2

Remote Release Train Engineer Jobs in Colorado (NOW HIRING)

DevOps Engineer, Mid

Aurora, CO ยท On-site +1

$61K - $141K/yr

Remote Work: No Job Number: R0241823 Location: Aurora,CO,US Share job via: Share DevOps Engineer ... releases across environments * Experience developing enterprise cloud-native solutions involving ...

Senior Transmission Planning Engineer

Edgewater, CO ยท On-site +1

$104K - $143K/yr

We are open to considering remote candidates for this role if they bring strong relevant experience ... Collaborate with software engineers to implement new features, test releases, and maintain high ...

Microsoft Teams Engineer Senior

Colorado Springs, CO ยท On-site +1

$103K - $141K/yr

USAA roles may offer remote or hybrid flexibility for active-duty military spouses consistent with ... Product/Release Management. * 4 years of experience in creating, modifying, and maintaining ...

Microsoft Teams Engineer Senior

Colorado Springs, CO ยท On-site +1

$101K - $139K/yr

USAA roles may offer remote or hybrid flexibility for active-duty military spouses consistent with ... Product/Release Management. * 4 years of experience in creating, modifying, and maintaining ...

Software Engineer III

Denver, CO ยท On-site +1

$59.25 - $79.50/hr

While we are mostly a remote company, travel is required for some team meetings and cross function ... post-release observability. * Support the high availability and observability of our services ...

Cloud Data Warehouse Engineer III

Denver, CO ยท Remote

$57.50 - $76.75/hr

As a Cloud Data Warehouse Engineer, you'll build scalable data pipelines, cloud data warehouse ... release management. * Work effectively with remote and offshore teams to deliver data platform ...

Sr. Software Engineer - Accounting

CO ยท On-site +1

$126K - $166K/yr

We support fully remote work, but we have very nice offices in Santa Barbara, CA and San Diego, CA ... Leverage agile practices to release small batches of value to customers continuously. - test-driven ...

Sr. Software Engineer - Accounting

Denver, CO ยท On-site +1

$126K - $166K/yr

We support fully remote work, but we have very nice offices in Santa Barbara, CA and San Diego, CA ... Leverage agile practices to release small batches of value to customers continuously. - test-driven ...

Showing results 41-60

Remote Release Train Engineer information

What is the difference between Remote Release Train Engineer vs Remote Scrum Master?

AspectRemote Release Train EngineerRemote Scrum Master
CertificationsSAFe Program Consultant (SPC), Agile certificationsCSM, PSM, Agile certifications
Work EnvironmentAgile Release Trains, SAFe frameworks, large-scale programsScrum teams, project teams, smaller Agile groups
Industry UsageSoftware, IT, large enterprises adopting SAFeSoftware, IT, startups, small to medium enterprises

The Remote Release Train Engineer and Remote Scrum Master both work within Agile frameworks and require similar certifications. However, the Release Train Engineer focuses on coordinating multiple Agile teams within a large-scale SAFe environment, while the Scrum Master typically supports individual teams. The RTE manages program-level processes, whereas the Scrum Master facilitates team-level Agile practices. Both roles are essential in Agile organizations but differ in scope and scale.

How does a remote release train engineer ensure effective communication and alignment across distributed Agile teams?

A Remote Release Train Engineer (RTE) plays a crucial role in facilitating collaboration among multiple Agile teams, often spread across different locations and time zones. To ensure effective communication and alignment, RTEs leverage digital tools like virtual whiteboards, video conferencing, and project management platforms to host regular sync meetings, such as PI Planning and Scrum of Scrums. They proactively address potential misunderstandings, foster transparency by sharing updates, and create clear documentation accessible to all stakeholders. Building trust and maintaining open lines of communication are key to keeping everyone aligned and ensuring that program objectives are met.

What are the key skills and qualifications needed to thrive as a remote release train engineer?

To thrive as a Remote Release Train Engineer, you need a solid understanding of Agile methodologies (especially SAFe), project management, and experience coordinating large-scale software development initiatives, often backed by a relevant degree and SAFe RTE certification. Familiarity with tools like Jira, Confluence, and virtual collaboration platforms is typically required. Excellent communication, facilitation, and conflict resolution skills help align distributed teams and drive continuous improvement. These skills are crucial for ensuring seamless program execution, stakeholder alignment, and the successful delivery of complex projects in a remote environment.

What is a remote release train engineer?

A Remote Release Train Engineer (RTE) is a servant leader and coach for an Agile Release Train (ART), working remotely to facilitate program-level processes and execution. The RTE helps manage risks, escalates impediments, and ensures alignment across teams to deliver value in large-scale Agile organizations. They organize and facilitate key events like PI Planning, Scrum of Scrums, and System Demos, all while communicating across distributed teams. Working remotely, they use digital tools to collaborate and keep projects on track, ensuring continuous improvement and transparency.

What are the most commonly searched types of Release Train Engineer jobs in Colorado?

The most popular types of Release Train Engineer jobs in Colorado are:

What are popular job titles related to Remote Release Train Engineer jobs in Colorado?

For Remote Release Train Engineer jobs in Colorado, the most frequently searched job titles are:

What job categories do people searching Remote Release Train Engineer jobs in Colorado look for?

The top searched job categories for Remote Release Train Engineer jobs in Colorado are:

What cities in Colorado are hiring for Remote Release Train Engineer jobs?

Cities in Colorado with the most Remote Release Train Engineer job openings:

Infographic showing various Remote Release Train Engineer job openings in Colorado as of August 2026, with employment types broken down into 85% Full Time, 5% Temporary, and 10% Contract. Highlights an 100% Remote job distribution.

Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 20 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 – $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.