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Motion Capture Animator Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Capture high-quality footage using professional cinema camera systems. * Edit content using industry-leading tools while incorporating motion graphics, animation, and visual effects to enhance ...

New

... Design motion graphics, animations, and video content aligned with brand goals Capture, edit, and repurpose content across digital channels Develop presentation decks and sales materials for ...

Capture and produce 3D virtual walkthroughs of model homes and retail experiences using Matterport ... Proficiency in motion graphics, animation, and/or 3D modeling. * Adobe Certified Professional (ACP ...

... animation, motion graphics, and post-production. * Produce high-quality video and motion graphics ... Capture professional-quality video in studio and on location. * Direct and manage all technical ...

Capture footage, stills, or event content as needed, including for higher-visibility events ... motion graphics and visual effects using Adobe After Effects or similar animation software.

Capture footage, stills, or event content as needed, including for higher-visibility events ... motion graphics and visual effects using Adobe After Effects or similar animation software.

Capture footage, stills, or event content as needed, including for higher-visibility events ... motion graphics and visual effects using Adobe After Effects or similar animation software.

Capture, edit, and produce high-quality video content that tells meaningful stories and supports ... Create and incorporate motion graphics, animations, and color correction to enhance video projects ...

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Motion Capture Animator information

See Texas salary details

$9

$36

$65

How much do motion capture animator jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for motion capture animator in Texas is $36.72, according to ZipRecruiter salary data. Most workers in this role earn between $20.38 and $59.57 per hour, depending on experience, location, and employer.

What is a motion capture animator?

A Motion Capture Animator is responsible for capturing the movements of actors or objects using specialized motion capture technology and translating them into realistic animations for games, films, and other media. They work closely with animators, directors, and technical artists to ensure the captured motion fits the artistic vision of the project. This role requires expertise in motion capture software, character rigging, and a strong understanding of human movement and expression.

What are the key skills and qualifications needed to thrive as a motion capture animator?

To thrive as a Motion Capture Animator, you need a solid understanding of animation principles, anatomy, and kinematics, often backed by a degree in animation, game design, or a related field. Expertise in motion capture hardware and software such as Vicon, OptiTrack, and MotionBuilder, along with knowledge of 3D modeling programs like Maya or Blender, is typically required. Strong problem-solving, collaboration, and communication skills are vital for working closely with directors, actors, and other production team members. These skills ensure accurate, high-quality character animations and seamless integration with creative project goals.

What does a motion capture animator do?

As a Motion Capture Animator, your day often involves preparing and calibrating motion capture equipment, recording actor performances, and cleaning up captured data using specialized software. You'll collaborate closely with animation leads, directors, and sometimes actors to ensure the movements accurately reflect character and story requirements. Reviewing and refining mocap data for integration into 3D environments is a regular task, as is troubleshooting any technical or creative challenges that arise. You may also participate in team meetings to align on project goals and discuss feedback on animation progress.

What are the most commonly searched types of Motion Capture Animator jobs in Texas? The most popular types of Motion Capture Animator jobs in Texas are:
What job categories do people searching Motion Capture Animator jobs in Texas look for? The top searched job categories for Motion Capture Animator jobs in Texas are:
Infographic showing various Motion Capture Animator job openings in Texas as of July 2026, with employment types broken down into 85% Full Time, 11% Part Time, and 4% Contract. Highlights an 72% In-person, 4% Hybrid, and 24% Remote job distribution, with an average salary of $76,371 per year, or $36.7 per hour.

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. As a Software Engineer - Human Motion Data, you will build motion data pipelines and integrate diverse sources to generate accurate human motion trajectories for reinforcement learning applications.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation
• Expertise in Python for scripting, data processing, and pipeline automation
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget)
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation
• Hardware (HW) experience, particularly working directly with physical robotic platforms
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The company is currently Growth Stage.