2

Remote Unity Engineer Jobs in New York (NOW HIRING)

Be Seen First

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade ... Remote Company Description Play Games, Win Cash!

Metadata Developer Job Summary We are seeking an experienced Metadata Developer to support ... Unity Catalog SQL Data Architecture Insurance Data Domains (P&C) --- This is a remote position.

Metadata Developer

Manhattan, NY · On-site +1

$115K/yr

Metadata Developer Job Summary We are seeking an experienced Metadata Developer to support ... Unity Catalog • SQL • Data Architecture • Insurance Data Domains (P&C) This is a remote ...

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Remote - US THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ...

New

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ...

New

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ...

New

Technical Product Manager (Remote US)

New York, NY · On-site +1

$182K - $211K/yr

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Some days you may be working with engineers on tools, prompts, model behavior, search ...

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Drive delivery alongside engineering: write crisp specs, run sprints, track progress, hold the ...

Remote Unity Engineer information

What are Remote Unity Engineers?

Remote Unity Engineers are software developers who specialize in creating interactive applications, games, and experiences using the Unity game engine, while working remotely from any location. They design, develop, and optimize 2D or 3D content, focusing on gameplay mechanics, graphics, and user interfaces. Their responsibilities often include coding in C#, troubleshooting performance issues, and collaborating with teams through remote tools. Remote Unity Engineers are employed by game studios, AR/VR companies, and other industries seeking immersive digital experiences.

How does a Remote Unity Engineer typically collaborate with team members during game development projects?

As a Remote Unity Engineer, you will frequently collaborate with designers, artists, and other developers using digital communication and project management tools. Daily stand-up meetings, code reviews, and version control platforms like Git are commonly used to keep everyone aligned and ensure smooth integration of your work into the larger project. Effective communication and proactive documentation are essential, as you’ll often resolve challenges and iterate on features asynchronously. You may also participate in sprint planning and feedback sessions to contribute your technical perspective and help shape the game’s development.

What is the difference between Remote Unity Engineer vs Remote Game Developer?

AspectRemote Unity EngineerRemote Game Developer
Required SkillsUnity, C#, 3D modeling, scriptingGame design, Unity or Unreal, C++, scripting
Work EnvironmentGame studios, tech companies, remote teamsGame studios, entertainment companies, remote teams
CertificationsUnity Certified Developer, C# programmingGame design certifications, Unity or Unreal certifications
Industry UsageDeveloping interactive applications and games using UnityCreating complete games or game prototypes, often using Unity or Unreal

Remote Unity Engineers focus on developing interactive applications and games specifically using Unity, with expertise in scripting and 3D modeling. Remote Game Developers have a broader scope, including designing, coding, and testing entire games, often using Unity or Unreal. While both roles require similar technical skills and certifications, Unity Engineers typically specialize in technical implementation, whereas Game Developers handle overall game design and development.

What are the key skills and qualifications needed to thrive as a Remote Unity Engineer, and why are they important?

To thrive as a Remote Unity Engineer, you need strong proficiency in C# programming, experience with Unity game engine, and a solid understanding of computer graphics and game development principles. Familiarity with source control systems like Git, cloud collaboration tools, and possibly certifications in Unity or related technologies are valuable. Excellent communication, problem-solving, and self-motivation are key soft skills for collaborating effectively in a remote environment. These skills ensure the efficient creation and maintenance of high-quality interactive applications while enabling smooth teamwork across distributed teams.
What job categories do people searching Remote Unity Engineer jobs in New York look for? The top searched job categories for Remote Unity Engineer jobs in New York are:
What cities in New York are hiring for Remote Unity Engineer jobs? Cities in New York with the most Remote Unity Engineer job openings:
Infographic showing various Remote Unity Engineer job openings in New York as of July 2026, with employment types broken down into 92% Full Time, 5% Part Time, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution.
Senior Unity & Backend Engineer

Senior Unity & Backend Engineer

Evermore Games

Oyster Bay, NY • Remote

$100K - $160K/yr

Part-time

Medical, Dental, Vision, PTO

Posted 16 days ago

Be Seen First

After you apply to this job, you can share why you’re interested to jump to the top of the candidate list.


Job description

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade — our live mobile skill-gaming platform on iOS and Android, where players compete for real money. You'll be one of our first dedicated engineering hires as we build out the team in-house, and the internal technical counterpart to our external dev team: building the games on the Unity client and owning the backend and pipeline that run them. The product is live and actively evolving — we're still shaping exactly how players compete and win — so you'll design and ship real-money systems that react to live player behavior and watch them play out at scale. We want someone who cares how a game feels , not just how the systems work, and who's just as at home in the services behind it.

Responsibilities

· Build the games. Architect and implement core mechanics, game loops, and player-facing features across our growing catalog — gameplay, physics, and animation that feel great on a phone.

· Bring the UI to life. Implement UI/UX in Unity in close collaboration with our Lead Designer, bridging design intent and technical execution.

· Own performance and stability. Profile and fix crashes, memory, and frame-rate issues across a wide device range — including the low-end Android phones where it's hardest.

· Own how we ship. Set up a real release pipeline — branch strategy, protected branches, environment separation, and gated deploys — so we stop shipping from stale branches and releases become predictable.

· Build and own the backend. Design, write, and operate the Node / Firebase services that power the games — payouts, scoring, leaderboards, and the game modes players compete in — where correctness and data integrity are non-negotiable because real money moves through them.

· Set the standard. Serve as the internal technical counterpart to our external dev team — reviewing work, setting standards, and keeping it aligned with product goals — and lead code reviews and technical planning across the team.

Qualifications

Game Craft

· 5+ years in mobile game development, with shipped titles on iOS and/or Android.

· Strong Unity & C# — you've built and maintained production mobile games.

· Hands-on with gameplay systems, core-loop implementation, physics, and animation in the context of casual games.

· Comfortable implementing UI/UX in Unity and partnering closely with designers.

Backend & Platform

· Genuine backend ability , not just dabbling: strong Node.js plus a serverless / cloud platform (Firebase / GCP ideal; AWS or Azure transfers) — you've built and operated production APIs and services, modeled data in a NoSQL store, and handled auth and security fundamentals.

· A real feel for correctness in money- and data-sensitive code — idempotency, race conditions, and never trusting what the client sends.

· Hands-on CI/CD : a real Git branching strategy, build automation (fastlane / Unity Cloud Build or similar), and app-store release management.

Bonus Points

· Free-to-play or ad-monetized game architecture

· AppLovin MAX or AppsFlyer mediation

· Real-money / skill-gaming or another regulated domain · App Store Connect & Google Play release

· Anti-cheat / app integrity · a working sense for fraud and abuse. Casual or skill-based game experience is a plus, not a requirement.

Ideal Traits

  • Player-aware — you think about feel and experience, not just functionality.
  • Thrive in a lean environment where you move fast and wear multiple hats.
  • Collaborative and communicative across internal and external teams.
  • Take ownership without needing a lot of hand-holding.
  • Drawn to the intersection of casual games, live ops, and real-cash competition.


Benefits:

  • 401(k)
  • Dental insurance
  • Health insurance
  • Paid time off

Work Location: Remote

Company Description

Play Games, Win Cash!