2

Executive Unreal Engine Remote Jobs (NOW HIRING)

This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Experience with Unreal Engine or a similar game engine. * Knowledge of performance optimization ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high-quality realtime environments in Unreal Engine * Build modular environment palette, shaders, and ...

New

Level Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and will report to the Lead Level Designer. What You Will Do: * Be a ... Create game content using Unreal Engine, UEFN(Unreal Editor For Fortnite), and scripting in Verse ...

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Develop a wide variety of features for games utilizing Unreal Engine. * Ensure backend APIs are ...

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Develop a wide variety of features for games utilizing Unreal Engine. * Ensure backend APIs are ...

Systems Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a ... Create game content using Unreal Engine, UEFN (Unreal Editor for Fortnite), and scripting in Verse ...

next page

Showing results 1-20

Executive Unreal Engine Remote information

See salary details

$26.5K

$93.6K

$184K

How much do executive unreal engine remote jobs pay per year?

As of Jul 18, 2026, the average yearly pay for executive unreal engine remote in the United States is $93,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $120,500.00 per year, depending on experience, location, and employer.
What cities are hiring for Executive Unreal Engine Remote jobs? Cities with the most Executive Unreal Engine Remote job openings:
What are the most commonly searched types of Unreal Engine Remote jobs? The most popular types of Unreal Engine Remote jobs are:
What states have the most Executive Unreal Engine Remote jobs? States with the most job openings for Executive Unreal Engine Remote jobs include:
Infographic showing various Executive Unreal Engine Remote job openings in the United States as of July 2026, with employment types broken down into 93% Full Time, 3% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $93,552 per year, or $45 per hour.
Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is 

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite). 

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 - $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled. 

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.