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Remote Rigger Jobs (NOW HIRING)

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How much do remote rigger jobs pay per hour?

As of May 29, 2026, the average hourly pay for remote rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is a Remote Rigger job?

A Remote Rigger is responsible for setting up, securing, and managing rigging equipment for various industries, such as gaming, animation, film, or live events, while working remotely. They create digital or physical rigging systems to ensure smooth movement and animation of characters, props, or machinery. This role requires proficiency in rigging software, strong problem-solving skills, and an understanding of animation principles or mechanical systems. Remote Riggers collaborate with designers, animators, or engineers through digital communication tools to meet project requirements.

What are the key skills and qualifications needed to thrive in the Remote Rigger position, and why are they important?

To thrive as a Remote Rigger, you need solid skills in rigging design, mechanical systems, and safety protocols, typically supported by relevant technical training or certifications such as NCCCO or IRATA. Familiarity with remote-controlled hoisting equipment, load monitoring systems, and digital collaboration tools is crucial. Detail orientation, strong problem-solving abilities, and effective remote communication are valuable soft skills in this position. These competencies ensure safe, efficient rigging operations and smooth coordination with on-site teams, even from a distance.

What are the biggest challenges faced by someone working as a Remote Rigger?

One of the main challenges for Remote Riggers is ensuring clear communication and coordination with on-site crews without being physically present, which requires excellent use of digital tools and detailed planning. Adapting to varying site conditions and responding promptly to technical issues remotely can also present unique obstacles. However, being proficient in remote troubleshooting and staying organized can help overcome these hurdles. This role often requires flexibility and a proactive approach to maintaining safety and project standards, making it ideal for professionals who thrive in dynamic, technology-driven environments.

How can I make 2000 a week working from home?

A remote rigger can potentially earn $2000 a week by gaining specialized skills in rigging, working on multiple projects, and securing high-paying contracts or freelance opportunities. Building a strong portfolio, obtaining relevant certifications, and leveraging online platforms can help increase earning potential in this field.

How to make $1000 a week remotely?

A remote rigger can earn $1000 or more weekly by gaining specialized skills, certifications, and experience in rigging, working on multiple projects or clients simultaneously. Building a strong portfolio, utilizing freelance platforms, and maintaining a consistent schedule can help increase earnings. High-demand skills and efficient use of tools like safety equipment and rigging software are essential for maximizing income.
What cities are hiring for Remote Rigger jobs? Cities with the most Remote Rigger job openings:
What are the most commonly searched types of Rigger jobs? The most popular types of Rigger jobs are:
What states have the most Remote Rigger jobs? States with the most job openings for Remote Rigger jobs include:
Infographic showing various Remote Rigger job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 1% Full Time, 75% Part Time, 2% Temporary, and 21% Contract. Highlights an 100% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Lakshya Digital - Character Artist - Photoreal Heads

Lakshya Digital

Remote

Contractor

Posted 23 days ago


Job description

Location: North America/ Remote
Company: Lakshya Digital
Start Date: ASAP
Employment type : Contract
Job Description
Lakshya Digital is a globally successful and rapidly growing art outsourcing studio based in India, with studios in Gurgaon, Pune and Bangalore, and satellite studios in Manila, Tokyo, Seattle, and London.
We are seeking a highly skilled Head Likeness Artist who can create ultra-realistic human head models with precise likeness. This is a hands-on production role, requiring strong artistic fundamentals, deep anatomical knowledge, and strong technical understanding of modern texturing and hair workflows.
As a Character Artist, you will report to the Art Director and must ensure the consistent delivery of top-quality content and documentation that meets client and internally created specifications. An Artist must be highly organized and detail oriented, with exceptional oral and written communication skills in English. Our successful candidate must possess relevant technical skills while in a similar role on at least one shipped AAA Current Gen console game.
Responsibilities
• Create high-quality 3D human head models with accurate likeness using reference images or scan data.
• Sculpt detailed facial forms based on strong understanding of human anatomy, bone landmarks, and skin surface structure.
• Use Texture XYZ maps and high-end texturing workflows to produce realistic skin textures.
• Work with scan heads, photogrammetry data, and refine them into clean production-ready meshes.
• Bake clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) for real-time engines.
• Perform hair cards placement for realistic head grooming, ensuring proper flow, breakup, and density.
• Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets.
• Optimize assets for real-time engines (Unreal Engine, Unity) without losing quality.
• Maintain high artistic standards and meet production deadlines.
Requirements
• Excellent understanding of human anatomy, especially facial structure, proportions, and muscle groups.
• Proven ability to match realistic or stylized head likeness with high accuracy.
• Strong experience using Texture XYZ maps and scan-based workflows.
• Good understanding of hair cards creation and placement for real-time characters.
• Expertise with ZBrush for sculpting.
• Strong knowledge of Substance Painter, Mari, and Photoshop for texturing.
• Experience working with 3D scan clean-up and photogrammetry.
• Understanding of PBR workflows and map baking pipelines.
• Experience with real-time engines (Unreal/Unity).
• Strong attention to detail and passion for realism.
• Ability to take feedback and iterate quickly.
Preferred Qualifications
• Bachelor's degree or equivalent professional experience
• Experience in AAA game development.
• Knowledge of blendshapes and facial rigging basics.
• Familiarity with grooming tools (XGen, Ornatrix) is a plus.