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Remote Game Development Jobs in Oregon (NOW HIRING)

VP of Production

OR · On-site +1

Remote Reports To: President, Atari About the Role: Atari's VP of Production will lead production ... Deep understanding of game development processes, from concept to live operations. * Experience ...

Distributed Systems Engineer (L5) - Data Platform

OR · On-site +1

$114K - $137K/yr

In addition, we are open to remote candidates. We value what you can do, from anywhere in the U.S ... Games, Live, Ads, on top of our streaming service. Specifically, this team owns the Netflix-wide ...

... Gaming, Writing and more. Step into Nas' recording studio and Gordon Ramsay's kitchen, and go ... We're a remote-first workforce with collaborative work spaces in San Francisco and Kitchener ...

This role is remote-based in the Boise, Idaho metropolitan area, with frequent, hands-on engagement ... development, learning cycles, and performance validation. * Independently diagnose and resolve ...

Distributed Systems Engineer, L5

OR · On-site +1

$100K - $700K/yr

... and games across a wide variety of genres and languages. Members can play, pause and resume ... In addition, we are open to remote candidates. We value what you can do, from anywhere in the U.S.

Sr. Analyst, Financial

OR · Remote

$85K - $106K/yr

... game-changing creatives and passionate team members. Here, we turn dreams into stardom and ... development opportunities. Based out of Nashville, our US Participations team is fully remote and ...

Senior Counsel

OR · On-site +1

$139K - $189K/yr

Location | US Remote - East Coast preferred! We believe local pizzerias deserve all the advantages ... the game for small business owners - and to grow your career alongside it. The Challenge to Solve ...

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Remote Game Development information

What is the difference between Remote Game Development vs Remote Game Designer?

AspectRemote Game DevelopmentRemote Game Designer
Required CredentialsBachelor's in Computer Science, Programming Skills, PortfolioBachelor's in Game Design, Creativity, Portfolio
Work EnvironmentCollaborative with programmers, artists, testersCreative planning, concept creation, user experience focus
Industry UsageDevelops the actual game softwareDesigns game mechanics, levels, and storylines
Search & Comparison IntentFocuses on coding, technical skillsFocuses on design, creativity

Remote Game Development involves coding, programming, and building the game software, while Remote Game Designer focuses on creating game concepts, mechanics, and user experience. Both roles often collaborate remotely and require portfolios, but their core skills and responsibilities differ significantly.

What is remote game development?

Remote game development refers to the process of creating video games while working from a location outside of a traditional office environment, often from home or any place with internet access. Teams collaborate using online tools for coding, design, art, and communication, allowing for flexible work arrangements. Remote game development has become increasingly popular as technology enables seamless collaboration across different locations, time zones, and even countries. This setup can help studios access a wider talent pool and support better work-life balance for developers.

What are some common challenges faced by remote game developers and how can they be addressed?

Remote game developers often encounter challenges such as coordinating across time zones, maintaining clear communication, and ensuring version control of shared assets. To overcome these, teams frequently use collaboration tools like Slack, project management platforms, and version control systems such as Git. Regular virtual meetings and clear documentation are also essential to keep everyone aligned and productive. Proactively addressing these challenges helps maintain a cohesive workflow and fosters a positive remote team environment.

What are the key skills and qualifications needed to thrive as a Remote Game Developer, and why are they important?

To thrive as a Remote Game Developer, a solid background in computer science, game design principles, and programming languages such as C++, C#, or JavaScript is essential, often supported by a relevant degree or portfolio. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and sometimes certifications in game development tools are typically required. Strong communication, self-motivation, and problem-solving abilities help remote developers collaborate effectively and manage their time independently. These skills ensure seamless project delivery, innovation, and high-quality gameplay experiences in a distributed work environment.
What are the most commonly searched types of Game Development jobs in Oregon? The most popular types of Game Development jobs in Oregon are:
What cities in Oregon are hiring for Remote Game Development jobs? Cities in Oregon with the most Remote Game Development job openings:
Infographic showing various Remote Game Development job openings in Oregon as of June 2026, with employment types broken down into 92% Full Time, 5% Part Time, 2% Contract, and 1% Nights. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution.
VP of Production

VP of Production

Atari, Inc.

OR • On-site, Remote

Other

Posted 20 days ago


Job description

VP of Production

Location: Remote

Reports To: President, Atari 

About the Role:

Atari's VP of Production will lead production across all North American studios and external development partners, including Nightdive, Digital Eclipse, and other Atari groups. This role owns the end-to-end production system for North America, overseeing all producers, external development teams, and the full production pipeline to ensure projects are delivered on time, on budget, and at quality, while coordinating closely with European studios on shared planning, dependencies, and resource alignment.

The VP of Production will serve as the Executive Producer across the portfolio, co-leading the greenlight process in partnership with the Chief Creative Officer and Atari Finance. This role ensures disciplined milestone execution, enforces production standards, and drives efficient resource allocation across all projects.

This leader is responsible for building scalable production systems and long-term capacity planning in collaboration with studio heads and operations in a manner that optimizes resource allocation while preserving what makes each studio distinct. They will partner with the VP of Publishing to align production with go-to-market strategies and post-launch support.

Responsibilities:

Portfolio Oversight

  • Serve as Executive Producer across all Atari studios in North America.
  • Own the production pipeline across internal and external development teams, ensuring delivery against defined milestones, budgets and quality standards, and coordinate with European studios on shared portfolio planning, dependencies, and resource alignment.
  • Drive alignment and standardization of production processes, tools, and quality assessment standards across groups.
  • Own portfolio-level risk strategy, including proactive identification, mitigation planning, and cross-project risk balancing.

Team Leadership

  • Lead, mentor, and manage the producer organizations across all studios.
  • Define and develop roles, responsibilities, and job descriptions to ensure clear expectations of individual contributors and career paths to build a high-performing production discipline. 
  • Partner with project leads and studio heads to support day-to-day execution.
  • Build and scale production capabilities to support a growing portfolio. 
  • Lead with composure under pressure, setting the standard for disciplined execution across teams. 

Greenlight & Planning

  • Co-lead the greenlight process with the Chief Creative Officer, balancing creative ambition with production feasibility and execution risk.
  • Evaluate project viability, including scope realism, resourcing strategy (internal vs. external), and delivery risk.
  • Collaborate with studio heads, operations, and finance to build capacity planning models aligned with strategic priorities.
  • Ensure greenlight decisions reflect business objectives, market opportunities, and long-term portfolio strategy.
  • Maintain executive ownership of schedules, budgets, and milestone commitments across all approved projects.

Production Systems & Operational Frameworks

  • Design and implement scalable production frameworks that define how development operates across all studios and partners. 
  • Establish KPIs, reporting systems, and production health metrics to enable clear visibility into portfolio performance (e.g. predictability, throughput, quality and budget adherence).
  • Drive workflow optimization across teams, identifying inefficiencies and continuously improving production processes.
  • Standardize tools, milestone structures, and delivery frameworks to ensure predictability and scalability across projects.

Execution & Delivery

  • Own delivery outcomes across the portfolio, ensuring projects meet milestones, budget, and quality commitments.
  • Enforce milestone rigor through clear deliverable definitions, acceptance criteria, and accountability across internal teams and external partners.
  • Implement proactive risk management systems, ensuring risks are identified early and mitigated effectively.
  • Serve as the escalation point for production challenges, driving resolution and maintaining forward momentum.
  • Act as the unifying operator across design, engineering, and art to ensure alignment between creative vision and execution.
  • Partner cross-functionally with QA, marketing, and publishing to deliver high-quality launches and post-launch success.

Stakeholder Management

  • Provide clear, data-driven reporting on portfolio health, risks, and trade-offs to the President and executive team. 
  • Drive alignment across creative, technical, and business stakeholders when priorities conflict.
  • Build strong relationships with internal studios and external partners to ensure collaboration and accountability.

Qualifications:

  • 10+ years of experience in game production
  • Proven track record of shipping multiple high-quality titles across platforms.
  • Strong leadership experience managing teams of producers and external partners.
  • Deep understanding of game development processes, from concept to live operations.
  • Experience with portfolio management, resource planning, and greenlight/governance processes.
  • Excellent communication and collaboration skills, with the ability to influence across creative, technical, and executive stakeholders.
  • Passion for games and alignment with Atari's mission to honor and evolve its legacy.

Target Salary: $200,000 - $250,000