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Remote Disney Architect Jobs (NOW HIRING)

AI Solutions Architect

Austin, TX · On-site +1

$62.50 - $82.25/hr

Remote (US time zone overlap required) Experience: 10+ years in software/ML architecture, 5+ years ... With solutions delivered across 63 countries for global enterprises including Disney, lululemon ...

AI Solutions Architect

Austin, TX · Remote

$64.50 - $85/hr

Remote (US time zone overlap required) Experience: 10+ years in software/ML architecture, 5+ years ... With solutions delivered across 63 countries for global enterprises including Disney, lululemon ...

An estimated 15-26 weeks of remote, full-time production. Responsibilities · Own the Rhino-to ... Disney, Warner Bros., Paramount, Netflix, Universal, HBO, Legendary Entertainment, Riot Games, EA ...

Lead Sales Engineer (Remote)

Brooklyn, NY · On-site +1

$160K - $180K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... Own the technical win on our largest enterprise deals - first technical call through architecture ...

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... Own the technical win on our largest enterprise deals - first technical call through architecture ...

Growth Engineer (Remote)

New York, NY · On-site +1

$120K - $130K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... New and broad: no playbook for this role yet, and you'll be judged on output, not architecture. An ...

Growth Engineer (Remote)

New York, NY · Remote

$120K - $130K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... New and broad: no playbook for this role yet, and you'll be judged on output, not architecture. An ...

Growth Engineer (Remote)

New York, NY · Remote

$120K - $130K/yr

Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank ... New and broad: no playbook for this role yet, and you'll be judged on output, not architecture. An ...

Remote Disney Architect information

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$16

$70

$95

How much do remote disney architect jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for remote disney architect in the United States is $70.17, according to ZipRecruiter salary data. Most workers in this role earn between $60.58 and $79.81 per hour, depending on experience, location, and employer.

What is a Remote Disney Architect?

A Remote Disney Architect is a professional who designs, plans, and oversees the development of Disney-themed experiences, attractions, or digital environments while working from a remote location. Their responsibilities may include creating architectural drawings, collaborating with creative and engineering teams, and ensuring that projects meet Disney's quality and storytelling standards. These architects often use digital tools to communicate and coordinate with teams located at Disney parks, resorts, or corporate offices around the world. Working remotely allows them to contribute to Disney projects without being physically present on-site, making the role more flexible and accessible.

How does a Remote Disney Architect typically collaborate with on-site teams during the design and implementation of themed environments?

As a Remote Disney Architect, you will frequently use collaborative digital tools and video conferencing to work closely with on-site architects, engineers, and creative teams. Regular virtual meetings are held to review design progress, address challenges, and coordinate on project milestones. While most of your work is done remotely, you may occasionally be required to visit project sites for critical design reviews or construction phases. Effective communication and adaptability are key, as projects often evolve rapidly and require alignment with Disney's creative vision and safety standards.

What are the key skills and qualifications needed to thrive as a Remote Disney Architect, and why are they important?

To thrive as a Remote Disney Architect, you need expertise in architectural design, project management, and a degree in architecture or a related field, often with professional licensure. Familiarity with design software like AutoCAD, Revit, and BIM systems, as well as experience with remote collaboration tools, is typically required. Exceptional creativity, communication, and teamwork skills help you interpret Disney's brand vision and work effectively with diverse, distributed teams. These skills ensure that remote projects meet Disney’s unique standards for innovation, guest experience, and operational excellence.

What is the difference between Remote Disney Architect vs Remote Theme Park Designer?

AspectRemote Disney ArchitectRemote Theme Park Designer
Required CredentialsBachelor's in Architecture, Disney-specific trainingDegree in Architecture, Landscape Architecture, or Design
Work EnvironmentRemote with occasional site visits, Disney project teamsRemote, often collaborating with design firms and clients
Industry UsagePrimarily Disney theme parks and resortsVarious theme parks, entertainment venues, and attractions

The main difference is that a Remote Disney Architect focuses on designing Disney-specific structures and environments, often within Disney's proprietary standards, while a Remote Theme Park Designer works on a broader range of entertainment venues, including various theme parks and attractions outside Disney. Both roles require architecture credentials and involve creative design, but their project focus and employer base differ.

Does Disney have any fully remote jobs?

Disney offers some remote job opportunities, including roles in creative, technical, and administrative fields. However, many positions may require on-site presence or hybrid work arrangements, depending on the department and role requirements.

What cities are hiring for Remote Disney Architect jobs?

Cities with the most Remote Disney Architect job openings:

What are the most commonly searched types of Disney Architect jobs?

The most popular types of Disney Architect jobs are:

What states have the most Remote Disney Architect jobs?

States with the most job openings for Remote Disney Architect jobs include:

Infographic showing various Remote Disney Architect job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 1% Part Time, and 5% Contract. Highlights an 77% Physical, 7% Hybrid, and 16% Remote job distribution, with an average salary of $145,963 per year, or $70.2 per hour.

AI Solutions Architect

Austin, TX • On-site, Remote

SkillNet Solutions, Inc.
IT Services • 201 - 500 employees

$62.50 - $82.25/hr

Contractor

Re-posted 9 days ago


Job description

Title: AI Solutions Architect
Type: Contract / Consulting
Duration: 6 months (extendable)
Location: Remote (US time zone overlap required)
Experience: 10+ years in software/ML architecture, 5+ years in enterprise AI
About SkillNet Solutions:
SkillNet Solutions, Inc. is a leader in modern commerce, delivering consulting, AI solutions, and technology services to enterprises undergoing digital transformation. By implementing cloud and SaaS applications, SkillNet helps clients adapt to evolving consumer behaviors and build seamless client journeys across B2B, B2C, and B2B2C markets.
Since its founding in 1996, SkillNet has partnered with industry leaders such as Oracle, Salesforce, AWS, and others to modernize operations, accelerate agility, and enhance digital and in-store experiences. With solutions delivered across 63 countries for global enterprises including Disney, lululemon athletica, and PayPal, SkillNet continues to redefine what's possible in unified commerce and retail transformation.
Job Summary:
You will work closely with our engineering, product, and architecture teams. Some weeks are whiteboarding sessions and design reviews; others are deep dives into our existing systems. Duties include:
- Reviewing our current AI initiatives with the engineering teams -- understanding what is working, identifying consolidation opportunities, and collaborating on a path toward a unified platform
- Working with engineers and product leads to design the reference architecture for multi-agent
orchestration, intent classification and routing (including compound/multi-label intents), and how context flows between agents and sessions
- Collaborating on the context management strategy -- token budgets, conversation summarization, scoped context passing between agents, and the tradeoffs between retrieval and compression
- Designing the RAG architecture together with the data and ML teams -- chunking strategies, hybrid retrieval, reranking, citation grounding, and how batch ingestion and real-time serving fit together
- Helping the team establish prompt governance practices -- versioning, A/B testing, performance monitoring, and rollback workflows
- Defining platform resiliency patterns for LLM-dependent systems -- provider failover, circuit breakers, graceful degradation, cost controls, and observability
- Setting AI safety and governance standards with the team -- guardrails, PII handling, output filtering, and hallucination mitigation
- Partnering with engineering and product leadership to build a sequenced implementation roadmap that our teams can execute against
Experience:
This is not a wish list. These are the things you will be doing in week one. If you have not done them in production, this is not the right engagement.
- Designed and shipped multi-agent AI platforms -- you know the difference between a demo and a system that handles thousands of concurrent sessions with graceful failure modes
- Built real-time conversational AI systems with proper session memory and context management -- not just chat wrappers around an LLM API
- Architected RAG pipelines that went beyond prototyping -- you have dealt with chunking tradeoffs, embedding drift, stale indexes, and retrieval quality at scale
- Worked across multiple LLM providers (OpenAI, Claude/Bedrock, Gemini, open-source) and understand the real tradeoffs in cost, latency, quality, and reliability -- not just benchmark scores
- Designed intent classification systems that handle real-world complexity -- multi-label, hierarchical taxonomies, ambiguous inputs, and confidence-based routing to fallbacks or human review
- Built both real-time and batch ML pipelines and know when to use which -- streaming inference for live interactions, batch processing for catalog-scale operations, and the infrastructure to support both
- Operated in cloud-native environments (AWS, GCP, or Azure) and can make infrastructure decisions, not just architecture diagrams
Preferred Skills/Experience:
- Experience in retail, commerce, or customer service AI -- you understand the domain-specific challenges (product catalogs, order state, returns workflows)
- Hands-on with orchestration frameworks (LangGraph, LangChain, LlamaIndex) -- but more importantly, you know their limitations and when to build custom
- Experience with self-hosted model serving (Ollama, vLLM) for cost optimization or data-sensitive workloads
- Have been the person who wrote the AI platform standards that an engineering org of 50+ adopted
What We Will Build Together
Over the course of the engagement, you will collaborate with our teams to produce the following artifacts that will guide our platform buildout:
- AI Platform Reference Architecture with decision rationale
- Multi-Agent Orchestration & Context Management Strategy
- Intent Routing Framework with classification taxonomy
- RAG Architecture covering ingestion, retrieval, and serving layers
- Prompt Governance Standards & Tooling Recommendations
- Platform Resiliency & Observability Design
- Sequenced Implementation Roadmap