This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly ... Comfort working across different categories of digital art including raster, vector, and pixel ...
This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly ... Comfort working across different categories of digital art including raster, vector, and pixel ...
Media Buyer
New York, NY · On-site
$65K - $70K/yr
Support pixel governance, conversion mapping, and overseeing event tagging via Google Tag Manager ... Special access to New York City's arts and entertainment scene We have been honored for our ...
Media Buyer
New York, NY · On-site
$65K - $70K/yr
Support pixel governance, conversion mapping, and overseeing event tagging via Google Tag Manager ... Special access to New York City's arts and entertainment scene We have been honored for our ...
Director, UX
San Francisco, CA · On-site +1
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Director, UX
San Francisco, CA · On-site +1
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Director, UX
San Francisco, CA · On-site
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Director, UX
San Francisco, CA · On-site
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Staff Product Manager
San Francisco, CA · On-site +1
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Staff Product Manager
San Francisco, CA · On-site +1
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Director, UX
San Francisco, CA · On-site +1
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Director, UX
San Francisco, CA · On-site +1
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Director, UX
San Francisco, CA · On-site
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Director, UX
San Francisco, CA · On-site
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Staff Product Manager
San Francisco, CA · On-site
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
Staff Product Manager
San Francisco, CA · On-site
... pixel-level detail, and customer discovery. You'll partner with Product, Engineering, Marketing, and Data Science to deliver intuitive, artist-first experiences that drive growth, retention, and ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
UX/UI Designer
Philadelphia, PA · On-site
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... ensure pixel-perfect implementation and an exceptional end-to-end customer journey. • Use ...
UX/UI Designer
Philadelphia, PA · On-site
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... ensure pixel-perfect implementation and an exceptional end-to-end customer journey. • Use ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
$35.14/hr
... pixel mapping, magic sheets, MIDI/SMPTE setup, robotic followspot setup and VOR or similar systems. Tech, Previews and Artistic Programming * Work directly with the Lighting Designer to write, revise ...
Quick apply
$35.14/hr
... pixel mapping, magic sheets, MIDI/SMPTE setup, robotic followspot setup and VOR or similar systems. Tech, Previews and Artistic Programming * Work directly with the Lighting Designer to write, revise ...
$35.14/hr
... pixel mapping, magic sheets, MIDI/SMPTE setup, robotic followspot setup and VOR or similar systems. Tech, Previews and Artistic Programming * Work directly with the Lighting Designer to write, revise ...
Quick apply
$35.14/hr
... pixel mapping, magic sheets, MIDI/SMPTE setup, robotic followspot setup and VOR or similar systems. Tech, Previews and Artistic Programming * Work directly with the Lighting Designer to write, revise ...
Frontend UX Designer
Philadelphia, PA · On-site
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
Frontend UX Designer
Philadelphia, PA · On-site
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
Product Designer, Developer Tools
$184K - $324K/yr
The candidate has an eye for pixel-perfect detail and possesses a strong blend of user-centered ... Minimum Qualifications Bachelors Degree in Interaction, Graphic Design, Media Arts. 5+ years of ...
Product Designer, Developer Tools
$184K - $324K/yr
The candidate has an eye for pixel-perfect detail and possesses a strong blend of user-centered ... Minimum Qualifications Bachelors Degree in Interaction, Graphic Design, Media Arts. 5+ years of ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
We identify and develop recording artists and songwriters, and we produce, distribute and promote ... Collaborate with developers, merchandisers, and marketing teams to ensure pixel-perfect ...
Media Partner Tools is a team focused on empowering music artists, developers, creators, podcasters ... They should have an eye for pixel-perfect detail and a strong combination of user-centered design ...
Media Partner Tools is a team focused on empowering music artists, developers, creators, podcasters ... They should have an eye for pixel-perfect detail and a strong combination of user-centered design ...
Pixel Artist information
See salary details
$20.90 is the 25th percentile. Wages below this are outliers.
$13.94 - $30
58% of jobs
$41.21 is the 75th percentile. Wages above this are outliers.
$30 - $46.07
25% of jobs
$46.07 - $62.13
1% of jobs
$62.13 - $78.19
3% of jobs
$78.19 - $94.25
2% of jobs
$94.25 - $110.31
2% of jobs
$110.31 - $126.38
0% of jobs
$126.38 - $142.44
0% of jobs
$142.44 - $158.50
0% of jobs
$158.50 - $174.56
5% of jobs
$174.56 - $190.62
4% of jobs
$13
$51
$190
How much do pixel artist jobs pay per hour?
What is a Pixel Artist job?
A Pixel Artist is a digital artist who creates artwork at the pixel level, often for video games, animations, or digital media. They design characters, environments, and objects using a limited color palette and resolution, emphasizing detail and clarity. Pixel Artists work closely with game developers, animators, and designers to produce retro-style or stylized visuals. Their work is commonly seen in indie games, mobile apps, or nostalgic 8-bit and 16-bit-inspired projects.
What are the typical day-to-day responsibilities of a Pixel Artist in a game development team?
As a Pixel Artist in a game development team, your main responsibilities include designing and creating pixel-based characters, backgrounds, assets, and animations that align with the project's visual style. You may spend your days collaborating closely with game designers, animators, and programmers to iterate on asset feedback and optimize your artwork for game engine integration. It's common to work on multiple assets simultaneously, adhere to strict color palettes, and ensure visual consistency across the project. Additionally, Pixel Artists frequently participate in team meetings to discuss art direction, technical constraints, and progress updates. This collaborative environment helps ensure that the game's visuals are both technically feasible and artistically engaging.
What are the key skills and qualifications needed to thrive in the Pixel Artist position, and why are they important?
To thrive as a Pixel Artist, you need strong visual artistry, attention to detail, and proficiency in creating sprite-based or low-resolution graphics, often supported by a portfolio demonstrating your work. Familiarity with graphic editing software like Adobe Photoshop, Aseprite, or Pyxel Edit is essential, and knowledge of animation tools or game engines such as Unity can be beneficial. Creativity, good communication, and the ability to collaborate with developers and designers are important soft skills for success. These skills ensure pixel-perfect, visually compelling assets that fit the creative vision and technical requirements of the project.
Concept Designer and Illustrator (Video Games) - Digital Eclipse
Emeryville, CA
$80K - $95K/yr
Other
Medical, Dental, PTO
Re-posted 3 days ago
Job description
Salary + benefit package | Remote (US based)
($80,000 - $95,000)
The Company
Classic video games deserve better. At Digital Eclipse, we treat them with the same care and respect given to other artistic mediums. In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases, emulating vintage arcade games well before "emulation" was a household word. 25 years later, we've been reborn as a new kind of studio - one dedicated to not only restoring gaming's heritage, but to preserving it and keeping it alive and available for future generations.
We've released critically acclaimed games like Teenage Mutant Ninja Turtles: The Cowabunga Collection and Atari 50: The Anniversary Celebration, worked with Mega Man, Street Fighter, and Disney, and developed successful original IP like #IDARB. And we're just getting started.
The Role
We're looking for a highly versatile Concept Designer and Illustrator to support multiple game projects across concept, pre-production, and production. This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly, can translate loose direction into strong visual execution and work effectively within the confines of different Intellectual Properties (IP).
You must be able to translate the essence of a brand into identifiable and communicative designs, hone in on an IP's visual language to create new and exciting artwork, and ideate conceptual illustrations from scratch. You'll help establish the visual tone of projects early, support ongoing production needs across disciplines, and collaborate closely with design, production, and engineering. This role requires comfort owning work end-to-end and jumping between styles and mediums as needed.
What You'll Do
- Create background art, character art, and illustrative assets across multiple projects
- Produce concept art to help define the visual tone and style of a game, especially during early phases
- Support art needs for retro or stylized projects, including adherence to established "house styles"
- Help rapidly establish and evolve an art style from business development through pre-production and into production
- Translate written or verbal direction, often vague or evolving, into clear, actionable visual solutions
- Iterate quickly based on feedback, balancing creative ambition with scope and production realities
- Conceptualize and design the experience-focused User Interface (UI) and Heads-Up Display (HUD), prioritizing atmosphere and emotion for the game experience.
- Execute art clean-up and restoration tasks for classic titles, including addressing dust specs, wear and tear, and ensuring image integrity.
- Assist in the creation of production assets, leveraging proficiency across digital art categories, including 3D, pixel art, raster art, and vector art.
- Collaborate closely with design, production, engineering, and external partners as needed
- Support multiple projects simultaneously while maintaining quality and consistency
- Contribute to storyboarding, visual exploration, and early narrative or gameplay ideation when needed
- Support additional art tasks and visual needs as projects shift between production phases
Must Haves
- Strong ability to concept from scratch and develop ideas visually without heavy direction
- Demonstrated experience iterating quickly with fast turnaround times
- Professional experience in commercial art (games, animation, film, or related industries)
- Comfort working across diverse art styles and mediums, including adapting to existing house styles
- Strong color sense and illustrative fundamentals
- Experience with storyboarding or sequential visual storytelling
- Demonstrated experience in conceptual UI/HUD design or entertainment design.
- Commitment to creating original artwork without reliance on AI generation tools.
- Proficiency with industry-standard tools (Blender, Adobe Suite, etc.)
- Comfort working across different categories of digital art including raster, vector, and pixel based mediums
- Strong communication skills and the ability to collaborate cross-functionally
- Ability to take unclear or high-level feedback and turn it into concrete action items
- Welcomes feedback as part of a collaborative, iterative creative process
- Clear awareness of scope, timelines, and production constraints
- Ability to commute or relocate to the Emeryville, California area
Bonus Points
- Passion for video games, especially retro games
- 3+ years of experience in commercial art
- Experience working with established IP
- Familiarity with licensors and licensed properties
- Experience coordinating with or supporting external contractors
- Understanding of traditional art styles and techniques
- Foundational knowledge of 3D art (modeling or block-outs) or modeling experience.
Compensation, Benefits + Perks
- Salary Range: $80,000 - $95,000/year. Salary commensurate with skills, qualifications and experience.
- Full medical and dental benefits
- Generous parental leave
- 15+ paid holidays + PTO
- A friendly office with collaborative and talented colleagues, an arcade, and rooftop deck to enjoy office lunches and BBQs
To Apply
Please submit a resume, cover letter and link to portfolio
EEO Statement
Digital Eclipse is an equal opportunity employer and we are committed to providing a workplace free from harassment and discrimination. We are committed to equal employment regardless of race, religion or lack thereof, color, national origin, gender, sexual orientation, gender identity or expression, age, marital status, medical condition, veteran status, ancestry, disability status, pregnancy, parental status, genetic information, political affiliation, or any other status protected by the laws or regulations in the locations where we operate.
About Digital Eclipse Entertainment Partners
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Emeryville, CA, US
Year founded
1992