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Remote Unity Engineer Jobs (NOW HIRING)

Sr Software Engineer II (Remote- US)

New York, NY · Remote

$134K - $176K/yr

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Remote - US THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with ...

Remote USA Employment type: Fulltime Job Overview: * The Senior Data Modeler will design and govern ... Register, document, and maintain data products in Databricks Unity Catalog, including schemas ...

Databricks, Delta Lake, Unity Catalog, Microsoft Fabric (OneLake, Lakehouse, Data Factory), Azure ... remote (ET or CT work hours preferred) Preferred * Experienced in implementing and supporting Epic ...

Be Seen First

Experience with Databricks network patterns, integration with Unity Catalog, and private endpoint configurations. * Azure or AWS certifications (e.g., Azure Network Engineer Associate, AWS Advanced ...

New

Be Seen First

Experience with Databricks network patterns, integration with Unity Catalog, and private endpoint configurations. * Azure or AWS certifications (e.g., Azure Network Engineer Associate, AWS Advanced ...

New

Databricks Architect

Pittsburgh, PA · On-site +1

$62.75 - $82.50/hr

Pittsburgh, PA (Hybrid Preferred) | Remote Considered Type: Full-Time Overview: We are seeking a ... Mentor engineering teams and provide technical leadership. Requirements: * Active Databricks MVP ...

Data Engineer

Seattle, WA · On-site +1

$130K - $150K/yr

Seattle candidates will have a hybrid remote/in-office schedule where you will work from our casual ... Unity Catalog for data governance, lineage, and documentation * Delta Live Tables (DLT) or similar ...

Remote Job Type: Long-Term Contract We are looking for an experienced Databricks Administrator to ... Configure Unity Catalog, Secret Scopes & cloud integrations * Automate administration using ...

Power Factors' Unity REMS supports the entire energy value chain, from monitoring and controls to ... remote platforms. Close cooperation with Delivery, IT and Product teams is assumed. * Enter ...

Perform structured remote diagnosis, including log review, service validation, event correlation ... unity. * Driven Intrapreneur - Exceed goals using independent creative thinking, optimism, self ...

Senior iOS Developer

Spokane, WA · Remote

$60.75 - $78.50/hr

Experience working with the Unity platform * Deep understanding of Objective-C, Swift and iOS ... Experience working with remote data via REST * Experience with third-party libraries and APIs

Showing results 41-60

Remote Unity Engineer information

See salary details

$38K

$115.9K

$191.5K

How much do remote unity engineer jobs pay per year?

As of Aug 30, 2026, the average yearly pay for remote unity engineer in the United States is $115,864.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,000.00 and $151,500.00 per year, depending on experience, location, and employer.

What is a remote Unity engineer?

Remote Unity Engineers are software developers who specialize in creating interactive applications, games, and experiences using the Unity game engine, while working remotely from any location. They design, develop, and optimize 2D or 3D content, focusing on gameplay mechanics, graphics, and user interfaces. Their responsibilities often include coding in C#, troubleshooting performance issues, and collaborating with teams through remote tools. Remote Unity Engineers are employed by game studios, AR/VR companies, and other industries seeking immersive digital experiences.

What skills and qualifications are needed to thrive as a remote Unity engineer?

To thrive as a Remote Unity Engineer, you need strong proficiency in C# programming, experience with Unity game engine, and a solid understanding of computer graphics and game development principles. Familiarity with source control systems like Git, cloud collaboration tools, and possibly certifications in Unity or related technologies are valuable. Excellent communication, problem-solving, and self-motivation are key soft skills for collaborating effectively in a remote environment. These skills ensure the efficient creation and maintenance of high-quality interactive applications while enabling smooth teamwork across distributed teams.

How does a remote Unity engineer typically collaborate with team members during game development projects?

As a Remote Unity Engineer, you will frequently collaborate with designers, artists, and other developers using digital communication and project management tools. Daily stand-up meetings, code reviews, and version control platforms like Git are commonly used to keep everyone aligned and ensure smooth integration of your work into the larger project. Effective communication and proactive documentation are essential, as you’ll often resolve challenges and iterate on features asynchronously. You may also participate in sprint planning and feedback sessions to contribute your technical perspective and help shape the game’s development.

What is the difference between Remote Unity Engineer vs Remote Game Developer?

AspectRemote Unity EngineerRemote Game Developer
Required SkillsUnity, C#, 3D modeling, scriptingGame design, Unity or Unreal, C++, scripting
Work EnvironmentGame studios, tech companies, remote teamsGame studios, entertainment companies, remote teams
CertificationsUnity Certified Developer, C# programmingGame design certifications, Unity or Unreal certifications
Industry UsageDeveloping interactive applications and games using UnityCreating complete games or game prototypes, often using Unity or Unreal

Remote Unity Engineers focus on developing interactive applications and games specifically using Unity, with expertise in scripting and 3D modeling. Remote Game Developers have a broader scope, including designing, coding, and testing entire games, often using Unity or Unreal. While both roles require similar technical skills and certifications, Unity Engineers typically specialize in technical implementation, whereas Game Developers handle overall game design and development.

More about Remote Unity Engineer jobs

What cities are hiring for Remote Unity Engineer jobs?

Cities with the most Remote Unity Engineer job openings:

What are the most commonly searched types of Unity Engineer jobs?

The most popular types of Unity Engineer jobs are:

What states have the most Remote Unity Engineer jobs?

States with the most job openings for Remote Unity Engineer jobs include:

Infographic showing various Remote Unity Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $115,864 per year, or $55.7 per hour.

Sr Software Engineer II (Remote- US)

New York, NY • Remote

$134K - $176K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 29 days ago


Job description

WHO WE ARE:  

Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.

HOW WE WORK:  

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that's thrown at us.
Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Senior Software Engineer II
LOCATION: Remote - US
THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with Engineering, Design, and Product Management to help our users create incredible music. You'll drive the development and improvement of large, complex applications, libraries, and services that power our DAW Plugins, Web, Desktop, and Mobile apps — and use your experience to shape the roadmap, not just execute against it. You'll have the opportunity to influence the creative flow of musicians while working with talented, creative and inclusive teammates.

TEAM INFORMATION: The Audio Core Team is responsible for the development of the Splice Desktop application and DAW plugins, including the Splice Sounds plugin. This includes design and development of the audio engine and the user interface.

WHAT YOU'LL DO: 

  • Lead the design and implementation of the audio engine that powers Splice's DAW plugins
  • Work closely with the Product Management and Product Design members to help shape the user experience
  • Represent the team in technical and business related discussions
  • Propose new solutions that improve the maintenance, efficiency, or feature depth, get buy-in across the organization, and realize those proposals
  • Reach beyond your comfort zone to make changes in UI and back-end code
  • Rapidly iterate and experiment with new concepts for creative workflows
  • Participate in code reviews to shape our code—and the way we think and talk about our work
  • Serve as the go-to expert in an area of the codebase, and proactively share that knowledge across the broader engineering organization
  • Facilitate alignment across teams on goals and technical tradeoffs; author RFCs to propose new feature implementations or improvements to existing ones  
  • Oversee multiple concurrent projects that deliver measurable results tied to organizational goals, working cross-functionally to align stakeholders
  • Mentor other engineers, regularly provide constructive feedback, and help raise the bar in code reviews for how we build and approach our work  

JOB REQUIREMENTS: 

  • 10+ years of software development experience building and maintaining production quality audio software
  • Have driven complex, ambiguous technical initiatives from problem definition through delivery  
  • Expert audio engineer, knowing intimate details of signal processing, real-time systems development, multithreading, and AI/model solutions
  • Expert at software performance optimization
  • You've built software with JUCE or other plugin frameworks.
  • You've written production-quality code in C++ and TypeScript.  Expert C++ developer.
  • Strong architectural skills 
  • Excellent written and verbal communication
  • Strong agentic coding skills, including harness engineering
  • You have a bias towards action and experimentation
  • You are driven by quality
  • You can translate ambiguous, on-the-ground insights into a concrete plan and rally others around it
  • You are not afraid to ask questions
  • You are comfortable, or even prefer working across technical stacks
  • You get excited about data and using it to make technical decisions
  • You communicate clearly and effectively with technical and non-technical audiences
  • You are comfortable both deploying and maintaining code in an agile environment
  • You thrive on delivering quality work under tight deadlines

NICE TO HAVES:

  • Technical experience with the following: 
    • Angular UI Framework, Rust, Go
    • WebAssembly and Emscripten
    • iOS or Android development using the native tool chains
    • Web Audio
  • Musical background as an instrumentalist or vocalist
  • Music creation software experience
  • Implemented AI models for inference in a creative field (audio, image, video)
  • Trained AI models for use in a creative field (audio, image, video)

SPLICE BENEFITS: 

  • Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
  • Time Off: Unlimited PTO to recharge and thrive.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
  • Retirement Savings: 401(k) plan with immediate vesting and company match.
  • Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
  • Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
  • Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
  • Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.

The national pay range for this role is $176,000 - $220,000. Individual compensation will be commensurate with the candidate's experience.

Splice is an Equal Opportunity Employer 
Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.