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Remote Rockstar Game Tester Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...

Rockstar is recruiting for a company that built a digital fashion platform with 50 million users ... Every week they launch new creative experiments across Meta, TikTok, Google, and more, testing new ...

Director of Product

$155K - $170K/yr

Rockstar is recruiting for a nonpartisan nonprofit organization that leverages technology to equip ... testing, user research, and analytics. - Track record of successfully managing budgets, vendor ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar)

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

... testing frameworks. • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams. Preferred : • Experience with game engines (custom/proprietary ...

Partnerships Lead

New York, NY · Remote

$110K - $140K/yr

Rockstar is recruiting for a mobile-first digital product studio that turns ideas into ... Their lean structure and remote team mean they can move fast while still delivering top-notch ...

New

... testing workflows. * Explore and prototype future-facing features, including AI capabilities and ... Collaborate effectively with remote team members while independently managing development tasks and ...

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Remote Rockstar Game Tester information

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How much do remote rockstar game tester jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for remote rockstar game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is the difference between Remote Rockstar Game Tester vs Remote Video Game Tester?

AspectRemote Rockstar Game TesterRemote Video Game Tester
CredentialsBasic gaming knowledge, attention to detailBasic gaming knowledge, attention to detail
Work EnvironmentHome-based, flexible hoursHome-based, flexible hours
Industry UsageSpecific to Rockstar Games titlesBroader, includes various game publishers
Job FocusTesting Rockstar games for bugs and feedbackTesting various video games for bugs and quality

Remote Rockstar Game Testers focus specifically on Rockstar titles, often requiring familiarity with their games, while Remote Video Game Testers work across multiple publishers and genres. Both roles involve testing games remotely, but Rockstar testers are more specialized in Rockstar's portfolio.

What are some common challenges faced by remote rockstar game testers, and how can they be addressed?

Remote Rockstar Game Testers often encounter challenges such as maintaining clear communication with development teams across different time zones and staying organized when tracking bugs and feedback. To overcome these, testers typically use collaboration tools like Jira, Slack, and video conferencing to ensure timely updates and effective teamwork. Developing strong self-motivation and time management skills is also essential to meet testing deadlines and quality standards while working independently.

What is a remote rockstar game tester?

Remote Rockstar Game Testers are quality assurance professionals who work from home or other remote locations to test video games developed by Rockstar Games. Their main responsibilities include playing pre-release versions of games, identifying bugs or glitches, providing feedback on gameplay, and ensuring the game meets quality standards before it is released to the public. They collaborate with development teams by reporting issues and suggesting improvements, helping to deliver a polished gaming experience. This role typically requires strong attention to detail, excellent communication skills, and a passion for gaming.

What are the key skills and qualifications needed to thrive as a remote rockstar game tester?

To thrive as a Remote Rockstar Game Tester, you need a solid understanding of gameplay mechanics, attention to detail, and experience with various gaming platforms, often supported by a background in software testing or quality assurance. Familiarity with bug tracking systems (like Jira), test case management tools, and sometimes industry certifications such as ISTQB are valuable. Strong communication, analytical thinking, and the ability to work independently are crucial soft skills for effective collaboration and thorough feedback. These competencies ensure high-quality game releases by identifying issues early and clearly communicating findings to development teams.
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What cities are hiring for Remote Rockstar Game Tester jobs? Cities with the most Remote Rockstar Game Tester job openings:
What are the most commonly searched types of Rockstar Game Tester jobs? The most popular types of Rockstar Game Tester jobs are:
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What job categories do people searching Remote Rockstar Game Tester jobs look for? The top searched job categories for Remote Rockstar Game Tester jobs are:
Infographic showing various Remote Rockstar Game Tester job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Posted 21 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see