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Remote Embedded Audio Engineer Jobs (NOW HIRING)

Audio Expert - Music Transcription & Polyphonic Analysis Role Type: Contractor Location: Global, Fully Remote Schedule: Flexible, ~15 hours/week Role Summary We are seeking skilled Audio Experts with ...

... Engineering or other related disciplines. You will be supporting cyber-physical embedded systems related to engine controls for airborne platforms. Job duties: · Determine the technology and ...

AV Engineer II

Santa Clara, CA · Remote

$76K - $115K/yr

Remote Diagnostics and Troubleshooting The Service Provider shall: Perform Level 2 troubleshooting for Audio Visual and Zoom Room related incidents. Conduct remote diagnostics and issue analysis ...

The Audio ML Engineer (Research) will develop machine learning models to enhance Intelligent Audio ... Experience deploying models to embedded (TFLite / ONNX Runtime / custom inference) and/or cloud ...

$92K - $174K/yr

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Microcontroller programming and lowlevel embedded development * Linux experience * Scripting with ...

Candidates should have professional experience in music production or audio engineering, strong ... Fully Remote * Commitment: Flexible; most experts work approximately 20 hours per week, with no ...

Sr Software Engineer II (Remote- US)

$125K - $165K/yr

Remote - US THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with ... The Audio Core Team is responsible for the development of the Splice Desktop application and DAW ...

Sr Software Engineer II (Remote- US)

New York, NY · Remote

$134K - $176K/yr

Remote - US THE ROLE: As a Senior Software Engineer II on the Audio Core team, you'll work with ... The Audio Core Team is responsible for the development of the Splice Desktop application and DAW ...

As a Senior Software Engineer II on the Audio Core team, you'll work with Engineering, Design, and Product Management to help our users create incredible music. You'll drive the development and ...

Senior Edge Systems Engineer (SEA)

Seattle, WA · Remote

$107K - $146K/yr

We need a Senior Edge Systems Engineer to own the architecture of our kiosks, edge compute systems ... Experience deploying and managing fleets of remote, embedded, or unattended systems at scale.

Embedded Software Engineer

Greenwood, IN · On-site +1

$124K - $164K/yr

Embedded Software Engineer At Endress+Hauser, progress happens by working together. As the global ... Do you like to work with cross-functional and remote teams in Research & Development consisting of ...

Embedded Software Engineer (Remote)

$134K - $177K/yr

We're looking for an Embedded Software Engineer in the US to help design, build and scale the connected hardware powering our fleet of distributed energy devices. This hands-on remote role spans ...

Familiarity with edge AI, embedded devices, IoT, Linux-based systems, or hybrid edge/cloud ... The position will start remote and then will move into the hybrid schedule. NRG Energy is committed ...

Senior Edge Systems Engineer (CHI)

Chicago, IL · Remote

$107K - $146K/yr

We need a Senior Edge Systems Engineer to own the architecture of our kiosks, edge compute systems ... Experience deploying and managing fleets of remote, embedded, or unattended systems at scale.

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Remote Embedded Audio Engineer information

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$73.5K

$122K

$164K

How much do remote embedded audio engineer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for remote embedded audio engineer in the United States is $122,008.00, according to ZipRecruiter salary data. Most workers in this role earn between $103,000.00 and $141,000.00 per year, depending on experience, location, and employer.

What is a remote embedded audio engineer?

A Remote Embedded Audio Engineer is a professional who designs, develops, and tests audio processing software and hardware that is integrated directly into electronic devices, such as smartphones, automotive systems, or IoT devices, while working remotely. Their responsibilities often include programming embedded systems, optimizing audio algorithms, and troubleshooting audio-related issues. They collaborate with cross-functional teams using digital communication tools and must ensure audio quality, performance, and compatibility within embedded platforms. Working remotely allows them to contribute to projects from anywhere, making use of cloud-based development environments and remote debugging tools.

How does a remote embedded audio engineer typically collaborate with cross-functional teams?

As a Remote Embedded Audio Engineer, you will regularly collaborate with hardware engineers, software developers, and product managers through virtual meetings, project management platforms, and code repositories. Effective communication is essential, as you’ll be responsible for integrating audio solutions into embedded systems and ensuring alignment with overall product goals. Remote team members often rely on clear documentation, regular updates, and collaborative debugging sessions to overcome technical challenges and maintain progress. Building strong virtual working relationships and proactively reaching out for clarifications are key to success in this distributed environment.

What are the key skills and qualifications needed to thrive as a remote embedded audio engineer, and why are they important?

To excel as a Remote Embedded Audio Engineer, you need a solid background in embedded systems, digital signal processing, and audio engineering, typically supported by a degree in electrical engineering or a related field. Familiarity with programming languages like C/C++, audio codecs, real-time operating systems (RTOS), and tools such as MATLAB or LabVIEW is essential, along with experience in version control systems like Git. Strong problem-solving skills, attention to detail, and effective remote communication abilities are crucial soft skills in this role. These competencies ensure the reliable design and integration of audio solutions in embedded systems, enabling clear collaboration and high-quality product delivery from a remote setting.

What is the difference between Remote Embedded Audio Engineer vs Remote Audio Software Developer?

AspectRemote Embedded Audio EngineerRemote Audio Software Developer
CredentialsBachelor's in Electrical Engineering, Audio Engineering, or related field; experience with embedded systemsBachelor's in Computer Science, Software Engineering, or related; programming skills in C++, Python
Work EnvironmentEmbedded hardware platforms, audio processing units, development labsSoftware development environments, cloud platforms, digital audio workstations
Industry UsageConsumer electronics, automotive, professional audioMusic apps, digital audio platforms, audio processing software
Common Search/ComparisonRemote Embedded Audio Engineer vs Remote Audio Software Developer

The main difference lies in their focus: Remote Embedded Audio Engineers work on hardware-based audio systems, integrating audio processing into embedded devices, while Remote Audio Software Developers focus on creating software applications for audio processing. Both roles require strong technical skills, but their work environments and end products differ significantly.

More about Remote Embedded Audio Engineer jobs

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What states have the most Remote Embedded Audio Engineer jobs?

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Infographic showing various Remote Embedded Audio Engineer job openings in the United States as of August 2026, with employment types broken down into 93% Full Time, 3% Part Time, and 4% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $122,008 per year, or $58.7 per hour.

Perceptual Audio Engineer (Research)

HARMAN International

Remote

Full-time

Re-posted 5 days ago


Job description

Job Summary:
HARMAN International is a global leader in connected technologies and is seeking a Perceptual Audio Engineer (Research) to develop metrics and evaluation frameworks that connect algorithms to user perception. The role involves designing listening tests, creating perceptual datasets, and collaborating with cross-functional teams to ensure product quality and user satisfaction.
Responsibilities:
• Create perceptual metrics and evaluation methodologies that correlate with human preference and quality judgments (timbre, artifacts, clarity, spatial realism, comfort/fatigue).
• Design and execute subjective evaluations (ABX, preference tests, rating studies), including stimulus generation, panel guidance, statistical analysis, and repeatability.
• Where beneficial, develop ML-based quality prediction or artifact detection that supports rapid iteration (embedded-viable where relevant; cloud-viable for batch evaluation).
• Define acceptance criteria and regression tests so OneUX productization can enforce 'no perceptual regressions' in CI-style workflows.
• Build and maintain clean datasets, labeling strategies, metadata, and experiment tracking so results are trustworthy and reusable.
• Work closely with DSP, acoustics, ML, and system testing roles to ensure metrics reflect real user value and cover edge cases.
• Use AI tools to accelerate analysis and reporting while maintaining rigorous validation and traceability.
Qualifications:
Required:
• MS or PhD in EE/CS/Acoustics/Psychoacoustics/Statistics (or equivalent experience)
• 5+ years in perceptual audio, audio quality evaluation, or related applied research/engineering
• Strong understanding of psychoacoustics and statistical analysis for human-subject experiments
• Experience in using and developing perceptual models
• Python and/or MATLAB for analysis and tooling
• Familiarity working with ML frameworks and basic DSP concepts
• Experience using AI-assisted tools for data analysis, scripting, and documentation in a reproducible workflow
Preferred:
• Experience with perceptual evaluation for spatial audio, headphone tuning, or automotive cabin audio
• Experience creating objective metrics that become organizational standards and materially change decision-making speed/quality
• Familiarity with embedded deployment constraints for ML-based metrics
• Patents/publications in perceptual audio or audio quality evaluation
Company:
Headquartered in Stamford, Connecticut, HARMAN (harman.com) designs and engineers connected products and solutions for automakers, consumers, and enterprises worldwide, including connected car systems, audio and visual products, enterprise automation solutions; and services supporting the Internet of Things. Founded in 1980, the company is headquartered in Stamford, USA, with a team of 10001+ employees. The company is currently Late Stage.