2

Permanent Unreal Engine Remote Jobs (NOW HIRING)

Required : • 6+ years of professional experience developing in Unreal Engine (UE5 preferred). • ... Candidates who can work onsite or relocate are preferred. • Exceptional remote candidates within ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

$100K - $131K/yr

Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical ... Home office stipend to support an effective remote working environment. * Paid time off for ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Experience with Unreal Engine or a similar game engine. * Knowledge of performance optimization ...

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high-quality realtime environments in Unreal Engine * Build modular environment palette, shaders, and ...

... Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or Permanent Resident *This is a remote position *M&S ...

next page

Showing results 1-20

Permanent Unreal Engine Remote information

See salary details

$12

$29

$41

How much do permanent unreal engine remote jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for permanent unreal engine remote in the United States is $29.58, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $35.82 per hour, depending on experience, location, and employer.

What cities are hiring for Permanent Unreal Engine Remote jobs?

Cities with the most Permanent Unreal Engine Remote job openings:

What are the most commonly searched types of Unreal Engine Remote jobs?

The most popular types of Unreal Engine Remote jobs are:

What states have the most Permanent Unreal Engine Remote jobs?

States with the most job openings for Permanent Unreal Engine Remote jobs include:

Infographic showing various Permanent Unreal Engine Remote job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 4% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $61,529 per year, or $29.6 per hour.

Full-time

Re-posted 10 days ago


Purple Innovation rating

7.0

Company rating: 7.0 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

23rd of 51 rated furniture manufacturers


Job description

Job Summary:
PURPLE is a leading innovator in architectural visualization software, specializing in digital twins and real estate marketing. They are seeking a Senior Unreal Developer to lead technical innovation and enhance the quality and performance of their visualization systems.
Responsibilities:
• Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5.
• Build and extend core runtime features including: Interactive cameras and slice-plane systems.
• Dynamic lighting, time-of-day, and environmental effects.
• UMG and in-engine tools for interaction and visualization control.
• Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG.
• Develop reusable Unreal frameworks, documentation, and pipelines to improve efficiency and maintain consistency across teams.
• Collaborate with engineers, artists, and producers to ensure seamless integration between systems and client-facing deliverables.
• Troubleshoot performance, rendering, and system-level challenges with efficiency and precision.
• Mentor mid-level and junior developers, fostering growth in Unreal best practices and creative problem solving.
• Contribute to technical planning and help define the studio’s Unreal Engine roadmap.
Qualifications:
Required:
• 6+ years of professional experience developing in Unreal Engine (UE5 preferred).
• Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture.
• Proven experience creating interactive features, procedural tools, and scalable systems.
• Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization.
• Familiarity with Perforce, Git, or equivalent version control tools.
• Strong technical documentation and communication skills.
• A proactive, collaborative leader with a track record of mentoring or leading technical teams.
• Strong problem-solving and debugging abilities across multidisciplinary projects.
• Applicants must be legally authorized to work in the United States.
• This position is based in Sarasota, FL. Candidates who can work onsite or relocate are preferred.
• Exceptional remote candidates within the U.S. will also be considered.
Preferred:
• Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls).
• Knowledge of Unreal networking/replication or database integration (MySQL).
• Experience with Datasmith, CAD data, or architectural visualization workflows.
• Familiarity with automation, Python, or build systems for Unreal projects.
• Understanding of projection mapping or real-time performance environments.
Company:
Purple is independent in philosophy, attitude and operation –offering a boutique in-house approach, the strategic requirements of each client are individually tailored from the outset. Founded in 1997, the company is headquartered in London, GBR, with a team of 51-200 employees. The company is currently Growth Stage.

What Purple Innovation employees say

Pay

Workplace

Get the full story on Breakroom