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Rage Room Jobs (NOW HIRING)

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

If you've ever rage-quit a casual game because an update nerfed something you loved, or stopped ... room for meaningful monetization. * Regularly audit existing economy systems and propose ...

Since AI is all the rage these days, let's address that elephant in the room... Probably in your realm more than most, AI has the ability to dramatically leverage your efforts and let you do things ...

Since AI is all the rage these days, let's address that elephant in the room... Probably in your realm more than most, AI has the ability to dramatically leverage your efforts and let you do things ...

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How much do rage room jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for rage room in the United States is $15.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $16.35 per hour, depending on experience, location, and employer.

What is a rage room?

A Rage Room job involves managing or assisting in a facility where customers can release stress by smashing objects in a controlled environment. Responsibilities may include setting up rooms with breakable items, ensuring customer safety, cleaning up after sessions, and enforcing safety protocols. Employees may also handle customer service, booking appointments, and providing protective gear. The job requires attention to detail, physical stamina, and strong communication skills.

What does a typical shift look like for a rage room attendant?

A typical shift for a Rage Room Attendant involves greeting and checking in guests, explaining safety procedures, fitting guests with protective equipment, and monitoring sessions to ensure rules are followed. You’ll also be responsible for cleaning and resetting rooms between sessions and maintaining equipment in good condition. Attendants usually work alongside a small team and coordinate with management to report any issues or supply needs. The role can be physically active, with peak hours often on weekends or evenings when group bookings are popular. Teamwork, attention to detail, and a focus on safety make each shift run smoothly.

What are the key skills and qualifications needed to thrive in the rage room position, and why are they important?

To thrive as a Rage Room Attendant, you need strong customer service skills, situational awareness, and the ability to follow detailed safety protocols. Familiarity with safety equipment, cleaning tools, and possibly POS systems is typical, and some employers may require basic first aid certification. Excellent communication, patience, and problem-solving abilities help you manage guest experiences and resolve issues quickly. These skills ensure a safe, enjoyable environment while maintaining operational standards and positive customer interactions.

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Infographic showing various Rage Room job openings in the United States as of August 2026, with employment types broken down into 43% Full Time, and 57% Part Time. Highlights an 100% In-person job distribution, with an average salary of $32,000 per year, or $15.4 per hour.

Game Designer, Casual F2P

TapBlaze

Los Angeles, CA • On-site

$167K/yr

Full-time

Re-posted 24 days ago


Key responsibilities

  • Design new gameplay mechanics, features, and liveOps events for casual F2P mobile games.

  • Create and maintain in-game economies, including currencies, pricing, upgrade costs, and balance modeling.

  • Use player feedback and analytics to improve existing features and ensure changes are player-centric.


Job description

We need a game designer who actually plays casual F2P mobile games, not someone who tolerates them, but someone who genuinely loves them. You'll design new mechanics and improve existing ones for Good Pizza, Great Pizza (300M+ downloads) and latest title Good Coffee, Great Coffee. You'll work on game economy, progression balance, and feature design while keeping two things in constant tension: what's best for our players and what's sustainable for our business.

If you've ever rage-quit a casual game because an update nerfed something you loved, or stopped playing because the economy felt like a trap, that is good. We want someone who designs with players, not against them.

About TapBlaze

Our mission is to create memorable entertainment experiences for players around the world. Our vision is to become one of the world's leading entertainment companies. As a self-funded, independent studio, we only answer to our players - not investors, not publishers. Good Pizza, Great Pizza has been downloaded more than 300 million times, and we did it with a small, focused team.

Our core values drive everything we do:

  • We are ambitious. We aim to build games that are remembered for decades.

  • We are disciplined. We make deliberate, well-reasoned decisions.

  • We are ownership-minded. If it's your area, you own it, the wins and the problems.

  • We are results oriented. We measure success by what ships and what players experience.

  • We are extra-ordinary. We hold ourselves to a higher standard than the industry expects of a studio our size.

We are seeking individuals that share these values and are looking to level up themselves, the games they work on, and the company they work for. Only with great attention to details can this be achieved. Please include the phrase "beauty is in the details" in your cover letter.

What You'll Do

Design New Game Mechanics & Features

  • Concept, prototype, and iterate on new gameplay mechanics for Good Pizza, Great Pizza and Good Coffee, Great Coffee with an emphasis on casual, cozy, and narrative-driven experiences.

  • Design LiveOps events, seasonal content, and limited-time features that drive engagement without burning out our player base.

  • Create wireframes, design documents, and prototypes that communicate your intent clearly to engineering and art.

Game Economy & Balance

  • Design and maintain in-game economies (currencies, pricing, upgrade costs, cooldowns, sink/source balance) with a long-term, sustainable mindset.

  • Model the downstream effects of economy decisions. If you make something free or cheap today, what does that mean for monetization six months from now?

  • Set up progression curves, upgrade cost scaling, and cooldown systems that feel fair to players while preserving room for meaningful monetization.

  • Regularly audit existing economy systems and propose rebalancing when something is off with a clear plan for how changes affect current players.

Improve Existing Designs Without Alienating Players

  • When improving or rebalancing existing features, think carefully about what players are already accustomed to. Changes that take away things players rely on require extra care, communication framing, and often compensating value elsewhere.

  • Use player feedback, reviews, community sentiment, and analytics data to understand how players actually experience your designs not just how you intended them to work.

  • Identify design debt (overly generous rewards, unsustainable economies, features that don't scale) and create migration plans that respect the player relationship.

Research & Player Empathy

  • Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie, Cozy, Narrative on an ongoing basis.

  • Develop a strong mental model of TapBlaze's player base: who they are, what they value, what frustrates them, and what makes them engaged with our games.

  • Conduct market research and competitive analysis, translating insights into actionable feature recommendations.

  • Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are player-centric and technically feasible.

Who You Are
  • 2+ years of experience designing casual F2P mobile games. Casual mobile specifically.

  • At least one shipped casual mobile game currently live on the App Store or Google Play. Big plus if you had significant design ownership over.

  • You actively play casual F2P mobile games in your personal time. You can talk at length about what's working and what's broken in games like Merge Mansion, Royal Match, Hay Day, Stardew Valley mobile, and similar titles. Do not apply if you don't regularly play casual F2P games.

  • Proven experience with game economy design. Sink/source modeling, currency systems, upgrade cost curves, cooldown tuning, and understanding how all of those interact over a player's lifetime.

  • Strong player empathy. You can articulate how a design decision will feel from the player's perspective, not just how it looks on a spreadsheet. You understand the psychology of casual, cozy, and narrative-driven game players.

  • Long-term systems thinking. You consider the 6-month and 12-month consequences of your designs, especially around monetization headroom and economy sustainability.

  • Clear design documentation skills. Wireframes, GDDs, flowcharts, economy models that other team members can execute from.

  • Bachelor's degree in Game Design, Mathematics, Economics, Psychology, or related field (Master's preferred)

  • Great attention to details - you read the full job description.

Strong Pluses:

  • Experience with UI/UX design or strong opinions about how interface design affects player behavior and comprehension.

  • Experience with data analytics tools; you can look at retention curves, conversion funnels, and ARPDAU data and know what it means for your designs.

  • Coding or prototyping experience - (Unity, Claude, spreadsheets with formulas, scripting) enough to model and test your own ideas before handing off to engineering.

  • Experience designing for narrative-driven or cozy game genres specifically.

  • Familiarity with A/B testing and LiveOps in a live mobile game environment.

Location & Work Environment
  • Los Angeles, CA: Reliably commute or planning to relocate before starting work;

  • Prolonged period of time sitting at a desk and computer.

Compensation

The salary range for this role is $65,000 to $95,000 per year depending on experience.

Commitment to Diversity

As an equal opportunity employer committed to meeting the needs of a multigenerational and multicultural workforce TAPBLAZE recognizes that a diverse staff, reflective of our community, is an integral and welcome part of a successful and ethical business. We hire local talent at all levels regardless of race, color, religion, age, national origin, gender, gender identity, sexual orientation, or disability, and actively foster inclusion in all forms both within our company and across interactions with vendors and partners.

If this position caught your eye, send us your resume! For best consideration, include a cover letter in your application explaining why you would be a great fit.

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact careers@tapblaze.com. Our job applicant privacy policies are available here: California Privacy Notice