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Live In Unreal Game Developer Jobs in Colorado (NOW HIRING)

Live-In Companion/Caregiver

Denver, CO ยท On-site

$13.75 - $17.50/hr

Live-In Companion/Caregiver - Lakewood Support Inc. is a highly regarded service agency that serves ... Client programming and events * And much more! Support Inc. is a private community services agency.

Live-In Companion/Caregiver

Lakewood, CO ยท On-site

$14.25 - $18/hr

Live-In Companion/Caregiver - Lakewood Support Inc. is a highly regarded service agency that serves ... Client programming and events * And much more! Support Inc. is a private community services agency.

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Live In Unreal Game Developer information

What is a live in Unreal game developer?

A Live In Unreal Game Developer is a professional who specializes in developing, maintaining, and updating live (ongoing) games or real-time experiences using Unreal Engine. This role typically involves implementing new features, fixing bugs, optimizing performance, and ensuring a smooth player experience for games that are already released or in continuous development. They often work closely with designers, artists, and other programmers to deliver updates and content to a live player base. The position requires strong knowledge of Unreal Engine, C++ or Blueprints, and experience with live product cycles.

What does a live in Unreal game developer do?

A typical day for a Live In Unreal Game Developer involves writing and optimizing code in Unreal Engine, troubleshooting builds, and implementing new features or mechanics. Developers regularly participate in stand-up meetings, collaborate closely with artists, designers, and QA testers, and review code or assets to ensure seamless integration into the project. Effective communication and teamwork are essential, as you'll often work together to resolve technical challenges, refine gameplay experiences, and meet project deadlines. This role offers the chance to contribute creatively while honing your technical skills in a dynamic, fast-paced environment.

What are the key skills and qualifications needed to thrive as a live in Unreal game developer?

To thrive as a Live In Unreal Game Developer, you need strong proficiency in Unreal Engine, C++ or Blueprint scripting, and a solid grasp of 3D mathematics and game design principles, typically backed by a degree in computer science or a related field. Expertise with Unreal Engine's tools, version control systems (like Git), and familiarity with real-time rendering pipelines are commonly required. Excellent problem-solving, communication, and collaboration skills help developers integrate seamlessly with multidisciplinary teams and respond effectively to live project needs. These skills ensure the delivery of high-quality, interactive experiences and smooth, ongoing support for live game environments.

What is the difference between Live In Unreal Game Developer vs Unreal Game Developer?

AspectLive In Unreal Game DeveloperUnreal Game Developer
Work EnvironmentTypically works on-site at a studio or location with live-in accommodationsUsually works remotely or at a studio without live-in requirements
CredentialsRequires Unreal Engine proficiency, game development experience, and sometimes housing arrangementsRequires Unreal Engine skills and game development background, credentials are similar
Industry UsageCommon in studio settings with live-in roles, especially in remote or specialized projectsWidely used in game studios, freelance, or remote roles

The main difference is that a Live In Unreal Game Developer works on-site with live-in accommodations, often in specialized or remote projects, while an Unreal Game Developer typically works remotely or at a studio without living arrangements. Both roles require Unreal Engine expertise and game development skills, but the work environment and living requirements distinguish them.

What are the most commonly searched types of Unreal Game Developer jobs in Colorado?

The most popular types of Unreal Game Developer jobs in Colorado are:

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf isย 

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).ย 

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 - $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.ย 

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.