2

Remote Creature Design Jobs in California (NOW HIRING)

Remote Creature Design information

What are the key skills and qualifications needed to thrive as a Remote Creature Designer, and why are they important?

To thrive as a Remote Creature Designer, you need a strong background in illustration, anatomy, and concept art, often supported by a degree in art, animation, or a related field. Proficiency with digital art tools such as Adobe Photoshop, ZBrush, and other 3D modeling or painting software is typically required. Creativity, self-motivation, and effective communication skills are essential for collaborating with teams and delivering unique designs remotely. These skills ensure you can consistently create imaginative, high-quality creatures that meet client briefs while working independently from any location.

What is remote creature design?

Remote creature design is the process of conceptualizing, illustrating, and developing fictional creatures for media such as video games, movies, or books, while working from a remote location. Creature designers use their artistic skills and imagination to create unique organisms that fit the narrative and aesthetic needs of a project. Working remotely allows artists to collaborate with teams across the world, often using digital tools and communication platforms. This role typically requires strong drawing skills, a solid understanding of anatomy, and proficiency in digital art software.

What is the difference between Remote Creature Design vs Remote Character Artist?

AspectRemote Creature DesignRemote Character Artist
Required SkillsCreature anatomy, concept art, creature-specific designHuman anatomy, character modeling, texturing
Work EnvironmentCollaborative with game/film teams, remote studiosDesign teams, animation, gaming or film industries
Common UsageVideo games, movies, animation involving creaturesVideo games, movies, animation focusing on characters

Remote Creature Design and Remote Character Artist roles share skills in digital art and industry tools but differ mainly in subject focus. Creature designers specialize in designing fantastical creatures, while character artists focus on human or humanoid characters. Both roles are essential in entertainment industries and often work remotely with creative teams.

What are some of the common challenges faced by remote creature designers when collaborating with art teams?

Remote creature designers often encounter challenges related to communication and feedback, as visual concepts can be nuanced and subjective. Working across different time zones may also delay the iteration process, making it essential to be proactive in sharing work-in-progress and clarifying briefs. To overcome these hurdles, successful remote designers use detailed sketches, mood boards, and regular video calls to ensure alignment with the art director and team. Building strong digital communication skills and maintaining organized project files are key to effective collaboration in this remote role.
What are the most commonly searched types of Creature Design jobs in California? The most popular types of Creature Design jobs in California are:
What are popular job titles related to Remote Creature Design jobs in California? For Remote Creature Design jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Creature Design jobs in California look for? The top searched job categories for Remote Creature Design jobs in California are:
What cities in California are hiring for Remote Creature Design jobs? Cities in California with the most Remote Creature Design job openings:
Expression of Interest - Rigging Artist

Expression of Interest - Rigging Artist

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Posted 27 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.

This is an Expression of Interest role.

Key Responsibilities:

  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:

  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media