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Pixel Artist Jobs (NOW HIRING)

UI UX Designer

Irving, TX · On-site +1

$50/hr

You have strong visual and interaction design skills with an eye for pixel perfect detail * You ... Bachelor's degree in graphic arts, design, communications, or related field Skills: Required

Media Buyer

New York, NY · On-site

$65K - $70K/yr

Support pixel governance, conversion mapping, and overseeing event tagging via Google Tag Manager ... Special access to New York City's arts and entertainment scene We have been honored for our ...

Media Buyer

New York, NY · On-site

$65K - $70K/yr

Support pixel governance, conversion mapping, and overseeing event tagging via Google Tag Manager ... Special access to New York City's arts and entertainment scene We have been honored for our ...

Media Buyer

New York, NY · On-site

$65K - $70K/yr

Support pixel governance, conversion mapping, and overseeing event tagging via Google Tag Manager ... Special access to New York City's arts and entertainment scene We have been honored for our ...

VP, Engineering

San Francisco, CA · On-site

$212K - $273K/yr

... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...

... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...

... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...

... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...

... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...

... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...

VP, Engineering

San Francisco, CA · On-site +1

$212K - $273K/yr

... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...

We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...

We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...

Showing results 21-40

Pixel Artist information

See salary details

$13

$51

$190

How much do pixel artist jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for pixel artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is a pixel artist?

A Pixel Artist is a digital artist who creates artwork at the pixel level, often for video games, animations, or digital media. They design characters, environments, and objects using a limited color palette and resolution, emphasizing detail and clarity. Pixel Artists work closely with game developers, animators, and designers to produce retro-style or stylized visuals. Their work is commonly seen in indie games, mobile apps, or nostalgic 8-bit and 16-bit-inspired projects.

What are the typical day-to-day responsibilities of a pixel artist in a game development team?

As a Pixel Artist in a game development team, your main responsibilities include designing and creating pixel-based characters, backgrounds, assets, and animations that align with the project's visual style. You may spend your days collaborating closely with game designers, animators, and programmers to iterate on asset feedback and optimize your artwork for game engine integration. It's common to work on multiple assets simultaneously, adhere to strict color palettes, and ensure visual consistency across the project. Additionally, Pixel Artists frequently participate in team meetings to discuss art direction, technical constraints, and progress updates. This collaborative environment helps ensure that the game's visuals are both technically feasible and artistically engaging.

What are the key skills and qualifications needed to thrive as a pixel artist, and why are they important?

To thrive as a Pixel Artist, you need strong visual artistry, attention to detail, and proficiency in creating sprite-based or low-resolution graphics, often supported by a portfolio demonstrating your work. Familiarity with graphic editing software like Adobe Photoshop, Aseprite, or Pyxel Edit is essential, and knowledge of animation tools or game engines such as Unity can be beneficial. Creativity, good communication, and the ability to collaborate with developers and designers are important soft skills for success. These skills ensure pixel-perfect, visually compelling assets that fit the creative vision and technical requirements of the project.

What cities are hiring for Pixel Artist jobs? Cities with the most Pixel Artist job openings:
What are the most commonly searched types of Pixel Artist jobs? The most popular types of Pixel Artist jobs are:
What states have the most Pixel Artist jobs? States with the most job openings for Pixel Artist jobs include:
What job categories do people searching Pixel Artist jobs look for? The top searched job categories for Pixel Artist jobs are:
Infographic showing various Pixel Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

UI UX Designer

AA2IT

Irving, TX • On-site, Remote

$50/hr

Full-time

Re-posted 2 days ago


Job description

UX Designer

Location: Irving, TX (hybrid remote included travel 1-2 times a month in the US and Canada)

Duration: 6 months

Pay Rate: $50/Hr

Candidates must be local to a Gartner Center of Excellence, such as Stamford CT, Irving TX or Fort Myers FL.

Role is anticipated to be 100% remote but they are still required to be within driving distance to one of the above centers of excellence for consideration.

All Candidates MUST have online portfolios reflecting past designs in Salesforce and other CRM systems for consideration.

Ensure only candidates with online portfolio's that have the applicable work to show are submitted.

Portfolio links should be noted on the top of all resumes and in Supplier Bio's when submitting candidates.

Candidates must be able to support EST Hours for this assignment.

All Candidates will ideally have 3+ years of experience designing web and mobile apps, 5+ years of general design experience.

Candidates submitted should specifically have experience developing for Sales Cloud/Service Cloud. The Manager is looking especially at – "do they know how to lead a user experience project and are they able to coach/train product owners on setting metrics around user experience and what success looks like prior to implementation". Designing to Salesforces abilities and OOB features.

Candidates must have completed BA Degree for consideration.

Job Responsibilities

  • Collaborate with cross-functional teams to understand business and solution requirements, and translate them into user-centric experiences for Gartner's 10,000+ sales reps on Salesforce.com
  • Create high-fidelity design artifacts (including wireframes, mockups and prototypes) that reflect thoughtful, scalable and intuitive solutions
  • Champion the correct usage of the Salesforce Lightning Design System across product teams
  • Collaboratively extend the design system with fellow designers and developers to thoughtfully introduce Gartner-specific components and corresponding documentation
  • Deliver comprehensive design specs and work closely with developers to establish ways of working that ensure pixel-perfect implementation
  • Participate in and facilitate design critiques, design thinking workshops and user testing sessions
  • Integrate user feedback, enterprise processes and business requirements into ongoing user experience changes and functionality.
  • Support multiple projects while actively prioritizing workflow based on ROI, and business value.
  • Analyze and incorporate quantitative data and qualitative insights into design.
  • Advocate for the prioritization of design centered changes, refinements, and improvements focusing on user-centric while driving value based on user experience.

Skills

  • 3+ years of experience designing web and mobile apps, 5+ years of general design experience.
  • You have experience driving execution for complex enterprise products across multiple workstreams
  • You are a systems thinker who can turn complex business requirements and technical constraints into scalable, effective solutions
  • You have worked with and contributed to a robust design system leveraged by other designers and developers (Salesforce Lightning Design System experience preferred)
  • You are proficient in Figma, with specific experience building and maintaining component libraries
  • You have strong visual and interaction design skills with an eye for pixel perfect detail
  • You thrive in visual design but also have a solid grasp of UX design activities and can support as needed.
  • Experience designing layouts and user processes in com (Sales Cloud and Service Cloud).
  • Strong brand and user experience instincts; ability to iterate designs and solutions efficiently and intelligently.
  • A solid grasp of user-centered design (UCD), including information architecture, high level processes, app interactions, planning and conducting user research, user testing, A/B testing, rapid prototyping, heuristic analysis, usability, and accessibility concerns.
  • Ability to work with a geographically distributed team to understand detailed requirements and design user experiences that meet client needs and business vision.
  • You know what translates from desktop and what doesn't, and how screens would adapt across different devices.
  • When designing interactions, you should be able to communicate and develop requirements for our technical partners.

Education

  • Bachelor's degree in graphic arts, design, communications, or related field

Skills: Required

  • SALESFORCE.COM
  • USER EXPERIENCE
  • WORKFLOW
  • USER RESEARCH
  • ROI

Additional

  • WIREFRAMES
  • BUSINESS REQUIREMENTS
  • INFORMATION ARCHITECTURE
  • SALES REPS
  • USER TESTING
  • PROTOTYPING
  • USABILITY
  • TRANSLATE
  • SALESFORCE
  • USER EXPERIENCE DESIGN
  • FIGMA
  • GRAPHIC ARTS
  • WIREFRAME
  • DOCUMENTATION
  • INTERACTION DESIGN
  • VISUAL DESIGN

If interested; kindly share your resume with answers: Q1. Have you done online portfolios reflecting past designs in Salesforce and other CRM systems for consideration. Q2: How many years of exp in designing web and mobile apps Q3: How many years of experience developing for Sales Cloud/Service Cloud. Q4: How many years of exp to lead a user experience project and are you able to coach/train product owners on setting metrics around user experience and what success looks like prior to implementation. Designing to Salesforces abilities and OOB features.