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Remote Embedded Audio Engineer Jobs in Compton, CA

Audio Lead (Games)

Santa Monica, CA · Remote

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals

Security Engineer (Embedded OT)

Hawthorne, CA · On-site +1

$150K - $180K/yr

SECURITY ENGINEER (EMBEDDED OT) SpaceX is looking for a Security Engineer to join our Information ... Hybrid or remote work will not be considered. * Ability to pass Air Force background check for Cape ...

Principal Engineer

Santa Monica, CA · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Recording Engineer

Burbank, CA · Remote

$28 - $33/hr

... outs, audio glitches, distortions, sync problems, missing lines and all the other errors spotted) * Problemsolveany software or technical errors that may arise in remote recording * Work with ...

Recording Engineer

Burbank, CA · Remote

$28 - $33/hr

... outs, audio glitches, distortions, sync problems, missing lines and all the other errors spotted) * Problemsolveany software or technical errors that may arise in remote recording * Work with ...

Engineer II, Backend APIs

Los Angeles, CA · On-site +1

$125K - $135K/yr

... F remote, T/W/TH in-office) West Coast - Remote At Magnite, we cultivate an environment of ... audio. Our tech fuels billions of transactions per day! About this team: Magnite's Reporting ...

Senior Engineer

Los Angeles, CA · On-site +1

$135K - $175K/yr

Remote At Magnite, we cultivate an environment of continuous growth and collaboration. Our work ... audio. Our tech fuels billions of transactions per day! About this team: The Budgeting & Pacing ...

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Remote Embedded Audio Engineer information

See Compton, CA salary details

$74.6K

$123.9K

$166.6K

How much do remote embedded audio engineer jobs pay per year?

As of Jul 30, 2026, the average yearly pay for remote embedded audio engineer in Compton, CA is $123,913.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,600.00 and $143,200.00 per year, depending on experience, location, and employer.

What is a Remote Embedded Audio Engineer?

A Remote Embedded Audio Engineer is a professional who designs, develops, and tests audio processing software and hardware that is integrated directly into electronic devices, such as smartphones, automotive systems, or IoT devices, while working remotely. Their responsibilities often include programming embedded systems, optimizing audio algorithms, and troubleshooting audio-related issues. They collaborate with cross-functional teams using digital communication tools and must ensure audio quality, performance, and compatibility within embedded platforms. Working remotely allows them to contribute to projects from anywhere, making use of cloud-based development environments and remote debugging tools.

How does a Remote Embedded Audio Engineer typically collaborate with cross-functional teams?

As a Remote Embedded Audio Engineer, you will regularly collaborate with hardware engineers, software developers, and product managers through virtual meetings, project management platforms, and code repositories. Effective communication is essential, as you’ll be responsible for integrating audio solutions into embedded systems and ensuring alignment with overall product goals. Remote team members often rely on clear documentation, regular updates, and collaborative debugging sessions to overcome technical challenges and maintain progress. Building strong virtual working relationships and proactively reaching out for clarifications are key to success in this distributed environment.

What is the difference between Remote Embedded Audio Engineer vs Remote Audio Software Developer?

AspectRemote Embedded Audio EngineerRemote Audio Software Developer
CredentialsBachelor's in Electrical Engineering, Audio Engineering, or related field; experience with embedded systemsBachelor's in Computer Science, Software Engineering, or related; programming skills in C++, Python
Work EnvironmentEmbedded hardware platforms, audio processing units, development labsSoftware development environments, cloud platforms, digital audio workstations
Industry UsageConsumer electronics, automotive, professional audioMusic apps, digital audio platforms, audio processing software
Common Search/ComparisonRemote Embedded Audio Engineer vs Remote Audio Software Developer

The main difference lies in their focus: Remote Embedded Audio Engineers work on hardware-based audio systems, integrating audio processing into embedded devices, while Remote Audio Software Developers focus on creating software applications for audio processing. Both roles require strong technical skills, but their work environments and end products differ significantly.

What are the key skills and qualifications needed to thrive as a Remote Embedded Audio Engineer, and why are they important?

To excel as a Remote Embedded Audio Engineer, you need a solid background in embedded systems, digital signal processing, and audio engineering, typically supported by a degree in electrical engineering or a related field. Familiarity with programming languages like C/C++, audio codecs, real-time operating systems (RTOS), and tools such as MATLAB or LabVIEW is essential, along with experience in version control systems like Git. Strong problem-solving skills, attention to detail, and effective remote communication abilities are crucial soft skills in this role. These competencies ensure the reliable design and integration of audio solutions in embedded systems, enabling clear collaboration and high-quality product delivery from a remote setting.
What are popular job titles related to Remote Embedded Audio Engineer jobs in Compton, CA? For Remote Embedded Audio Engineer jobs in Compton, CA, the most frequently searched job titles are:
What job categories do people searching Remote Embedded Audio Engineer jobs in Compton, CA look for? The top searched job categories for Remote Embedded Audio Engineer jobs in Compton, CA are:
What cities near Compton, CA are hiring for Remote Embedded Audio Engineer jobs? Cities near Compton, CA with the most Remote Embedded Audio Engineer job openings:
Infographic showing various Remote Embedded Audio Engineer job openings in Compton, CA as of June 2026, with employment types broken down into 82% Full Time, and 18% Contract. Highlights an 100% Remote job distribution, with an average salary of $123,913 per year, or $59.6 per hour.

Seasonal Part-Time Audio 1

The National Football League

Inglewood, CA • Remote

Other

Posted 22 days ago


Job description

NFL Media Technical Operations is seeking an experienced Audio 1 (A1) to lead audio production for live and recorded programming across NFL Media platforms. This position serves as the primary audio lead responsible for the planning, execution, mixing, and overall quality of audio elements supporting studio, remote, and special event productions. 

The ideal candidate possesses extensive live broadcast audio experience, strong technical expertise in modern IP-based audio environments, and a proven ability to perform in fast-paced, high-profile sports production settings. Production services will be based at NFL Media's state-of-the-art broadcast facility in Inglewood, California. 

Responsibilities

  • Serve as the lead audio mixer for live and recorded productions, ensuring the highest level of audio quality and operational excellence.
  • Design, configure, and execute complex audio workflows for studio shows, remote broadcasts, special events, and digital productions.
  • Operate and mix live productions utilizing broadcast audio consoles, playback systems, communication systems, and IP-based audio infrastructure.
  • Collaborate closely with producers, directors, technical directors, engineering teams, and production personnel to deliver consistent and impactful audio experiences.
  • Develop and maintain show-specific audio configurations, routing strategies, and operational workflows.
  • Lead audio planning for remote productions, transmission paths, venue integration, and signal management.
  • Troubleshoot and resolve technical audio issues in real time while maintaining on-air continuity.
  • Oversee proper setup, operation, and optimization of communications systems, including Riedel intercom platforms.
  • Ensure compliance with broadcast audio standards and best practices across stereo, surround sound, and emerging audio formats.
  • Provide guidance, mentorship, and operational direction to A2 and A3 personnel and freelance audio staff as needed.
  • Maintain proficiency in emerging broadcast technologies, IP networking standards, and audio production workflows.
  • Perform other duties as assigned. 

Required Qualifications

  • 7+ years of professional broadcast audio experience, including significant experience mixing live sports and studio productions.
  • Proven experience serving as an Audio 1 (A1) or senior-level broadcast audio mixer in a professional television, streaming, or live event environment.
  • Advanced experience operating SSL audio consoles; experience with SSL System T and S500 platforms strongly preferred.
  • Demonstrated expertise in stereo, 5.1 surround, and multi-channel broadcast audio mixing.
  • Extensive knowledge of IP-based audio infrastructures, including AES67, Dante, SMPTE 2110, and related broadcast networking technologies.
  • Experience supporting complex remote productions, transmission workflows, and large-scale live event broadcasts.
  • Strong understanding of broadcast signal flow, routing, communications systems, and troubleshooting methodologies.
  • Proficiency with playback systems, audio servers, and broadcast production technologies.
  • Experience working with Riedel communications systems and networked intercom environments preferred. 

Qualifications

  • Experience supporting national sports broadcasts and large-scale live events.
  • Dante Certification or equivalent IP audio networking credentials.
  • Experience with EVS audio workflows and replay systems.
  • Familiarity with cloud-based or remote production environments.
  • CTS, Dante, or other relevant industry certifications. 

Other Key Attributes / Characteristics

  • Exceptional leadership, communication, and collaboration skills.
  • Ability to remain calm and make sound decisions in high-pressure live production environments.
  • Demonstrated attention to detail and commitment to operational excellence.
  • Strong troubleshooting and problem-solving capabilities.
  • Ability to prioritize multiple competing demands while maintaining production quality.
  • Strong technical proficiency with broadcast systems, production software, and collaboration tools. 

Terms / Expected Hours of Work

  • Availability to work flexible schedules, including evenings, weekends, holidays, and special events.
  • Ability to support remote productions and occasional travel as business needs require.
  • Seasonal employment up to 7 months. 

Salary / Pay Range

This job posting contains a pay range, which represents the range of salaries or hourly rates that the NFL believes, in good faith, at the time of this posting that it might be willing to pay for the posted job in the location(s) specified. The NFL expects to hire for this position near the middle of the range. Only in truly rare and exceptional circumstances, where an external candidate has experience, credentials or expertise that far exceed those required or expected for the position, would the NFL consider paying a salary or rate near the higher end of the range.