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Remote Unity Engineer Jobs in Washington, DC (NOW HIRING)

Databricks Engineer (with Validation/Testing experience) Location: 100% remote (east coast hours ... Very strong with Databricks notebooks , Unity Catalog , Python , and PySpark * Ability to test and ...

Senior Applied AI Engineer

Washington, DC · On-site +1

$118K - $162K/yr

The hiring team owns a large data store in Databricks Unity Catalog containing all ITSM data that ... This position's work style is remote from any of the locations listed below. You must reside in ...

Systems Engineer

Lorton, VA · On-site +1

$53K - $108K/yr

Remote Work: Hybrid Job Number: R0244531 Location: Lorton,VA,US Share job via: Share Systems ... Experience with MATLAB, Ansys, AutoCAD, Unity, or Solidworks * Experience working with cloud ...

Data & Software Engineer

Mclean, VA · Remote

$115K - $139K/yr

... support remote work) and requires a TS/SCI + Polygraph clearance (acceptable to this customer ... Unity Catalog OSS, Apache Polaris * Apache Superset * Terraform or CloudFormation * OpenLineage

Data & Software Engineer

Mclean, VA · On-site +1

$150K - $250K/yr

... support remote work) and requires a TS/SCI + Polygraph clearance (acceptable to this customer ... Unity Catalog OSS, Apache Polaris * Apache Superset * Terraform or CloudFormation * OpenLineage

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Remote Unity Engineer information

See Washington, DC salary details

$43K

$131.2K

$216.9K

How much do remote unity engineer jobs pay per year?

As of Aug 3, 2026, the average yearly pay for remote unity engineer in Washington, DC is $131,228.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,000.00 and $171,600.00 per year, depending on experience, location, and employer.

What are Remote Unity Engineers?

Remote Unity Engineers are software developers who specialize in creating interactive applications, games, and experiences using the Unity game engine, while working remotely from any location. They design, develop, and optimize 2D or 3D content, focusing on gameplay mechanics, graphics, and user interfaces. Their responsibilities often include coding in C#, troubleshooting performance issues, and collaborating with teams through remote tools. Remote Unity Engineers are employed by game studios, AR/VR companies, and other industries seeking immersive digital experiences.

How does a Remote Unity Engineer typically collaborate with team members during game development projects?

As a Remote Unity Engineer, you will frequently collaborate with designers, artists, and other developers using digital communication and project management tools. Daily stand-up meetings, code reviews, and version control platforms like Git are commonly used to keep everyone aligned and ensure smooth integration of your work into the larger project. Effective communication and proactive documentation are essential, as you’ll often resolve challenges and iterate on features asynchronously. You may also participate in sprint planning and feedback sessions to contribute your technical perspective and help shape the game’s development.

What is the difference between Remote Unity Engineer vs Remote Game Developer?

AspectRemote Unity EngineerRemote Game Developer
Required SkillsUnity, C#, 3D modeling, scriptingGame design, Unity or Unreal, C++, scripting
Work EnvironmentGame studios, tech companies, remote teamsGame studios, entertainment companies, remote teams
CertificationsUnity Certified Developer, C# programmingGame design certifications, Unity or Unreal certifications
Industry UsageDeveloping interactive applications and games using UnityCreating complete games or game prototypes, often using Unity or Unreal

Remote Unity Engineers focus on developing interactive applications and games specifically using Unity, with expertise in scripting and 3D modeling. Remote Game Developers have a broader scope, including designing, coding, and testing entire games, often using Unity or Unreal. While both roles require similar technical skills and certifications, Unity Engineers typically specialize in technical implementation, whereas Game Developers handle overall game design and development.

What are the key skills and qualifications needed to thrive as a Remote Unity Engineer, and why are they important?

To thrive as a Remote Unity Engineer, you need strong proficiency in C# programming, experience with Unity game engine, and a solid understanding of computer graphics and game development principles. Familiarity with source control systems like Git, cloud collaboration tools, and possibly certifications in Unity or related technologies are valuable. Excellent communication, problem-solving, and self-motivation are key soft skills for collaborating effectively in a remote environment. These skills ensure the efficient creation and maintenance of high-quality interactive applications while enabling smooth teamwork across distributed teams.
What are popular job titles related to Remote Unity Engineer jobs in Washington, DC? For Remote Unity Engineer jobs in Washington, DC, the most frequently searched job titles are:
What job categories do people searching Remote Unity Engineer jobs in Washington, DC look for? The top searched job categories for Remote Unity Engineer jobs in Washington, DC are:
Infographic showing various Remote Unity Engineer job openings in Washington, DC as of July 2026, with employment types broken down into 97% Full Time, 1% Part Time, and 2% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $131,228 per year, or $63.1 per hour.

Databricks Engineer

Noblesoft Technologies

Adelphi, MD • Remote

Contractor

Re-posted 9 days ago


Job description

Role: Databricks Engineer (with Validation/Testing experience)

Location: 100% remote (east coast hours)

Duration: 3-year project

 

Notes/Job Description:

The team is seeing many resumes that mention Databricks superficially, but they are specifically looking for a true Databricks expert—someone who knows the platform end‑to‑end, not just an analyst or light user.

This is a hands‑on engineering role, not an analytics position. The ideal candidate should be comfortable building custom utilities, writing Python and PySpark code, and troubleshooting complex data movement and validation issues independently.

Key Requirements

  • Deep Databricks expertise (developer‑level), not just exposure
  • Strong hands‑on experience with Databricks Medallion Architecture
    • Bronze / Silver / Gold (also referred to as Raw / Silver / Mark layers internally)
    • Experience validating and testing data as it moves across layers
  • Experience ingesting data from 10+ source systems into data lakes
  • Very strong with Databricks notebooksUnity CatalogPython, and PySpark
  • Ability to test and report on curated data layers and clearly explain QA/testing approaches
  • Experience with CI/CD in Databricks, including promotion of code vs. developer workflows
  • Familiarity with Playwright and TypeScript for testing is nice to have
  • Certifications are a plus, but not mandatory

Team & Process

  • Role is embedded within the Enterprise Data & Analytics Platform team
  • Must align with established QA and governance processes

Overall Takeaway They want a Databricks‑first engineer who has designed, built, tested, and operatedDatabricks pipelines in complex, multi‑source enterprise environments—not someone with Databricks listed as a secondary skill.