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Online Animation Jobs in Quebec (NOW HIRING)

... Online ou équivalent). 4. Administration financière & conformité interne * Pré-facturer ... impeccable, animation de réunions virtuelles, vulgarisation comptable Orientation client ...

If on top of all this you have a degree in 2D\/3D animation, graphic design or any equivalent, worked in the field for at least 4 years, master After Effects and C4D then here is your chance: send me ...

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals. * Collaborate with ...

New

Prendre en compte les besoins de l'animation, du rigging et de l'integration lors de la creation des assets. * Participer aux revues artistiques et integrer les commentaires afin d'ameliorer ...

Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ... Online multiplayer systems -- Actor replication, GameplayEffects replication, ability prediction ...

Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ... Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and ...

Showing results 41-60

Online Animation information

See Quebec salary details

$8

$33

$72

How much do online animation jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for online animation in Quebec is $33.20, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $43.99 per hour, depending on experience, location, and employer.

What is an online animation?

An Online Animation job involves creating animated content for digital platforms, such as websites, social media, video games, and e-learning materials. Animators use software like Adobe After Effects, Blender, or Toon Boom to design and animate characters, objects, and scenes. These roles can be freelance or remote positions, allowing animators to work from anywhere while collaborating with clients or teams online. Responsibilities may include storyboarding, motion graphics, character animation, and editing. This job requires creativity, technical skills, and an understanding of animation principles.

What does an online animation do?

A typical workday for an Online Animation professional often involves collaborating virtually with creative teams to discuss project goals, storyboards, and feedback, followed by several hours of hands-on animation work using specialized software. You may participate in online meetings to discuss revisions, share progress updates, and align on creative direction with clients or team members. Tasks commonly include designing characters or assets, animating scenes, and editing sequences to ensure smooth motion and visual appeal. The nature of online animation roles allows for flexibility, but meeting deadlines and communicating clearly across remote platforms is crucial. This role is ideal for self-motivated individuals who enjoy creative collaboration within a digital-first work environment.

What are the key skills and qualifications needed to thrive in online animation, and why are they important?

Online Animation professionals need strong artistic abilities, proficiency in digital animation techniques, and a solid understanding of motion graphics principles, often backed by a relevant degree or portfolio. They typically use software such as Adobe After Effects, Toon Boom Harmony, or Blender and may benefit from certifications in digital media or animation. Excellent time management, communication, and collaboration skills help them thrive in remote or distributed teams. These skills are essential to consistently produce high-quality animations that meet client specifications and tight project deadlines.

What are the most commonly searched types of Animation jobs in Quebec?

The most popular types of Animation jobs in Quebec are:

What are popular job titles related to Online Animation jobs in Quebec?

For Online Animation jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Online Animation jobs in Quebec look for?

The top searched job categories for Online Animation jobs in Quebec are:

Infographic showing various Online Animation job openings in Quebec as of August 2026, with employment types broken down into 65% Full Time, 17% Part Time, 6% Temporary, and 12% Contract. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $69,051 per year, or $33.2 per hour.

Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D seniore - Projet non ...

Behaviour Interactive

Montreal, QC • On-site

Full-time

Re-posted 7 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you'll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you.
 
In this role you will :
  • Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset.
  • Build clean topology suited for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Partner with animation and tech animation teams throughout production to ensure characters move realistically.
  • Work with concept artist to turn character ideations into production-feasible 3D assets.
  • Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.
What we're looking for:
  • Minimum of 6 years of character art experience in video game industry.
  • A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement.
  • Proven experience setting up hair in Unreal Engine 5.
  • Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques.
  • Track record of close collaboration with animation and tech animation on rigging-friendly construction.
  • Experience with MetaHuman is a strong plus.
  • Experience with weapon modeling/texturing or FPS production background is a plus.
Dans ce role tu devras :
  • Modeliser et texturer des personnages realistes de science-fiction, en integrant harmonieusement des elements organiques et hard surface, du concept initial jusqu'a l'asset final integre au moteur de jeu ;  
  • Creer une topologie propre et optimisee pour le rigging de joints complexes et de pieces mobiles ; 
  • Mettre en place et realiser le grooming des cheveux pour les personnages dans Unreal Engine 5 ; 
  • Collaborer etroitement avec les equipes d'animation et d'animation technique tout au long de la production afin de garantir des mouvements de personnages realistes ; 
  • Travailler avec les artistes conceptuels pour transformer les concepts de personnages en assets 3D realisables en production ; 
  • Contribuer a l'evolution du pipeline, des outils et des standards de creation des personnages, tout en accompagnant et en mentorant les artistes juniors et intermediaires. 
Ce que nous recherchons:
  • Au moins 6 ans d'experience en creation de personnages dans l'industrie du jeu video ; 
  • Un portfolio demontrant la realisation de personnages realistes integrant harmonieusement des elements hard surface est requis ; 
  • Une experience averee dans la creation et la configuration de cheveux dans Unreal Engine 5. 
  • Une maitrise experte de Blender ou Maya, ZBrush, Substance Painter, ainsi que des techniques de modelisation hard surface ; 
  • Une experience demontree de collaboration etroite avec les equipes d'animation et d'animation technique afin de creer des personnages adaptes au rigging ; 
  • Une experience avec MetaHuman constitue un atout important ; 
  • Une experience en modelisation et texturation d'armes, ou une experience de production sur des jeux FPS, est un atout. 
Sous la supervision de la Lead de l'equipe artistique, tu collaboreras etroitement avec les leads et les directeurtrices artistiques pour donner vie a l'univers iconique et horrifique du jeu. Tu participeras a la creation de personnages marquants, ainsi qu'a la realisation d'environnements et d'accessoires. On cherche quelqu'un avec une vraie vision artistique, un il affute pour le detail et une passion pour l'horreur. Si tu es creatifve, ouverte d'esprit et que tu t'epanouis dans un environnement dynamique et collaboratif, ce poste est fait pour toi.

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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