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Full Time Pixel Artist Jobs (NOW HIRING)

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Imerza Employment Type: Full Time Location: Imerza Compensation: $100,000 - $120,000 / year ... Awareness of Pixel Streaming and its implications for real-time art production decisions

This is a permanent, full-time position. Artist success is our ultimate metric, and what drives our ... Understand pixel implementation on websites for data collection and conversion tracking Bring your ...

This is a permanent, full-time position. Artist success is our ultimate metric, and what drives our ... Understand pixel implementation on websites for data collection and conversion tracking Bring your ...

Full Time Pixel Artist information

See salary details

$13

$51

$190

How much do full time pixel artist jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for full time pixel artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What are Full Time Pixel Artists?

Full Time Pixel Artists are professionals who specialize in creating digital artwork using pixel-based techniques, often for video games, mobile apps, and digital media. They work full-time, meaning they are typically employed by a company or studio rather than working freelance. Their responsibilities include designing characters, environments, animations, and other visual assets using pixel art, which requires attention to detail and a strong understanding of color and composition. Full Time Pixel Artists often collaborate with game designers, programmers, and other artists to ensure their artwork fits the project's needs. They play a crucial role in shaping the visual style and atmosphere of pixel-based games and applications.

What are some common challenges faced by full-time pixel artists working in game development studios?

Full-time pixel artists in game development often encounter challenges such as maintaining a consistent visual style across a project, especially when collaborating with other artists or adapting to evolving design requirements. Balancing creativity with technical limitations (like color palettes and resolution constraints) can also be demanding. Additionally, working within tight production schedules and integrating feedback from designers and developers requires strong communication and adaptability. However, these challenges are excellent opportunities to grow both artistically and professionally within a collaborative team environment.

What are the key skills and qualifications needed to thrive as a Full Time Pixel Artist, and why are they important?

To thrive as a Full Time Pixel Artist, you need a strong grasp of visual design principles, color theory, and digital illustration, often supported by a portfolio showcasing pixel art projects. Familiarity with graphic editing tools like Adobe Photoshop, Aseprite, or Pro Motion NG is essential, and experience with game engines such as Unity can be beneficial. Attention to detail, creativity, and effective communication are standout soft skills for collaborating with teams and interpreting project briefs. These skills ensure the creation of visually appealing and technically sound pixel art assets that align with project goals and deadlines.

What is the difference between Full Time Pixel Artist vs 2D Game Artist?

AspectFull Time Pixel Artist2D Game Artist
CredentialsPortfolio, proficiency in pixel art softwarePortfolio, proficiency in 2D art tools
Work EnvironmentGame studios, indie developersGame studios, freelance, indie developers
Industry UsagePrimarily in pixel art-focused gamesBroader 2D art for various game styles

Full Time Pixel Artists specialize in creating pixel art assets for games, often working within game studios or as freelancers. They focus on pixel-level detail and specific software skills. 2D Game Artists have a broader role, creating various 2D assets for different game styles, including backgrounds, characters, and UI. While both roles require strong art skills and industry experience, pixel artists focus on pixel art, whereas 2D game artists work across multiple 2D art styles.

More about Full Time Pixel Artist jobs
What cities are hiring for Full Time Pixel Artist jobs? Cities with the most Full Time Pixel Artist job openings:
What are the most commonly searched types of Pixel Artist jobs? The most popular types of Pixel Artist jobs are:
What states have the most Full Time Pixel Artist jobs? States with the most job openings for Full Time Pixel Artist jobs include:
Infographic showing various Full Time Pixel Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.
Frontend Software Developer (React / .NET)

Frontend Software Developer (React / .NET)

Pixel and Texel, LLC

Remote

$75K - $95K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Job description

Pixel and Texel is looking for a Frontend-focused Developer to join our growing team! This role is approximately 80% frontend (React JS) and 20% backend (.NET) development. You will be responsible for creating, modifying, and updating software, working collaboratively with other developers, artists, and partners.
You'll be working on a suite of projects for the Oil and Gas industry, including an e-commerce website, a project tracker website, dashboards, and more.
This position is fully remote, US-only.
Job Type: Full-time
Pay: $75,000.00 - $95,000.00 per year
Project Stack:
  • Frontend: React JS
  • Backend: .NET
  • Infrastructure: Terraform

Responsibilities:
  • Develop and maintain web apps, dashboards, and similar software with a primary focus on frontend development in React JS
  • Contribute to backend development and maintenance in .NET (~20% of the role)
  • Work with other programmers, artists, and the support team
  • Analyze user needs and develop software solutions
  • Work with the project manager or product owner to meet the specification needs
  • Collaborate with other developers to design and optimize code
  • Document and track all programming tasks and procedures
  • Comfortable adopting and working with AI tools and systems as a core part of the development process - our client has an expectation of AI-integrated workflows going forward

Qualifications:
  • 3+ years of professional software development experience
  • Must have experience with React JS
  • Must have experience with .NET and be proficient in C#
  • Familiarity with Terraform or infrastructure-as-code is a plus
  • Experience with e-commerce platforms, dashboards, or data visualization is a plus
  • Ability to work well in a team or independently
  • Strong communication skills
  • Quick learner and self-starter with the ability to handle multiple tasks
  • Adapts well to dynamic environments
  • Deadline and detail-oriented
  • Strong analytical and critical thinking skills

Interview Process (A max of two weeks)
  • Initial Interview: 15-30 minutes
  • Team Lead Interview: 30-60 Minutes
  • Coding Interview: 60-90 Minutes
  • Hire Decision
About Us
Pixel and Texel is a creative digital studio founded by developers for developers, focusing on building interesting and technically challenging experiences and products. Employing emerging XR, WebGL, gaming, and Mobile technology, we push the limits of what is possible across experiential design, entertainment, marketing, architecture, e-commerce, and enterprise platforms.
Our leadership is born out of the gaming industry, working for Nintendo, Ubisoft, Hasbro, Meta, Oculus, Qualcomm, Reel FX, Flight School, Id Software, Konami, Zynga, and EA Sports. We know what it's like to grind through the big studio machine. That's why we keep things small with a tenacious group of dedicated developers and artists. We like working here, and we want you to like it too.
What We Work On: We work on everything - apps, web, AR, VR - if our clients can dream it, we can code it. Our developers are often tasked with creative problem-solving, innovative uses of new technology, and learning new skills.
Constructive Learning Atmosphere: You're never really done growing as a developer because technology never stops changing and improving. We provide the tools, training, and teamwork you need to learn and implement new skills and programs.
Work-Life Balance: You have a life outside of work - so do we! In addition to unlimited PTO (minimum 10 days/yr must be taken!), we offer paid Family Leave, flexible work schedule and location, paid time for personal projects, and more.
Great Benefits and Perks: We've got you covered. Health, Vision, and Dental Insurance, Company-Matching Retirement Plan, Life Insurance, Discounts on Pet Health Insurance, as well as perks for fitness, learning, discounts for travel and shopping, and more. You can code anywhere; at Pixel and Texel, you can code somewhere you love.