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Remote Unreal Engine Remote Jobs (NOW HIRING)

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: * Unreal build and cook ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: * Unreal build and cook ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: * Unreal build and cook ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: Unreal build and cook ... Works effectively remote or on-site, managing time and priorities across shared projects. REQUIRED ...

... Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are working as a completely remote ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Unreal Engine Remote information

What is the difference between Remote Unreal Engine Remote vs Remote 3D Artist?

AspectRemote Unreal Engine RemoteRemote 3D Artist
Required SkillsProficiency in Unreal Engine, 3D modeling, scripting3D modeling, texturing, rendering, software like Blender or Maya
Work EnvironmentGame development, real-time visualization, interactive mediaAnimation, product visualization, concept art
Industry UsageGaming, virtual production, VR/AREntertainment, advertising, product design
CertificationsUnreal Engine certifications, 3D software proficiencyPortfolio, 3D software certifications

Remote Unreal Engine Remote and Remote 3D Artist roles share skills in 3D software but differ mainly in focus. Unreal Engine specialists work primarily on real-time projects like games and VR, while 3D Artists focus on static or animated visual content. Both roles are common in remote work environments within creative and tech industries.

More about Remote Unreal Engine Remote jobs
What cities are hiring for Remote Unreal Engine Remote jobs? Cities with the most Remote Unreal Engine Remote job openings:
What are the most commonly searched types of Unreal Engine Remote jobs? The most popular types of Unreal Engine Remote jobs are:
What states have the most Remote Unreal Engine Remote jobs? States with the most job openings for Remote Unreal Engine Remote jobs include:
What job categories do people searching Remote Unreal Engine Remote jobs look for? The top searched job categories for Remote Unreal Engine Remote jobs are:
Infographic showing various Remote Unreal Engine Remote job openings in the United States as of May 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% Remote job distribution.
Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Snail Games USA

Beverly Hills, CA • On-site, Remote

$90K - $120K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago


Job description

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.

You will collaborate with dedicated lighting, VFX, mocap, and animation partners, while your primary ownership remains building strong, feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye, moves quickly from rough direction to usable shot passes, and understands how to balance creative ambition with real production constraints.

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. Los Angeles area preferred.

Responsibilities
  • Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director.

  • Create camera animation and shot layouts in Unreal Sequencer.

  • Turn storyboards, references, and rough direction into reviewable in-engine sequences.

  • Build fast previs/layout passes using available environments, temp assets, and placeholder animation.

  • Explore camera language, staging, timing, scale, and shot feasibility.

  • Identify which shots are production-safe, technically feasible, or reference-only.

  • Export rough cuts, playblasts, and review passes for creative feedback.

  • Keep shots, versions, Sequencer files, naming conventions, and review exports organized.

  • Track shot status, dependencies, blockers, and follow-ups so cinematic work stays visible and actionable.

  • Partner with animation, VFX, lighting, design, technical art, and production to flag dependencies and risks.

  • Help establish practical cinematic workflows and reusable Unreal setups.

Minimum Requirements
  • Shipped at least one video game title

  • Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers.

  • Strong Unreal Engine experience, especially Unreal Sequencer.

  • Experience with Maya/Motionbuilder

  • Strong cinematic eye for camera, staging, timing, scale, composition, and continuity.

  • Ability to turn rough direction into clear, reviewable in-engine shot passes.

  • Experience building shots with existing assets, temp animation, and unfinished environments.

  • Ability to evaluate shot feasibility and communicate dependencies clearly.

  • Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups.

  • Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction.

Nice to Have
  • Experience creating game trailers or promotional cinematics.

  • Experience with in-game cinematics or cinematic gameplay sequences.

  • Background in cinematic layout, previs, animation layout, trailer capture, or virtual production.

  • Experience with Movie Render Queue, virtual cameras, mocap, or performance capture workflows.

  • Experience helping establish cinematic pipelines, shot conventions, or reusable Unreal setups.

  • Familiarity with short-form vertical video or social-first cinematic content.

Salary Range

$90,000 - $120,000 Annually

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.