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Part Time Macbook Jobs (NOW HIRING)

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Part Time Macbook information

What is the difference between Part Time Macbook vs Part Time IT Support?

AspectPart Time MacbookPart Time IT Support
Required CredentialsBasic technical knowledge, Apple product familiarityIT certifications (CompTIA A+, Network+), technical skills
Work EnvironmentRetail stores, tech support centers, remoteOffice settings, remote, client sites
Industry UsageTechnology retail, product supportIT services, technical troubleshooting
Common Search IntentPart Time Macbook job details, Apple product supportPart Time IT support roles, troubleshooting jobs

Part Time Macbook roles typically focus on retail or support for Apple products, requiring basic technical skills and familiarity with MacOS. In contrast, Part Time IT Support involves troubleshooting and resolving technical issues across various systems, often requiring industry certifications. Both roles may be remote or on-site but serve different customer needs within the tech industry.

More about Part Time Macbook jobs
What are the most commonly searched types of Macbook jobs? The most popular types of Macbook jobs are:
Infographic showing various Part Time Macbook job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 57% Full Time, and 41% Part Time. Highlights an 75% Physical, 3% Hybrid, and 22% Remote job distribution.

Part-time

Posted 4 days ago


Job description

JOB TITLE: Innovation Instructor

DEPARTMENT: Learning Programs

REPORTS TO: Success & Career Coaching Manager

STATUS: Part-time, Hybrid

JOB PURPOSE:

Ed Farm envisions an inventive world where all people have access to everything they need to fill or create the jobs of the future. Our core mission is to equip educators in schools and communities with innovative tools and strategies that support active learning for all students. We are a team of individuals who are passionate about education. We believe that diversity of culture, backgrounds, opinions and abilities is vital to our work, and our team welcomes anyone willing to build community through collaboration.

Ed Farm seeks Innovation Instructors in Alabama and Georgia who are capable of being the “on the ground” lead for Code Clubs and/or iCan summer camps offered to K-12 students in Alabama. Instructors are responsible for supporting and facilitating learning experiences, and will work closely with Ed Farm, school districts and community organization's staff to create an engaging and exciting learning experience for all participating students. Instructors should be highly motivated, passionate about education and committed to high-quality learning experiences for all students.

EXPECTATIONS:

Innovation Instructors will be responsible for the following tasks:

  • Work closely with the Success & Career Coaching Manager and place-based staff to ensure high-quality learning experiences for all students.
  • Communicate frequently with program leads at all locations via call, text, Slack, email.
  • Design and facilitate activities to extend the daily learning provided in person and/or virtually by Ed Farm.
  • Implement the basics of the Swift Playgrounds, Clips, Keynote, iMovie and GarageBand and other iPad apps to support students in creating high-quality artifacts of learning.
  • Ability to travel to and from designated locations. (Transportation is not provided by Ed Farm.)
  • Commitment to a full week of training prior to program kick-off and weekly training continued throughout the program.
  • Lead logistical components such as: learning space coordination, daily attendance, technology coordination, program assessments and core communication processes between Ed Farm and schools or community partners.

Innovation Instructors will be assigned to 3 or more sites and generate 10-15 hours per week. This time includes training, session prep and management, and most importantly, session facilitation. The program term will run on a seasonal basis (Fall, Spring, and Summer). At the conclusion of this program term, Innovation Instructors may have the option to extend to the next program cycle at the discretion of Ed Farm staff.

GOALS/OUTCOMES:

*The goals outlined measure success on responsibilities and will only be applicable once the Innovation Instructor has assumed responsibility for the items detailed below.

Measurable Goals/Outcomes:

On a scale of 1-10, receive ratings above 6 from code club sponsors.

Tasks or Duties to Accomplish Outcomes:

Lead and facilitate Code Club sessions

Frequency:

Weekly

Measurable Goals/Outcomes:

Have less than 3 tardy arrivals to session with a semester

Tasks or Duties to Accomplish Outcomes:

Arrive on-time consistently to Code Club sessions

Frequency:

Daily

Measurable Goals/Outcomes:

Attend all orientations and trainings throughout the year

Tasks or Duties to Accomplish Outcomes:

Seek understanding and clarity on responsibilities in group training sessions and as needed

Frequency:

Weekly

Measurable Goals/Outcomes:

Coordinate 1 celebratory event for club students at the end of semester

Tasks or Duties to Accomplish Outcomes:

Retrieve all material, snacks and swag needed to conduct Celebration of Learning events

Frequency:

Once per semester
HOW POSITION WILL BE EVALUATED (include frequency):

Evaluations will occur twice yearly or at least once per semester. Informal evaluations will also be conducted as deemed necessary by the Learning Innovation Specialist and Senior Program Manager.

REQUIRED SKILLS, BEHAVIOR, OR KNOWLEDGE

1. Confident in the use of technology on a continual basis to manage and facilitate learning.

2. Passionate about supporting K-12 students through summer code and create camps.

3. Basic knowledge about computer science, code, creativity and using technology to support learning.

4. Problem-solver willing to find and implement solutions.

5. Competence using iPad, MacBook, projector and speakers to successfully facilitate teaching and learning.

6. Excellent communicator, both internally and externally, virtually and face to face.