Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Senior Gameplay Animator
Montreal, QC · On-site
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Senior Gameplay Animator
Montreal, QC · On-site
Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a ...
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail; * Export and integrate animations according to technical guidelines , in ...
Quick apply
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail; * Export and integrate animations according to technical guidelines , in ...
Les roles en animation necessitent d'interpreter et d'executer la direction creative, les notes d'animation et la retroaction des superviseurs et des realisateurs, souvent communiquees en anglais. La ...
Les roles en animation necessitent d'interpreter et d'executer la direction creative, les notes d'animation et la retroaction des superviseurs et des realisateurs, souvent communiquees en anglais. La ...
Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice p
Montreal, QC · On-site
Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation). Candidates ...
Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice p
Montreal, QC · On-site
Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation). Candidates ...
Collaborer etroitement avec l'equipe d'animation afin de definir, creer et maintenir les processus de production lies a l'animation. * Maitriser les fonctionnalites et les outils du systeme ...
Collaborer etroitement avec l'equipe d'animation afin de definir, creer et maintenir les processus de production lies a l'animation. * Maitriser les fonctionnalites et les outils du systeme ...
Collaborer etroitement avec l'equipe d'animation afin de definir, creer et maintenir les processus de production lies a l'animation. * Maitriser les fonctionnalites et les outils du systeme ...
Collaborer etroitement avec l'equipe d'animation afin de definir, creer et maintenir les processus de production lies a l'animation. * Maitriser les fonctionnalites et les outils du systeme ...
CarpeDiem produit des films et des sries en animation 2D, 3D et stroscopique, ainsi que des projets de ralit virtuelle. Cette recherche s'inscrit dans le cadre de notre croissance continue, tout en ...
Quick apply
CarpeDiem produit des films et des sries en animation 2D, 3D et stroscopique, ainsi que des projets de ralit virtuelle. Cette recherche s'inscrit dans le cadre de notre croissance continue, tout en ...
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in ...
Quick apply
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in ...
Senior Technical Animator - Unannounced IP | Animateur rice Technique Senior e -IP non annoncee
Montreal, QC · On-site
Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal characters. * Spot potential animation problems, research new ...
Senior Technical Animator - Unannounced IP | Animateur rice Technique Senior e -IP non annoncee
Montreal, QC · On-site
Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal characters. * Spot potential animation problems, research new ...
Produce expressive sequences using keyframe animation , motion capture data, and camera work; * Explore visual approaches and build prototypes to support creative content development; * Refine ...
Quick apply
Produce expressive sequences using keyframe animation , motion capture data, and camera work; * Explore visual approaches and build prototypes to support creative content development; * Refine ...
Effectively applying animation principles to create high-quality animations. * Refine animations within the game engine to optimize performance and visual fidelity. * Collaborate with cross ...
Effectively applying animation principles to create high-quality animations. * Refine animations within the game engine to optimize performance and visual fidelity. * Collaborate with cross ...
Combiner plusieurs couches d'animation, d'effets visuels, de passes d'eclairage et d'elements d'arriere-plan pour creer une image coherente. * Equilibrer les couleurs, la lumiere et la profondeur ...
Combiner plusieurs couches d'animation, d'effets visuels, de passes d'eclairage et d'elements d'arriere-plan pour creer une image coherente. * Equilibrer les couleurs, la lumiere et la profondeur ...
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows. * Drive technical excellence by recommending best practices, evaluating production ...
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows. * Drive technical excellence by recommending best practices, evaluating production ...
Ajuster les données d'animation avec une grande précision , en tenant compte des exigences du moteur de jeu . * Exporter et intégrer les animations selon les directives techniques , en ...
Quick apply
Ajuster les données d'animation avec une grande précision , en tenant compte des exigences du moteur de jeu . * Exporter et intégrer les animations selon les directives techniques , en ...
OUR STORY For more than 35 years, Bardel Entertainment has led the animation industry through unwavering commitment to quality, creativity, and innovation. We are an internationally recognized, Emmy ...
OUR STORY For more than 35 years, Bardel Entertainment has led the animation industry through unwavering commitment to quality, creativity, and innovation. We are an internationally recognized, Emmy ...
Animation skills, creativity and dynamism Analytical skills, sound judgment, resourcefulness and initiative Empathy, excellent communication skills, and the ability to build interpersonal ...
Animation skills, creativity and dynamism Analytical skills, sound judgment, resourcefulness and initiative Empathy, excellent communication skills, and the ability to build interpersonal ...
Animation skills, creativity and dynamism Analytical skills, sound judgment, resourcefulness and initiative Empathy, excellent communication skills, and the ability to build interpersonal ...
Animation skills, creativity and dynamism Analytical skills, sound judgment, resourcefulness and initiative Empathy, excellent communication skills, and the ability to build interpersonal ...
Senior Game Artist
Montreal, QC · Hybrid
... online gaming providers. Position Summary Light & Wonder is the global leader in cross-platform ... Spine-based animations for characters, objects, and effects * Promotional assets and motion ...
New
Senior Game Artist
Montreal, QC · Hybrid
... online gaming providers. Position Summary Light & Wonder is the global leader in cross-platform ... Spine-based animations for characters, objects, and effects * Promotional assets and motion ...
New
Ingenieure jouabilite
Montreal, QC · On-site
Travailler en partenariat etroit avec les equipes de conception, d'ingenierie, d'animation et d'audio pour faire progresser les objectifs du projet. Ce que nous realiserons ensemble : Chez Cloud ...
Ingenieure jouabilite
Montreal, QC · On-site
Travailler en partenariat etroit avec les equipes de conception, d'ingenierie, d'animation et d'audio pour faire progresser les objectifs du projet. Ce que nous realiserons ensemble : Chez Cloud ...
Online Animation information
See Quebec salary details
$8.89 - $14.66
12% of jobs
$17.94 is the 25th percentile. Wages below this are outliers.
$14.66 - $20.43
23% of jobs
The median wage is $25.18 / hr.
$20.43 - $26.20
18% of jobs
$26.20 - $31.97
13% of jobs
$31.97 - $37.74
7% of jobs
$38.98 is the 75th percentile. Wages above this are outliers.
$37.74 - $43.51
7% of jobs
$43.51 - $49.28
6% of jobs
$49.28 - $55.05
5% of jobs
$55.05 - $60.82
2% of jobs
$60.82 - $66.59
2% of jobs
$66.59 - $72.36
3% of jobs
$8
$33
$72
How much do online animation jobs pay per hour?
What are the key skills and qualifications needed to thrive in online animation, and why are they important?
Online Animation professionals need strong artistic abilities, proficiency in digital animation techniques, and a solid understanding of motion graphics principles, often backed by a relevant degree or portfolio. They typically use software such as Adobe After Effects, Toon Boom Harmony, or Blender and may benefit from certifications in digital media or animation. Excellent time management, communication, and collaboration skills help them thrive in remote or distributed teams. These skills are essential to consistently produce high-quality animations that meet client specifications and tight project deadlines.
What is an online animation?
An Online Animation job involves creating animated content for digital platforms, such as websites, social media, video games, and e-learning materials. Animators use software like Adobe After Effects, Blender, or Toon Boom to design and animate characters, objects, and scenes. These roles can be freelance or remote positions, allowing animators to work from anywhere while collaborating with clients or teams online. Responsibilities may include storyboarding, motion graphics, character animation, and editing. This job requires creativity, technical skills, and an understanding of animation principles.
What does an online animation do?
A typical workday for an Online Animation professional often involves collaborating virtually with creative teams to discuss project goals, storyboards, and feedback, followed by several hours of hands-on animation work using specialized software. You may participate in online meetings to discuss revisions, share progress updates, and align on creative direction with clients or team members. Tasks commonly include designing characters or assets, animating scenes, and editing sequences to ensure smooth motion and visual appeal. The nature of online animation roles allows for flexibility, but meeting deadlines and communicating clearly across remote platforms is crucial. This role is ideal for self-motivated individuals who enjoy creative collaboration within a digital-first work environment.

Job description
As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life.
What You'll Do:
- Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques.
- Work closely with programmers and designers to support a multitude of features.
- Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.
- Participate in reviews with the gameplay team, give and receive constructive feedback.
- Communicate and collaborate with members of other disciplines as needed.
- Estimate the time required to carry out your own tasks and to meet deadlines.
- Provide knowledge and solutions for everyday animation challenges.
- Work closely with programmers to establish and refine the animation pipeline.
- Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project.
- Collaborate with cross-disciplinary teams to integrate animations into the game.
- Problem-solve, debug, and optimize animations to ensure smooth gameplay experiences.
- Utilize exceptional knowledge to create and maintain gameplay and AI systems related to gameplay animation.
- Maintain a strong understanding of character performance, form, gestures, and silhouettes for both player characters and AI entities.
- Apply expertise in anatomy and caricature to enhance the visual appeal and believability of character animations.
- Excel in animating various elements, including the human bipedal figure, organic forms, quadrupedal creatures, and mechanical objects.
- Utilize motion capture data and hand-keyed facial animation techniques for realism.
- Engage in research, gather reference materials, and document findings to share with the team, aiding in animation development.
- Mentor, coach, and train more junior animators.
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a unique, world-class, immersive AAA experience.
Skills & Experience:
- Previous experience as a Senior Animator on a AAA title.
- Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder.
- Experience working in Unreal Engine for animation implementation and debugging.
- Strong understanding of character performance, form, gesture, and silhouette in regard to player character and AI.
- Excellent understanding of anatomy and caricature.
- Exceptional skills in animating the human bipedal figure, organic forms, quadrupedal, and mechanical objects.
- Exceptional knowledge of how to create and maintain gameplay and AI systems in game engines as they pertain to video game animation.
- Experience structuring & maintaining animation processes such as rigging or prototyping.
- Experience working with motion capture data and editing it.
- Excellent problem solving and debugging skills.
- Experience with hand key facial animation and tools such as Jali.
- A love for research, reference, and documenting your findings to share with the team.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
About 2K
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
Novato, CA, US
Year founded
2005