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Full Time Pixel Artist Jobs (NOW HIRING)

Lead Real-Time Artist

Sarasota, FL ยท On-site

$100K - $120K/yr

Imerza Employment Type: Full Time Location: Imerza Compensation: $100,000 - $120,000 / year ... Awareness of Pixel Streaming and its implications for real-time art production decisions

Media Buyer

New York, NY

$64K - $82K/yr

This is a permanent, full-time position. Artist success is our ultimate metric, and what drives our ... Understand pixel implementation on websites for data collection and conversion tracking * Identify ...

Media Buyer

New York, NY ยท On-site

$64K - $82K/yr

This is a permanent, full-time position. Artist success is our ultimate metric, and what drives our ... Understand pixel implementation on websites for data collection and conversion tracking * Identify ...

... pixel. About The Role goop is seeking a Senior Graphic Designer to join our Design Team. In this ... Degree in graphic design, fine arts, or a related field. * Proven ability to mentor junior ...

Full Time Pixel Artist information

See salary details

$13

$51

$190

How much do full time pixel artist jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for full time pixel artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What careers could you have as a full time pixel artist?

A full-time pixel artist can pursue careers in video game design, mobile app development, or digital art creation, often working for game studios, entertainment companies, or as freelancers. These roles typically require proficiency in pixel art tools like Aseprite or Photoshop and may involve collaboration with developers and designers.

What is a full time pixel artist?

Full Time Pixel Artists are professionals who specialize in creating digital artwork using pixel-based techniques, often for video games, mobile apps, and digital media. They work full-time, meaning they are typically employed by a company or studio rather than working freelance. Their responsibilities include designing characters, environments, animations, and other visual assets using pixel art, which requires attention to detail and a strong understanding of color and composition. Full Time Pixel Artists often collaborate with game designers, programmers, and other artists to ensure their artwork fits the project's needs. They play a crucial role in shaping the visual style and atmosphere of pixel-based games and applications.

What are some common challenges faced by full time pixel artists working in game development studios?

Full-time pixel artists in game development often encounter challenges such as maintaining a consistent visual style across a project, especially when collaborating with other artists or adapting to evolving design requirements. Balancing creativity with technical limitations (like color palettes and resolution constraints) can also be demanding. Additionally, working within tight production schedules and integrating feedback from designers and developers requires strong communication and adaptability. However, these challenges are excellent opportunities to grow both artistically and professionally within a collaborative team environment.

What are the key skills and qualifications needed to thrive as a full time pixel artist?

To thrive as a Full Time Pixel Artist, you need a strong grasp of visual design principles, color theory, and digital illustration, often supported by a portfolio showcasing pixel art projects. Familiarity with graphic editing tools like Adobe Photoshop, Aseprite, or Pro Motion NG is essential, and experience with game engines such as Unity can be beneficial. Attention to detail, creativity, and effective communication are standout soft skills for collaborating with teams and interpreting project briefs. These skills ensure the creation of visually appealing and technically sound pixel art assets that align with project goals and deadlines.

How much do full time pixel artists get paid?

Full-time pixel artists typically earn between $40,000 and $70,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced artists working on high-profile projects or with specialized skills can earn higher salaries.

What is the difference between Full Time Pixel Artist vs 2D Game Artist?

AspectFull Time Pixel Artist2D Game Artist
CredentialsPortfolio, proficiency in pixel art softwarePortfolio, proficiency in 2D art tools
Work EnvironmentGame studios, indie developersGame studios, freelance, indie developers
Industry UsagePrimarily in pixel art-focused gamesBroader 2D art for various game styles

Full Time Pixel Artists specialize in creating pixel art assets for games, often working within game studios or as freelancers. They focus on pixel-level detail and specific software skills. 2D Game Artists have a broader role, creating various 2D assets for different game styles, including backgrounds, characters, and UI. While both roles require strong art skills and industry experience, pixel artists focus on pixel art, whereas 2D game artists work across multiple 2D art styles.

More about Full Time Pixel Artist jobs
What are the most commonly searched types of Pixel Artist jobs? The most popular types of Pixel Artist jobs are:
What states have the most Full Time Pixel Artist jobs? States with the most job openings for Full Time Pixel Artist jobs include:
Infographic showing various Full Time Pixel Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 17% Part Time, 1% Temporary, 3% Contract, and 1% Summer. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

Lead Real-Time Artist

Together Group

Sarasota, FL โ€ข On-site

$100K - $120K/yr

Full-time

Re-posted 8 days ago


Job description

Lead Real-Time Artist
Department: Imerza
Employment Type: Full Time
Location: Imerza
Compensation: $100,000 - $120,000 / year
Description
Compensation: $100,000 to $120,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. Our work spans gigaproject-scale development programs, hospitality and mixed-use digital twins, and high-end sales center experiences.
This is a leadership role that requires hands-on production. You will split your time roughly equally between building and leading. That balance is intentional and permanent, not a transitional phase. You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own quality from brief through delivery, and stay technically engaged through pre-production, pipeline work, and R&D.
Key Responsibilities
What You'll Do:
  • Lead a studio of 3 to 4 artists across concurrent real-time production projects
  • Build alongside your team; you are a producing lead, not a pure manager
  • Own studio-level QA as the final gate before work advances, applying consistent standards across frame rate targets, asset budgets, naming conventions, and visual quality
  • Lead project kickoffs and distribute production context and knowledge across the team so it does not rest with any single person
  • Actively reduce specialist dependencies so studio output is not contingent on any one individual
  • Lead pre-production technical setup to define approach and visual language on new projects
  • Contribute UE5 pipeline improvements in collaboration with Principal Artists and the wider department
  • Mentor artists and provide direct, constructive performance feedback and career development support
  • Represent your studio's work in client and stakeholder contexts as that responsibility evolves
  • Recommend on hiring decisions and performance outcomes for studio personnel
  • Work within an art budget defined in collaboration with Production

Skills, Knowledge and Expertise
What We're Looking For
  • 8+ years of professional 3D production experience
  • Proven experience managing and developing artist teams, required
  • Expert working knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Awareness of Pixel Streaming and its implications for real-time art production decisions
  • Familiarity with digital twin concepts and how real-time art decisions affect downstream data pipelines and platform performance
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a genuine advantage
  • Perforce required; Jira or equivalent project tracking
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial

Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video or still imagery will not be accepted as substitutes
  • Include project-level context for each piece: your specific role, the scale of the project, and the production constraints you were working within
  • Before submitting, review our work at Imerza.com

Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.
Imerza is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Imerza is a participant in E-Verify.