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Part Time Sony Engineering Jobs (NOW HIRING)

Producer

Los Angeles, CA · On-site

$40 - $44/hr

Use creative problem solving skills to unblock developers and navigate through ambiguity ... This is a temporary part-time, non-exempt position with an anticipated base of $40-44 hourly DOE ...

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Part Time Sony Engineering information

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$12

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How much do part time sony engineering jobs pay per hour?

As of Jul 18, 2026, the average hourly pay for part time sony engineering in the United States is $31.55, according to ZipRecruiter salary data. Most workers in this role earn between $20.19 and $37.98 per hour, depending on experience, location, and employer.

What is the difference between Part Time Sony Engineering vs Part Time Sony Electronics Technician?

AspectPart Time Sony EngineeringPart Time Sony Electronics Technician
Required CredentialsTechnical degree or certification in engineering or electronicsTechnical diploma or certification in electronics or repair
Work EnvironmentDesign, testing, and troubleshooting Sony products in labs or officesOn-site repair and maintenance of Sony electronics devices
Employer & Industry UsageUsed by Sony's engineering departments and R&D teamsCommonly employed by Sony service centers and retail outlets

Part Time Sony Engineering roles focus on product development, testing, and technical analysis, requiring engineering credentials. In contrast, Part Time Sony Electronics Technicians primarily handle repair and maintenance tasks, often requiring hands-on technical certifications. Both roles are integral to Sony's operations but differ in responsibilities and work settings.

What are part-time Sony engineering jobs?

Part-time Sony engineering jobs are positions at Sony where engineers work fewer hours than a full-time schedule, often to accommodate other commitments like school or family. These roles can cover various engineering disciplines, such as software, hardware, electrical, or mechanical engineering, and may involve assisting in product development, testing, or support. Part-time engineers at Sony gain valuable experience working on innovative technologies while enjoying flexible work arrangements. The positions may be temporary or ongoing, depending on the company's needs. Requirements usually include relevant technical skills and education in an engineering field.

What types of projects and responsibilities can I expect as a part-time Sony engineering team member?

In a part-time Sony engineering role, you may contribute to ongoing product development, support testing and troubleshooting, or assist with research and prototyping tasks. Depending on your specialization, your weekly responsibilities might include collaborating with cross-functional teams, documenting technical findings, and participating in design reviews. Part-time engineers often work closely with senior engineers and project managers, offering a chance to learn from experienced professionals while balancing a flexible schedule. This structure provides valuable hands-on experience and can serve as a stepping stone for future full-time opportunities within Sony.

What are the key skills and qualifications needed to thrive as a Part Time Sony Engineer, and why are they important?

To thrive as a Part Time Sony Engineer, you need a solid background in engineering principles—such as electrical, software, or mechanical engineering—often supported by a relevant degree or technical diploma. Familiarity with Sony’s proprietary systems, industry-standard design tools (such as CAD or MATLAB), and possibly certifications like Six Sigma or ITIL is highly valuable. Strong problem-solving abilities, teamwork, and effective communication are essential soft skills to excel in a part-time capacity. These qualifications ensure the ability to contribute efficiently to projects, quickly adapt to Sony’s technology standards, and maintain high-quality results within limited work hours.
More about Part Time Sony Engineering jobs
What are the most commonly searched types of Sony Engineering jobs? The most popular types of Sony Engineering jobs are:
Producer

Producer

iam8bit

Los Angeles, CA • On-site

$40 - $44/hr

Part-time

Re-posted 14 days ago


Job description

Founded in 2005, iam8bit is a creative production emporium that has quietly redefined the entertainment industry, time and time again. Collaborating with a plethora of partners and narrative-busting IPs, iam8bit punctuates the importance of engaging with fans directly. By creating the video game industry's very first community events, the company injected the idea of experiential immersion into game and film marketing. iam8bit also played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games.


In 2020, iam8bit evolved into financing and publishing games, including the smash hit Escape Academy and its upcoming sequel; Petal Runner, a love letter to Game Boy Color-era RPGs; and the chill vibes simulator Simpler Times. The company is based in Los Angeles and co-owned/co-creatively directed by Jon M. Gibson and Amanda White.


Iam8bit Presents is looking for aProducer to help drive the delivery of our slate of games. This is a key role project managing multiple games, including establishing requirements, managing schedules, and facilitating communications with development teams and vendors. We're looking for someone who will never compromise quality, continuously inspect and improve processes, and promote sustainable, realistic game development. We are a small team and looking for a resourceful problem-solver who is highly communicative, agile, and creative! This position reports to the Head of Games.


RESPONSIBILITIES

  • Act as the central point of communication for development teams, providing regular updates to stakeholders and addressing any concerns or roadblocks.
  • Manage timelines for milestones, artifacts, and deadlines across publishing and development.
  • Proactively manage and reduce project risks throughout production, using project management methodologies.
  • Use creative problem solving skills to unblock developers and navigate through ambiguity.
  • Proactively identify areas for improvement by helping to develop and refine templates and frameworks used for publishing, production, and release management.
  • Provide constructive feedback on game quality and player experience, representing the voice of the player to guide the team toward necessary iteration.
  • Procure vendors for publishing services such as localization and porting, serving as a liaison between them and development teams.
  • Support release of games, DLC, patches, and updates by ensuring all required checks and approvals for release are completed.
  • Work with QA to help triage issues, maintain priority lists and support planning of hotfixes, patches, and content releases.


MINIMUM REQUIREMENTS

  • 3-5 years of game production experience developing console & PC games.
  • Experience working in agile environments and using project management tools.
  • Exceptional written & spoken communication skills.
  • Excellent planning, organization, and time management skills.
  • High attention to detail and able to juggle multiple projects at once.
  • Thorough understanding of Jira processes and administration.
  • Strong problem-solving and prioritization skills..
  • Able to demonstrate a high level of initiative, autonomy, and self-sufficiency.
  • Respect for cultural differences and ability to communicate successfully with international development partners.


PREFERRED QUALIFICATIONS

  • Bachelor's Degree in Game Design, Communications, Computer Science, Business, or similar field.
  • Thorough understanding of Jira processes and administration.
  • Experience with first party submissions and release management (code & metadata) for Sony, Nintendo, and Xbox
  • Experience leading or managing playtesting.
  • Experience in mobile, PC, and console games.
  • Coding knowledge.
  • Has shipped at least one game.
  • Experience directing the work of individual contributors and/or external vendors. .
  • Experience in both game publishing and development.
  • Bilingual.


This is a temporary part-time, non-exempt position with an anticipated base of $40-44 hourly DOE with an expectation of 24-30 hours per week through December 18, 2026. Core Office Hours are 9:00am-5:30pm, Monday - Friday. The position is fully onsite at our offices in Highland Park.


EQUAL OPPORTUNITY EMPLOYER

iam8bit is an equal opportunity employer and is committed to providing a work environment that is free from discrimination and harassment. We celebrate diversity and are committed to creating an inclusive environment for all employees.