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Director Creature Design Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ...

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ...

Director Creature Design information

See salary details

$37K

$135.8K

$243K

How much do director creature design jobs pay per year?

As of Jun 30, 2026, the average yearly pay for director creature design in the United States is $135,763.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What does a Director of Creature Design do?

A Director of Creature Design leads the creative and technical development of fantastical or realistic creatures for film, television, video games, or other media. They oversee concept artists, sculptors, and animators, ensuring that the design of creatures aligns with the story and visual style of the project. This role involves collaboration with directors, producers, and other departments to bring imaginative creatures to life, balancing artistic vision with practical considerations like movement and visual effects. The Director of Creature Design is responsible for maintaining consistency and quality throughout the production process.

What is the difference between Director Creature Design vs Creature Designer?

AspectDirector Creature DesignCreature Designer
ResponsibilitiesOversees the entire creature design process, manages teams, and sets creative directionCreates individual creature concepts, models, and details based on project needs
CredentialsTypically requires a strong portfolio, experience in creature design, and leadership skillsRequires a solid portfolio, artistic skills, and proficiency in design software
Work EnvironmentWorks in film, gaming, or animation studios, often in a leadership roleWorks in similar environments, focusing on design execution

In summary, the Director Creature Design leads and manages the creature design team, setting the creative vision, while the Creature Designer focuses on creating detailed creature concepts and models. Both roles require artistic talent and industry experience, but differ mainly in scope and responsibility.

What are the typical challenges a Director of Creature Design faces when leading a multidisciplinary team on a large film or game project?

As a Director of Creature Design, one of the main challenges is balancing creative vision with technical feasibility. You’ll often collaborate with concept artists, 3D modelers, animators, and VFX supervisors to ensure the creatures not only look unique and compelling but also fit seamlessly into the production pipeline. Managing feedback from both creative and technical departments while adhering to project timelines can be demanding. Additionally, staying updated with the latest industry tools and techniques is crucial for ensuring your team stays innovative and competitive.

What are the key skills and qualifications needed to thrive as a Director of Creature Design, and why are they important?

To thrive as a Director of Creature Design, you need expert knowledge of anatomy, visual storytelling, and design principles, usually supported by a degree in fine arts, animation, or a related field. Mastery of industry-standard digital sculpting and 3D modeling tools like ZBrush, Maya, and Photoshop is essential, along with a strong portfolio demonstrating creature concept work. Leadership, creative vision, and the ability to collaborate across departments are standout soft skills in this role. These competencies are crucial for ensuring the creation of compelling, believable creatures that enhance a production's storytelling and visual impact.
More about Director Creature Design jobs
What cities are hiring for Director Creature Design jobs? Cities with the most Director Creature Design job openings:
What are the most commonly searched types of Creature Design jobs? The most popular types of Creature Design jobs are:
What states have the most Director Creature Design jobs? States with the most job openings for Director Creature Design jobs include:
What job categories do people searching Director Creature Design jobs look for? The top searched job categories for Director Creature Design jobs are:
Infographic showing various Director Creature Design job openings in the United States as of June 2026, with employment types broken down into 81% Full Time, 14% Part Time, and 5% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $135,763 per year, or $65.3 per hour.

Supply Chain & Tool Systems Manager

Creature

Birmingham, AL • On-site

Full-time

Posted 16 days ago


Job description

Overview

Creature is an integrated building platform redefining how buildings are designed, manufactured, and constructed. We deliver speed, quality, and seamless execution through a vertically integrated approach that removes silos and empowers field teams. As we scale our Design, Manufacture, Construct (DMC) model, we're hiring a Supply Chain & Tool Systems Manager to centralize and optimize the material, tool, and equipment workflows critical to jobsite readiness and operational excellence.

This role is foundational to our next phase of growth. It blends operational execution with systems development and future team building. You will build and run disciplined processes that improve visibility, accountability, and efficiency in material flow and tool control. In the near term, you will be hands-on and deeply involved in day-to-day logistics. Over time, you will grow a team and scale systems across geographies and projects.

Role Purpose

To design, implement, and continuously improve Creature's centralized tool control and supply chain systems-ensuring our jobsites are equipped, field-ready, and operating with clarity and precision.

Key Responsibilities

Centralized Tool Control System

- Build and lead a comprehensive, centralized tool tracking system-including check-in/check-out protocols, condition reports, maintenance schedules, and calibration logs.

- Standardize new hire tool onboarding kits and ensure Day One readiness for field personnel.

- Deploy preventative maintenance and tool return workflows to reduce loss, downtime, and asset degradation.

- Fleet management of company owned vehicles and trailers including close coordination with Field Ops to determine needs across the platform.

- Partner with field leadership to ensure jobsite tool needs are forecasted and fulfilled on-time.

Supply Chain & Material Management

- Implement a material ordering system aligned to production demand.

- Partner with PM Teams to integrate centralized supply chain with project specific requirements and direct purchases

- Develop supplier relationships that support schedule-driven delivery and minimize inventory burden.

- Drive deployment of a digital inventory management system for consumables, materials, and field kit of parts.

- Standardize receiving and inspection protocols to eliminate material defects and ensure order accuracy.

General

- Embed visual management into daily operations-supporting transparency and continuous improvement within the Production System.

- Create clear handoffs and feedback loops between takeoff, buyout, and fulfillment for tooling and material.

- Implement 5S Strategy for all tooling, trailer buildout, warehousing, and field kit of parts.

- Work with Engineers to document clear, repeatable SOPs for all material and tool workflows.

Leadership Growth & Team Development

- As demand scales, recruit and develop a high-performing team to support supply chain, logistics, and tool control.

- Model hands-on ownership in the short term while building systems that enable future delegation.

- Serve as a connector between Field Ops, Manufacturing, Precon, and Finance-ensuring material and tool readiness is never a bottleneck.

Qualifications

- 5+ years in manufacturing or construction supply chain, field logistics, or tool control

- Experience implementing Lean systems and 5S practices

- Track record of building operational systems from scratch

- Strong technical proficiency with inventory and tracking systems

- Proven leadership mindset with a bias for execution

Creature Values in Action

Ownership: Build and own scalable systems that eliminate waste and deliver field impact.

Accomplishments: Drive measurable results in material flow and tool control.

Conscientiousness: Execute with rigor, care, and attention to detail.

Master Communication: Close feedback loops between Manufacturing, Field, Precon, and Finance.

Reliability: Be the system backbone that equips and enables field execution.

Growth Trajectory

This role is designed to grow. As Creature expands, the Supply Chain & Tool Systems Manager will evolve into a team leader responsible for regional logistics, strategic sourcing, and multi-program coordination-anchored in Creature's production system and integrated platform vision.