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Remote Unity Engineer Jobs (NOW HIRING)

Principal Data Architect-Remote

Providence, RI · On-site +1

$180K - $205K/yr

... Unity Catalog, and data product contracts. * Lead design for high throughput ingestion (CDC ... Train data engineers in new concepts and AI knowledge Job Requirements: Education/ Certifications:

Azure Databricks Engineer

$61.50 - $79.75/hr

Implement data governance, security, access controls, and compliance standards using Unity Catalog ... Remote Work Model: Balance your professional and personal life with our flexible working conditions ...

... Unity, or Unreal Engine to train computer vision models. This requires coding in Python with ... Vienna, VA and Chantilly, VA with remote flexibility Responsibilities: As a Machine Learning ...

Cisco Unity Connection (CUC) - voicemail and auto-attendant services * Cisco Emergency Responder ... Cisco Expressway / Unified Border Element (CUBE) - SIP trunking, remote access, and B2B federation

Senior iOS Developer

Spokane, WA · Remote

$60.75 - $78.50/hr

Experience working with the Unity platform * Deep understanding of Objective-C, Swift and iOS ... Experience working with remote data via REST * Experience with third-party libraries and APIs

United States (Remote) Job Type : Contract Role Overview We are seeking an experienced Data ... Strong hands-on experience with Unity Catalog is mandatory. The ideal candidate should be a strong ...

Databricks Architect

Troy, MI · Remote

$66.25 - $87/hr

Troy, MI- Remote Minimum exp.- 14-15 yrs. Role Overview We are looking for a Databricks Architect ... Enable data governance using Unity Catalog (access control, lineage) * Integrate Databricks with ...

We are a remote-only company. WE OFFER * Very competitive salary * PTO * Benefits and 401k match ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

Lead Data Engineer

Austin, TX · Remote

$101.60K - $133.80K/yr

... remote. Our team members are all individually motivated, yet collaborative. We maintain a high ... Familiarity with Unity Catalog for data governance, access control, and data lineage * Proven ...

Lead Data Engineer

Nashville, TN · Remote

$99K - $130.40K/yr

... remote. Our team members are all individually motivated, yet collaborative. We maintain a high ... Familiarity with Unity Catalog for data governance, access control, and data lineage * Proven ...

Databricks, Delta Lake, Unity Catalog, Microsoft Fabric (OneLake, Lakehouse, Data Factory), Azure ... remote (ET or CT work hours preferred) Preferred * Experienced in implementing and supporting Epic ...

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Remote Unity Engineer information

See salary details

$38K

$115.9K

$191.5K

How much do remote unity engineer jobs pay per year?

As of May 29, 2026, the average yearly pay for remote unity engineer in the United States is $115,864.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,000.00 and $151,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unity Engineer, and why are they important?

To thrive as a Remote Unity Engineer, you need strong proficiency in C# programming, experience with Unity game engine, and a solid understanding of computer graphics and game development principles. Familiarity with source control systems like Git, cloud collaboration tools, and possibly certifications in Unity or related technologies are valuable. Excellent communication, problem-solving, and self-motivation are key soft skills for collaborating effectively in a remote environment. These skills ensure the efficient creation and maintenance of high-quality interactive applications while enabling smooth teamwork across distributed teams.

How does a Remote Unity Engineer typically collaborate with team members during game development projects?

As a Remote Unity Engineer, you will frequently collaborate with designers, artists, and other developers using digital communication and project management tools. Daily stand-up meetings, code reviews, and version control platforms like Git are commonly used to keep everyone aligned and ensure smooth integration of your work into the larger project. Effective communication and proactive documentation are essential, as you’ll often resolve challenges and iterate on features asynchronously. You may also participate in sprint planning and feedback sessions to contribute your technical perspective and help shape the game’s development.

What are Remote Unity Engineers?

Remote Unity Engineers are software developers who specialize in creating interactive applications, games, and experiences using the Unity game engine, while working remotely from any location. They design, develop, and optimize 2D or 3D content, focusing on gameplay mechanics, graphics, and user interfaces. Their responsibilities often include coding in C#, troubleshooting performance issues, and collaborating with teams through remote tools. Remote Unity Engineers are employed by game studios, AR/VR companies, and other industries seeking immersive digital experiences.

What is the difference between Remote Unity Engineer vs Remote Game Developer?

AspectRemote Unity EngineerRemote Game Developer
Required SkillsUnity, C#, 3D modeling, scriptingGame design, Unity or Unreal, C++, scripting
Work EnvironmentGame studios, tech companies, remote teamsGame studios, entertainment companies, remote teams
CertificationsUnity Certified Developer, C# programmingGame design certifications, Unity or Unreal certifications
Industry UsageDeveloping interactive applications and games using UnityCreating complete games or game prototypes, often using Unity or Unreal

Remote Unity Engineers focus on developing interactive applications and games specifically using Unity, with expertise in scripting and 3D modeling. Remote Game Developers have a broader scope, including designing, coding, and testing entire games, often using Unity or Unreal. While both roles require similar technical skills and certifications, Unity Engineers typically specialize in technical implementation, whereas Game Developers handle overall game design and development.

More about Remote Unity Engineer jobs
What cities are hiring for Remote Unity Engineer jobs? Cities with the most Remote Unity Engineer job openings:
What are the most commonly searched types of Unity Engineer jobs? The most popular types of Unity Engineer jobs are:
What states have the most Remote Unity Engineer jobs? States with the most job openings for Remote Unity Engineer jobs include:
Infographic showing various Remote Unity Engineer job openings in the United States as of May 2026, with employment types broken down into 72% Full Time, 17% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $115,864 per year, or $55.7 per hour.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 21 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun