3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...
3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...
3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...
3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Work on 3D solid modeling, design theory, and game design principles. Communicate effectively ...
Technical Animator - Remote or On Site
Redmond, WA ยท On-site +1
Design and implement advanced procedural and gameplay-driven animation systems using Animation ... Previous work on creature animation * Programming experience * Rigging pipelines from Maya UE5
Technical Animator - Remote or On Site
Redmond, WA ยท On-site +1
Design and implement advanced procedural and gameplay-driven animation systems using Animation ... Previous work on creature animation * Programming experience * Rigging pipelines from Maya UE5
Level Designer
Bellevue, WA ยท On-site +1
$123K/yr
Level Designer- Remote Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was ... Understanding of AI navigation and creature encounter design * Experience with procedural world ...
Level Designer
Bellevue, WA ยท On-site +1
$123K/yr
Level Designer- Remote Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was ... Understanding of AI navigation and creature encounter design * Experience with procedural world ...
Expression of Interest - Rigging Artist
Los Angeles, CA ยท On-site +1
Work with department heads to design and build sophisticated character and creature rigs using ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Expression of Interest - Rigging Artist
Los Angeles, CA ยท On-site +1
Work with department heads to design and build sophisticated character and creature rigs using ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...
Remote Creature Design information
See salary details
$70.5K - $81.8K
6% of jobs
$81.8K - $93.1K
6% of jobs
$93.1K - $104.5K
9% of jobs
$107.6K is the 25th percentile. Wages below this are outliers.
$104.5K - $115.8K
11% of jobs
$115.8K - $127.1K
12% of jobs
The median wage is $131.5K / yr.
$127.1K - $138.4K
15% of jobs
$138.4K - $149.7K
16% of jobs
$150.1K is the 75th percentile. Wages above this are outliers.
$149.7K - $161K
7% of jobs
$161K - $172.4K
8% of jobs
$172.4K - $183.7K
6% of jobs
$183.7K - $195K
3% of jobs
$70.5K
$134.6K
$195K
How much do remote creature design jobs pay per year?
What are the key skills and qualifications needed to thrive as a Remote Creature Designer, and why are they important?
What are some of the common challenges faced by remote creature designers when collaborating with art teams?
What is remote creature design?
What is the difference between Remote Creature Design vs Remote Character Artist?
| Aspect | Remote Creature Design | Remote Character Artist |
|---|---|---|
| Required Skills | Creature anatomy, concept art, creature-specific design | Human anatomy, character modeling, texturing |
| Work Environment | Collaborative with game/film teams, remote studios | Design teams, animation, gaming or film industries |
| Common Usage | Video games, movies, animation involving creatures | Video games, movies, animation focusing on characters |
Remote Creature Design and Remote Character Artist roles share skills in digital art and industry tools but differ mainly in subject focus. Creature designers specialize in designing fantastical creatures, while character artists focus on human or humanoid characters. Both roles are essential in entertainment industries and often work remotely with creative teams.

Part-time
Posted 25 days ago
Job description
3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.
We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.
You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!
OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.
We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.
WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.
Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.
REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.
Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.
Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.
Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.
Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.
We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.
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