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Remote Game Development Jobs in Oregon (NOW HIRING)

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while ... remote applicants who are willing to travel for work-related events and work a PST-oriented dev ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while ... remote applicants who are willing to travel for work-related events and work a PST-oriented dev ...

Product Manager

OR · On-site +1

PRODUCT MANAGER, PSS LIVE SERVICES This role is open to US-based permanent remote arrangements. Why ... inform product development with a keen sense of critical product KPI's and game health.

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...

FP&A Analyst

OR · On-site +1

$80K - $95K/yr

FP&A Analyst Atari East Coast (Remote) Reports to: Director of FP&A About Us Atari, one of the ... With operations spanning gaming, e-commerce, licensing, and hardware, Atari thrives at the ...

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we also support fully remote work for candidates living across New York State or one of ...

... gaming solution. You will gain invaluable experience in a publicly traded company working with ... Solid technical foundational knowledge: hardware, software development, coding, web technologies ...

General Interest - Backend Engineer

OR · On-site +1

$90K - $135K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we also support fully remote work for candidates living across New York State or one of ...

For remote roles, and at our discretion, candidates may be asked to participate in an on-site ... We authenticate and grade collectibles across cards, coins, banknotes, video games, tickets, and ...

... gaming and non-gaming verticals. This is a high-impact, quota-carrying role ideal for a self ... We are a remote-first company with US hubs in Redwood City, Los Angeles, and New York City. Travel ...

Manager, Contracts

OR · On-site +1

$88K - $118K/yr

US-MD-REMOTE Position Role Type: Remote U.S. Citizen, U.S. Person, or Immigration Status ... Review customer RFPs, assess requirements and terms, support proposal development, and coordinate ...

Manager of Regulatory Affairs Job Type: Full-Time (Remote) ARMRA Schedule: Monday-Friday, 9 am - 6 ... Performative - We don't play games, manipulate optics, or curate an image for external approval.

Senior Application Security Engineer

OR · Remote

$114K - $156K/yr

Our tools help people create communities, play video games, access financial services, make ... You would work closely with development teams and product managers to ensure MetaMask products are ...

Sr. Club Sales Analyst

OR · Remote

$82K - $105K/yr

Remote United States COMPENSATION: The pay range for this position is $82,000-105,000 annually ... The analyst will support the development and execution of the 5-Year Plan, annual operating plan ...

Remote United States TRAVEL: 20% travel expected COMPENSATION: The pay range for this position is ... target development. They turn ambiguous business questions into clear analytical frameworks ...

This role will be remote, unless you are based in NYC in which case 2 days per week in the office ... X Games partnership to bespoke partner experiences * Support the development of creative concepts ...

... game to the next level. About the Role: At Autura, we're all about the team and looking for ... While this is a remote role, there is expected travel within our Central territory, with a ...

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Showing results 1-20

Remote Game Development information

What is the difference between Remote Game Development vs Remote Game Designer?

AspectRemote Game DevelopmentRemote Game Designer
Required CredentialsBachelor's in Computer Science, Programming Skills, PortfolioBachelor's in Game Design, Creativity, Portfolio
Work EnvironmentCollaborative with programmers, artists, testersCreative planning, concept creation, user experience focus
Industry UsageDevelops the actual game softwareDesigns game mechanics, levels, and storylines
Search & Comparison IntentFocuses on coding, technical skillsFocuses on design, creativity

Remote Game Development involves coding, programming, and building the game software, while Remote Game Designer focuses on creating game concepts, mechanics, and user experience. Both roles often collaborate remotely and require portfolios, but their core skills and responsibilities differ significantly.

What is remote game development?

Remote game development refers to the process of creating video games while working from a location outside of a traditional office environment, often from home or any place with internet access. Teams collaborate using online tools for coding, design, art, and communication, allowing for flexible work arrangements. Remote game development has become increasingly popular as technology enables seamless collaboration across different locations, time zones, and even countries. This setup can help studios access a wider talent pool and support better work-life balance for developers.

What are some common challenges faced by remote game developers and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining clear communication, and ensuring version control of shared assets. To overcome these, teams frequently use collaboration tools like Slack, project management platforms, and version control systems such as Git. Regular virtual meetings and clear documentation are also essential to keep everyone aligned and productive. Proactively addressing these challenges helps maintain a cohesive workflow and fosters a positive remote team environment.

What are the key skills and qualifications needed to thrive as a Remote Game Developer, and why are they important?

To thrive as a Remote Game Developer, a solid background in computer science, game design principles, and programming languages such as C++, C#, or JavaScript is essential, often supported by a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and sometimes certifications in game development tools are typically required. Strong communication, self-motivation, and problem-solving abilities help remote developers collaborate effectively and manage their time independently. These skills ensure seamless project delivery, innovation, and high-quality gameplay experiences in a distributed work environment.
What are the most commonly searched types of Game Development jobs in Oregon? The most popular types of Game Development jobs in Oregon are:
What cities in Oregon are hiring for Remote Game Development jobs? Cities in Oregon with the most Remote Game Development job openings:
Infographic showing various Remote Game Development job openings in Oregon as of June 2026, with employment types broken down into 92% Full Time, 5% Part Time, 2% Contract, and 1% Nights. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution.
Senior Tools & Build Engineer, Games

Senior Tools & Build Engineer, Games

Netflix

OR • On-site, Remote

$280K - $400K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 9 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.

We're seeking a highly-skilled Senior Tools & Build Engineer to join an in-house development team building an innovative Unreal Engine title. In this role, you will own and evolve our core tools and build ecosystem-with a particular focus on Tools and Unreal editor extensions - as well as our Horde, Unreal Game Sync (UGS), and Cloud DDC infrastructure.

You will take end-to-end ownership of designing, implementing, and maintaining tools and pipelines that power how our developers build, sync, cook, and ship the game.

THE TEAM

We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
RESPONSIBILITIES

  • Build & CI/CD Owner:
    Configure, maintain, and scale our Horde build farm and CI/CD pipelines for Unreal (editor, client, server, tools). Ensure fast, reliable, and reproducible builds across platforms. Integrate automated tests and validation steps to catch issues early and keep the mainline healthy.

  • UGS & Workflow Champion:
    Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows with preflight checks, changelist health indicators, and frictionless sync/build flows.

  • Cloud DDC Steward:
    Maintain Cloud DDC infrastructure. Optimize configuration, caching policies, and monitoring to minimize cook/compile times and maximize iteration speed. Build dashboards and diagnostics that make DDC behavior visible and understandable to the team.

  • Tools Architect & Implementer:
    Design, build, and maintain Standalone Tools and Unreal editor extensions (Slate/UMG) that streamline everyday workflows

THE IDEAL CANDIDATE

  • Has 5+ years of progressively complex, related experience as a Tools Engineer, Build Engineer, or similar role in the games industry, ideally on Unreal projects.

  • Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly:

    • Unreal build and cook pipeline (UBT/UAT, cooking, packaging, deployment).

    • Editor extensibility with Slate and UMG (custom panels, tools, workflows).

    • Integrating editor/engine features with external tools and services.

  • Has strong C# development experience, including:

    • Building and maintaining desktop tools (e.g., WPF).

    • Designing intuitive, performant UIs for technical workflows.

    • Architecting maintainable, testable tools that can evolve with project needs.

  • Has hands-on production experience setting up and maintaining:

    • Horde build infrastructure (agents, queues, orchestration, scaling).

    • Unreal Game Sync (UGS) (streams, project definitions, build integration).

  • Cloud DDC (configuration, deployment, tuning, monitoring).

    • Is comfortable with Perforce at scale: depot layout, streams, branching strategies, workspace management, and basic server-side administration.

    • Has solid scripting/programming skills beyond C# (e.g., Python, PowerShell, Bash), especially for automation and pipeline glue.

    • Understands CI/CD practices and has experience with systems like Jenkins, TeamCity, GitHub Actions, or Azure DevOps for Unreal-based projects.

    • Thrives as part of a cross-functional multidisciplinary team, communicating clearly with both technical and non-technical partners.

    • Works effectively remote or on-site, managing time and priorities across shared projects.

REQUIRED APPLICATION MATERIALS

  • Resume

LOCATION

  • Los Angeles preferred

  • Will consider remote applicants who are willing to travel for work-related events and work a PST-oriented dev team schedule.

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $280,000.00 - $400,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


What Netflix employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom


Netflix logo

About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997