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Remote Sports Engineering Jobs (NOW HIRING)

ABOUT EL1 SPORTS EL1 Sports is a national sports training company created by athletes, coaches, and ... Comfort with working in a purely remote environment (although candidates based in CA or WA may be ...

Software Engineer (AI-Forward) As a Software Engineer with Texas Sports Academy, you play a key ... Legal authorization to work from India or Pakistan as a remote contractor with a US company. Nice ...

Tennis Data Scientist

San Francisco, CA · On-site +1

$135K - $190K/yr

We believe that oddsmaking is a challenge rooted in engineering, mathematics, and sports betting ... This position is remote from the USA. Duties: * Ideate, develop and improve machine learning and ...

Senior Security Engineer, Cybersecurity

New York, NY · On-site +1

$125K - $171K/yr

Our mission is to deliver premium sports, news and entertainment programming through a best-in ... The ideal candidate will possess strong hands-on experience securing remote access, endpoint ...

Sr. Software Engineer

Orlando, FL · Remote

$114K - $150K/yr

... sports division USA Sports, along with complementary digital assets including Fandango, Rotten ... Collaborate with other engineering teams to optimize compatibility and performance across diverse ...

$80K - $110K/yr

Join a highly technical engineering team focused on transforming sports video into actionable ... The environment is remote-first, flexible, and driven by innovation, giving you the autonomy to ...

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Showing results 1-20

Remote Sports Engineering information

See salary details

$46.5K

$146.9K

$174K

How much do remote sports engineering jobs pay per year?

As of Jul 14, 2026, the average yearly pay for remote sports engineering in the United States is $146,868.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,500.00 and $173,000.00 per year, depending on experience, location, and employer.

Is earning $70,000 out of college with an engineering degree good?

For a remote sports engineering position, a starting salary of $70,000 is generally considered competitive, especially for recent graduates. Salaries can vary based on location, experience, and specific skills such as CAD or data analysis, but this figure aligns with industry averages for entry-level engineering roles. Gaining experience and certifications can lead to higher compensation over time.

What are the key skills and qualifications needed to thrive as a Remote Sports Engineer, and why are they important?

To thrive as a Remote Sports Engineer, you need a solid background in engineering, sports technology, and data analysis, often supported by a relevant degree in engineering or sports science. Familiarity with broadcast systems, sensor technologies, and specialized sports performance software is typically required. Strong problem-solving abilities, teamwork, and clear communication help engineers collaborate with coaches, athletes, and technical teams. These skills ensure the reliable delivery and optimization of sports technology solutions, directly impacting performance analysis and broadcast quality in remote environments.

What is the difference between Remote Sports Engineering vs Remote Mechanical Engineering?

AspectRemote Sports EngineeringRemote Mechanical Engineering
Required CredentialsBachelor's or higher in sports engineering, mechanical engineering, or related fields; certifications in sports technologyBachelor's or higher in mechanical engineering; professional engineer (PE) license often preferred
Work EnvironmentPrimarily project-based, focused on sports equipment, wearable tech, and athlete performance systems; often collaborativeDesign, analysis, and testing of mechanical systems; can include product development and simulation work
Employer & Industry UsageSports teams, athletic equipment companies, sports tech startupsManufacturing firms, engineering consultancies, industrial companies

Remote Sports Engineering and Remote Mechanical Engineering share a foundation in engineering principles and often require similar educational backgrounds. However, Sports Engineering focuses specifically on sports-related technology and equipment, while Mechanical Engineering covers a broader range of industries. Both roles can be performed remotely, but their applications and industry focus differ significantly.

What engineers make $500,000?

Senior engineers in specialized fields such as software, petroleum, or aerospace engineering can earn $500,000 or more annually, often through a combination of base salary, bonuses, and stock options. Achieving this level typically requires extensive experience, advanced skills, and often leadership roles or working in high-paying industries.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software engineering, petroleum engineering, and aerospace engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and leadership roles. High compensation often involves working in high-demand industries, holding managerial positions, or possessing rare expertise and certifications.

What is remote sports engineering?

Remote sports engineering involves designing, developing, and supporting technical systems that allow sports events to be broadcast, analyzed, or managed from off-site locations. This field combines sports knowledge with engineering skills to enable real-time data collection, video streaming, and communication technologies. Professionals in remote sports engineering help ensure seamless live coverage and analysis, especially for events that require remote operations due to logistical or safety reasons. The work may involve setting up remote camera systems, data analytics platforms, and cloud-based broadcast solutions.

What are some common challenges faced by professionals in remote sports engineering, and how can they be addressed?

Professionals in remote sports engineering often encounter challenges such as coordinating with on-site teams across different time zones, ensuring reliable data transmission from sporting venues, and troubleshooting technical issues without being physically present. To address these obstacles, clear communication protocols, robust remote monitoring tools, and regular virtual check-ins with the on-site crew are essential. Additionally, building strong relationships with local staff and maintaining detailed documentation of system setups can significantly improve efficiency and problem-solving.

Is it possible to work remotely as an engineer?

Remote sports engineering positions are increasingly available, especially for roles involving data analysis, simulation, and design work that can be performed with specialized software. However, some tasks may require on-site presence for testing, equipment setup, or collaboration, so the feasibility depends on the specific job responsibilities and employer policies.
More about Remote Sports Engineering jobs
What cities are hiring for Remote Sports Engineering jobs? Cities with the most Remote Sports Engineering job openings:
What are the most commonly searched types of Sports Engineering jobs? The most popular types of Sports Engineering jobs are:
What states have the most Remote Sports Engineering jobs? States with the most job openings for Remote Sports Engineering jobs include:
Infographic showing various Remote Sports Engineering job openings in the United States as of July 2026, with employment types broken down into 94% Full Time, 4% Part Time, and 2% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $146,868 per year, or $70.6 per hour.
Staff Software Engineer, Video Enablement

Staff Software Engineer, Video Enablement

GameChanger Media, Inc

Remote

$200K - $230K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

About GameChanger:
We believe in the life-changing impact youth sports have on and off the field because they encourage leadership, teamwork, responsibility, and confidence-important life lessons that have the power to propel our youth toward meaningful futures. We recognize that without coaches, parents, and volunteers, organized youth sports could not exist. By building the first and best place to experience the youth sports moments important to our community, we are helping families elevate the next generation through youth sports.
So if you love sports and their community-building potential, or building cool products is your sport, GameChanger is the team for you. We are a remote-first, dynamic tech company based in New York City, and we are solving some of the biggest challenges in youth sports today.
The Position:
GameChanger users already live stream and watch millions of hours of youth sporting events and clips using the GameChanger app, and we're looking for a fully-remote Staff Software Engineer/Architect to help lead the expansion of our video capabilities as we form our new Video Engineering team. While we've had teams build video functionality, this full-stack, empowered team will be dedicated to video - owning our video pipeline end to end, evolving our live streaming and post-game video capabilities for users, simplifying the developer experience for product teams that are integrating video into our apps, and ensuring we have a scalable and resilient platform to handle millions of streams and hundreds of millions of highlight clips annually.
As Staff Software Engineer, you'll be a hands-on architect and software engineer leading development efforts within the team, influencing direction, roadmaps, and technical direction. A strong communicator and mentor, you'll collaborate closely with the Engineering Manager and Product Manager on technical roadmap and strategy, mentor and pair with other developers, and collaborate with other platform and product teams to design and build video-related projects that advance our streaming capabilities, handle our increasing scale, and improve our users' experience with video to ensure that fans can always capture and watch the moments that matter to them most. As a founding member of this new team, you'll help set the tone and culture, onboard other engineers, and influence the entire video stack: mobile broadcast and playback frameworks, back-end ingest/transcoding/playback infrastructure, VoD storage and playback, and hooks for other workflows such as automatic highlight clipping, advertising, live-stream overlays, and AI/Computer Vision workflows.
Check out some of our current video capabilities at https://gc.com/live-video
What You'll Do:
  • Working in your cross-functional team of mobile, web, back-end, and infrastructure engineers, you'll design, architect, code, and support video features across the video pipeline stack, including live video ingestion, transcoding, integration, storage, and playback/consumption at scale.
  • Working closely with the Engineering Manager and Product Manager of the video team, you'll help influence, communicate, and iterate on the strategic roadmap for the technology powering our video features as we continue to scale and add new capabilities.
  • Collaborate closely with mobile, web, machine learning/computer vision, and platform teams on multi-faceted projects across the entire video processing system to drive improved user experiences and business outcomes.
  • Review and provide feedback on designs and code PRs, pair on architectures, and provide guidance and hands-on help as needed.
  • Help to build and connect to internal SDKs, frameworks, and tooling to enable product development teams to easily integrate video into the product at various stages of the video pipeline.
  • Help define and build real-time monitoring and measurement systems for critical operational workflows in the video pipeline, including tools for on-call developers and customer support to manage and troubleshoot issues. Support the video workflows through an occasional (few days per month) on-call rotation with a team of other engineers.
  • Lead, mentor, interview, and onboard other software engineers in the video and live-streaming space.
  • Be able to be in an oncall rotation to support our production systems if issues arise off hours.

What You'll Bring:
  • Strong background in video and audio streaming, preferably with a focus on live-streaming of user-generated content.
  • Extensive experience architecting and building scalable and high-performance video pipelines in cloud environments. We use AWS but any cloud/container experience is fine.
  • Strong understanding of audio and video packaging principles, codecs, and other associated technologies and tools, including their relative tradeoffs, such as MPEG Video, MPEG-2 TS, HLS, DASH, H.264 AVC/H.265 HEVC/VP9/AV1/VVC, RTMP/enhanced RTMP/SRT, FFMPEG, DRM, etc.
  • Hands-on software development experience designing and building live and VOD streaming workflows and exposure to a wide breadth of video technologies around mobile broadcast, ingest, transcoding, storage, playback, and related systems at scale.
  • Proficiency reading (preferably coding) in languages commonly used in the video space, such as c#/golang/C++/Rust/Python, as well as experience in other higher-level languages such as Node/Typescript, React, or mobile languages like Kotlin or Swift.
  • Experience designing/building/connecting internal APIs/SDKs across the stack (backend to front end) to enable rapid feature development.
  • Experience mentoring/training/working with other teams through documentation and live sessions on the best way to accomplish building features utilizing the system we build/own.
  • Familiarity with mobile video broadcasting of user-generated content and the challenges of optimizing streaming quality and reliability across a variety of devices and network conditions.
  • Hands-on experience with one or more video players.
  • Front end development experience in web, iOS (Swift), and/or Android (Kotlin) required. Willingness to learn/work in front end areas you are not familiar with is a huge plus.
  • Familiarity with CV concepts, architectures, and/or tools is a plus.
  • Familiarity with video advertising systems concepts, architectures, and/or tools is a plus.

Who You Are:
  • An excellent communicator and writer capable of breaking down complex projects and technical details for stakeholders of varying expertise.
  • Proven track record of effective technical leadership in software engineering roles in the video streaming space.
  • Comfortable working across multiple technologies, programming languages, and areas of the video stack.
  • Able to foster collaboration and teamwork within technical teams.
  • Someone who loves learning the latest tech in the mobile and live streaming spaces, and loves teaching it to other engineers and product managers.

Perks:
  • Work remotely throughout the US* or from our well-furnished, modern office in Manhattan, NY.
  • Unlimited vacation policy.
  • Paid volunteer opportunities.
  • Technology stipend - $4,000 every 2 years after your start to make sure you have the latest and greatest technology.
  • WFH stipend - $500 annually to make your WFH situation comfortable.
  • Learning stipend - $500 annually towards continued development.
  • Monthly physical, mental, wellness & learning stipend offered through Holisticly.
  • Monthly lifestyle stipend offered through Fringe.
  • Full health benefits - medical, dental, vision, prescription, FSA, HRA, HSA, and coverage for family/dependents.
  • Retirement savings - Traditional and Roth 401K plans are offered through Vanguard, with an immediate company match.
  • Life insurance - basic life, supplemental life, and dependent life.
  • Disability leave - short-term disability and long-term disability.
  • Company paid parental leave - up to 20 weeks for birthing parents and up to 12 weeks for non-birthing parents.
  • Family building benefits offered through Progyny.
  • DICK'S Sporting Goods and their family of brands teammate discount.

The target salary range for this position is between $200,000 and $230,000. This is part of a competitive total rewards package that includes incentive, equity, and benefits for eligible roles. Individual pay may vary from the target range and is determined by a number of factors including experience, location, internal pay equity, and other relevant business considerations. We review all teammate pay regularly to ensure competitive and fair pay.
DICK'S Sporting Goods has company-wide practices to monitor and protect the company from significant compliance and monetary implications as it pertains to employer state tax liabilities. Due to said guidelines put in place, we are unable to hire in AK, DE, HI, IA, LA, MS, MT, OK, and SC.
We are an equal opportunity employer and value diversity in our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Our Interview Process & AI
We recognize that AI has become a common part of everyday life and professional work, and its use continues to evolve rapidly. Our perspective on AI in the hiring process will evolve as well. At this time, we ask that candidates please refrain from using AI tools during interviews and assessments, as we want to see your authentic self. We will clearly indicate if and when AI use is acceptable in the process. If you have any questions or need accommodations, we're here to help. Thanks for helping us keep the process fair and secure for everyone!
IMPORTANT NOTICE: All official recruitment communications from GameChanger will come from an email address ending in @gc.com or no-reply@ashby.hq.com. If you receive communication from any other domain, please be cautious, as it is likely fraudulent.