Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...
Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
3D Animator, Virtual Reality
Tempe, AZ · On-site +1
$90K/yr
Experience applying motion capture to enhance performances. * Experience rigging 3D models for animation. * Demonstrated proficiency in Maya and Unity, including timeline animations. * Experience in ...
3D Animator, Virtual Reality
Tempe, AZ · On-site +1
$90K/yr
Experience applying motion capture to enhance performances. * Experience rigging 3D models for animation. * Demonstrated proficiency in Maya and Unity, including timeline animations. * Experience in ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
You will work with motion capture, hand animation, and procedural techniques to build a library of movements that bring our robots to life in real time. This role sits at the intersection of ...
Classes may include areas of 2D and 3D Animation, 3D Printing, Motion Capture, Visual Effects, compositing, virtual production, Animation for Interactivity and Games, and more. Responsibilities will ...
Classes may include areas of 2D and 3D Animation, 3D Printing, Motion Capture, Visual Effects, compositing, virtual production, Animation for Interactivity and Games, and more. Responsibilities will ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
Gameplay Animator (Senior+/Lead)
Troy, NY · On-site
$110K - $150K/yr
We are looking for a Senior Gameplay Animator with the experience and passion to drive our gameplay ... Experience with motion capture. * Basic scripting or tool-building experience (Python, MEL, or ...
Gameplay Animator (Senior+/Lead)
Troy, NY · On-site
$110K - $150K/yr
We are looking for a Senior Gameplay Animator with the experience and passion to drive our gameplay ... Experience with motion capture. * Basic scripting or tool-building experience (Python, MEL, or ...
Software Engineer - Human Motion Data
$113K - $136K/yr
Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...
Software Engineer - Human Motion Data
$113K - $136K/yr
Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...
Classes may include areas of 2D and 3D Animation, 3D Printing, Motion Capture, Visual Effects, compositing, virtual production, Animation for Interactivity and Games, and more. Responsibilities will ...
Classes may include areas of 2D and 3D Animation, 3D Printing, Motion Capture, Visual Effects, compositing, virtual production, Animation for Interactivity and Games, and more. Responsibilities will ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
Product Manager
Corvallis, OR · On-site
About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for industries ranging from animation and gaming to biomechanics, robotics, virtual ...
Product Manager
Corvallis, OR · On-site
About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for industries ranging from animation and gaming to biomechanics, robotics, virtual ...
Technical Animator - Remote or On Site
Redmond, WA · On-site +1
Develop physics-based animation systems including active ragdoll blending * Leverage Houdini to ... Motion capture experience * Familiarity with performance optimization * Houdini experience If you ...
Technical Animator - Remote or On Site
Redmond, WA · On-site +1
Develop physics-based animation systems including active ragdoll blending * Leverage Houdini to ... Motion capture experience * Familiarity with performance optimization * Houdini experience If you ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$172K - $305K/yr
Integrate motion capture data and support animation-driven gameplay systems. Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non ...
Senior Simulation Animation Engineer - Special Projects
Cupertino, CA · On-site
$172K - $305K/yr
Integrate motion capture data and support animation-driven gameplay systems. Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...
Software Engineer - Human Motion Data
Austin, TX · On-site
$113K - $136K/yr
Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
Experience working with both keyframe animation and motion capture data. * Experience contributing to a FACS based facial animation pipeline is a plus. * Experience on 1 or more shipped titles ...
Senior Technical Animator - Character Rigging (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
Experience working with both keyframe animation and motion capture data. * Experience contributing to a FACS based facial animation pipeline is a plus. * Experience on 1 or more shipped titles ...
... procedural animation techniquesMotion capture cleanup and performance enhancement ... motion matching techniques.Skilled in modeling and rigging is a plus
... procedural animation techniquesMotion capture cleanup and performance enhancement ... motion matching techniques.Skilled in modeling and rigging is a plus
The Motion Graphics Animator/Editor is a highly skilled visual storyteller responsible for ... Advanced understanding of lighting, composition, camera operation, and audio capture. Welldeveloped ...
The Motion Graphics Animator/Editor is a highly skilled visual storyteller responsible for ... Advanced understanding of lighting, composition, camera operation, and audio capture. Welldeveloped ...
Machine Learning & Operations Engineer
Miami, FL · Remote
$66K - $89K/yr
OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for animation, robotics, virtual production, biomechanics, and industrial applications. About the ...
Machine Learning & Operations Engineer
Miami, FL · Remote
$66K - $89K/yr
OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for animation, robotics, virtual production, biomechanics, and industrial applications. About the ...
Motion Capture Animator information
See salary details
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
How much do motion capture animator jobs pay per hour?
What is a Motion Capture Animator job?
A Motion Capture Animator is responsible for capturing the movements of actors or objects using specialized motion capture technology and translating them into realistic animations for games, films, and other media. They work closely with animators, directors, and technical artists to ensure the captured motion fits the artistic vision of the project. This role requires expertise in motion capture software, character rigging, and a strong understanding of human movement and expression.
What are the key skills and qualifications needed to thrive in the Motion Capture Animator position, and why are they important?
To thrive as a Motion Capture Animator, you need a solid understanding of animation principles, anatomy, and kinematics, often backed by a degree in animation, game design, or a related field. Expertise in motion capture hardware and software such as Vicon, OptiTrack, and MotionBuilder, along with knowledge of 3D modeling programs like Maya or Blender, is typically required. Strong problem-solving, collaboration, and communication skills are vital for working closely with directors, actors, and other production team members. These skills ensure accurate, high-quality character animations and seamless integration with creative project goals.
What does a typical day look like for a Motion Capture Animator?
As a Motion Capture Animator, your day often involves preparing and calibrating motion capture equipment, recording actor performances, and cleaning up captured data using specialized software. You'll collaborate closely with animation leads, directors, and sometimes actors to ensure the movements accurately reflect character and story requirements. Reviewing and refining mocap data for integration into 3D environments is a regular task, as is troubleshooting any technical or creative challenges that arise. You may also participate in team meetings to align on project goals and discuss feedback on animation progress.

Job description
What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words - here's how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.
As our Lead Animator, you'll be accountable for how our game moves and how our animation discipline grows. You'll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience. At the same time, you'll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.
YOU'LL CONTRIBUTE BY:- Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
- Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
- Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
- Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
- Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
- Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
- Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
- Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
- Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.
- Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.
- Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.
- Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
- Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
- Have experience developing animation systems, ideally in new or evolving engines.
- Are comfortable owning features end-to-end, from early exploration through final implementation.
- Are highly skilled at conveying character through gameplay animation, not just cinematics.
- Push for animation excellence while always putting gameplay quality first.
- Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.
- Are self-directed, adaptable, and able to focus on what matters most for the game right now.
- Believe great games are built by great teams that put people first.
- Value trust, openness, humility, curiosity, and enjoy learning alongside others.
- Have a growth mindset and care deeply about helping teammates develop.
- Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.
- You prefer to focus solely on individual contribution and don't enjoy coaching, mentoring, or guiding others.
- You're looking for a role where the animation vision is already fully defined and doesn't require iteration or collaboration.
- You're uncomfortable balancing creative ambition with gameplay, tech, and production realities.
- You prefer rigid role boundaries and aren't excited by wearing multiple hats in a small, evolving team.
- Competitive multiplayer games-or the tradeoffs they require-don't genuinely excite you.
- You're seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected
- Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
- Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
- Stay truly independent, with decisions driven by the team - not by investors or a board.
- Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.
The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a resume - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.
Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.