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Remote Motion Capture Actor Jobs (NOW HIRING)

Principal 3D Character Artist

Madison, WI ยท On-site +1

$121K - $128K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... open to remote work for those located in the United States. This role will work primarily on ...

... capture more of the revenue they've earned. Backed by $44.1M in funding from top investors like ... sales motion About you: * 5+ years of closing experience as an Enterprise Account Executive

Temp - Senior Animator / Video Editor

Los Angeles, CA ยท On-site +1

$114K - $130K/yr

Remote | West Coast Preferred ABOUT THE ROLE FOX One is seeking a Temp - Senior Animator / Video ... Concept, design, and animate high-impact motion assets for FOX One campaigns, brand storytelling ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Capture and create digital media content for online programs, events, and brand storytelling.

ADP Project Engineer Sr

Hamilton, WA ยท On-site +1

$104K - $135K/yr

... acting as the focal interface between program managers, team leads, engineering subject matter ... Supporting proposals and business capture for Advanced Development Programs (ADP) Understanding ...

ADP Project Engineer Sr

Hamilton, WA ยท On-site +1

$104K - $135K/yr

... acting as the focal interface between program managers, team leads, engineering subject matter ... Supporting proposals and business capture for Advanced Development Programs (ADP) Understanding ...

Video Editor

Washington, DC ยท On-site +1

C. (Hybrid/Remote options available) About History Factory At History Factory, we believe a company ... The Role As a Contract Video Editor and Motion Designer, you will collaborate with our cross ...

$8 - $65/hr

... structure, planetary motion, ecological systems, the water cycle, and scientific inquiry ... Remote Seniority level: Mid - Senior Level

M&G National Account Manager

Houston, TX ยท Remote

$85K - $110K/yr

Remote {#LI-Remote} This role is contributing to the Motion Services Division in the US. You will be mainly accountable for: * Account Leadership & Strategy: Capture the potential of the installed ...

This is a remote position and is open to candidates who are based within 90 minutes of our SF ... Capture and edit world-class video productions as required by the business. * Drive video strategy ...

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Remote Motion Capture Actor information

What are some common challenges faced by remote motion capture actors, and how can they be addressed?

Remote motion capture actors often face challenges such as limited access to high-end equipment, technical troubleshooting without on-site support, and the need for clear communication with directors and animators who may be in different time zones. To address these issues, actors should invest time in learning the technical aspects of their gear, maintain a reliable internet connection, and establish regular check-ins with the production team. Building strong remote collaboration skills and being proactive in problem-solving are key to thriving in this role.

What is the difference between Remote Motion Capture Actor vs Remote Voice Actor?

AspectRemote Motion Capture ActorRemote Voice Actor
Required CredentialsActing experience, motion capture trainingVoice acting skills, vocal training
Work EnvironmentMotion capture studios, remote setups with motion capture suitsHome studios, recording booths
Employer & Industry UsageVideo game, film, animation industriesVideo games, animation, advertising
Search & Comparison IntentLooking for motion capture roles, physical actingSeeking voice acting opportunities, vocal work

Remote Motion Capture Actors focus on physical acting using motion capture technology, often working in specialized studios or remote setups with motion suits. Remote Voice Actors specialize in vocal performance, recording audio remotely from home or studios. While both roles require acting skills, their work environments and industry applications differ significantly.

What are the key skills and qualifications needed to thrive as a Remote Motion Capture Actor, and why are they important?

To thrive as a Remote Motion Capture Actor, you need a strong background in physical acting, movement, or dance, often supported by experience in theater, film, or animation projects. Familiarity with motion capture technology, such as suit calibration and facial capture systems, as well as proficiency with software like Vicon or Xsens, is typically required. Excellent body control, adaptability, and clear communication are crucial soft skills for interpreting direction and delivering authentic performances remotely. These competencies ensure accurate data capture and compelling character portrayal, which are vital for successful animation and game development.

What is a Remote Motion Capture Actor?

A Remote Motion Capture Actor is a performer who uses motion capture technology to record their movements from a remote location, typically their home or a private studio. These movements are then translated into digital animations for use in video games, films, or virtual reality applications. The actor wears specialized suits or equipment to capture body, facial, or hand motions, which are sent to production teams over the internet. Remote motion capture allows for greater flexibility and access to talent worldwide without requiring travel to a central studio. This job requires strong acting skills and familiarity with motion capture hardware and software.
More about Remote Motion Capture Actor jobs
What cities are hiring for Remote Motion Capture Actor jobs? Cities with the most Remote Motion Capture Actor job openings:
What are the most commonly searched types of Motion Capture Actor jobs? The most popular types of Motion Capture Actor jobs are:
What states have the most Remote Motion Capture Actor jobs? States with the most job openings for Remote Motion Capture Actor jobs include:
Infographic showing various Remote Motion Capture Actor job openings in the United States as of June 2026, with employment types broken down into 91% Full Time, and 9% Part Time. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution.

Principal 3D Character Artist

PUBG Madison

Madison, WI โ€ข On-site, Remote

$121K - $128K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 6 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean is required.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and execution even in ambiguous situations.
  • Is driven to achieve results collaboratively as a team.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Define the character art direction for the project and establish and maintain quality standards for the team.
  • Lead AAA-level character production and oversee the full pipeline from modeling and texturing to in-engine implementation.
  • Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver results that fit the game experience.
  • Improve character production pipelines and workflows to build an efficient production environment.
  • Review work from team members and outsource artists and provide specific feedback.
  • Manage project schedules, resources, and task priorities to ensure deliverables are completed on time at a high standard.
  • Implement game-optimized characters with technical constraints in mind.
  • Define the visual direction and quality bar for all character art across the project, and design the standards and workflows that enable the team to produce consistent results.
Qualifications:
  • 8+ years of experience in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character art presented in-engine.
  • Professional fluency in English and Korean.
  • Strong understanding of the full character art pipeline.
  • Deep understanding of human anatomy, form, proportion, costume, and material representation.
  • Proficiency in major DCC tools such as Maya, 3ds Max, ZBrush, and Substance Painter.
  • Professional experience working in Unreal or Unity game engines.
  • Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with regular ability to meet in the evenings for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

โ€ข We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Experience working on games developed across multiple countries.
  • Experience defining character style or setting art direction.
  • Experience managing and providing feedback to outsource vendors.
  • Experience building or improving character pipelines.
  • Experience with in-engine visual implementation (PBR, shaders, lighting, etc.).
  • Deep expertise in specific areas such as clothing or hair.
  • Multi-platform (PC/Console) development experience.
  • Experience contributing to team building, hiring, and organizational growth
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.