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Mobile Game Developer Jobs in Quebec (NOW HIRING)

Riot * Gearbox Software This is not a server-side feature developer who hands services to an ops ... game client needs across PC, console, and mobile Own the data model - choose the right store ...

Devoted Studios is a globally remote game development company specializing in Co-development ... mobile as required) Team Leadership (~20%) Lead and mentor engineers on the project team - grow ...

We allow developers to, with no modifications to their code, transform existing mobile apps into ... Mobile game development experience, including engines, SDKs, and the broader ecosystem.

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Mobile Game Developer information

What does a mobile game developer do?

A Mobile Game Developer is responsible for designing, building, testing, and maintaining games for mobile platforms such as iOS and Android. They use programming languages like C#, Java, or Swift along with game engines like Unity or Unreal Engine. In addition to coding, they often collaborate with artists, designers, and other team members to create engaging and interactive gaming experiences. Their work also includes optimizing games for performance on various devices and implementing features like in-app purchases or social integration.

What does a mobile game developer do?

As a mobile game developer, your job is to help program a game app for people to use on a phone, tablet, or another mobile game player. In this role, you may help set up the intended user experience, coordinate with content providers, and test the software to ensure that all aspects function as intended. Many of the duties and responsibilities of this job depend on the employer. For example, some mobile game developers perform almost all tasks, while others focus on specific parts of the software in order to help maximize content delivery speeds. Many people in this industry work out of offices, but it is possible to work as a remote mobile game developer, especially if you have a high-speed internet connection that can support large game file transfers.

What are the key skills and qualifications needed to thrive as a mobile game developer?

To thrive as a Mobile Game Developer, you need strong programming skills (often in languages like C#, C++, or Java), a solid grasp of game design principles, and experience with mobile platforms, typically supported by a relevant degree or portfolio. Familiarity with game engines such as Unity or Unreal Engine, and knowledge of version control systems like Git, are standard technical requirements. Creativity, problem-solving, and effective teamwork are essential soft skills that help deliver engaging user experiences and overcome development challenges. These abilities are crucial for producing high-quality, innovative games that perform well in a competitive and rapidly evolving market.

What are some common challenges mobile game developers face when optimizing games for different devices?

Mobile Game Developers often encounter challenges in ensuring their games run smoothly across a wide variety of devices with different screen sizes, operating systems, and hardware capabilities. Balancing high-quality graphics with performance, especially on lower-end devices, requires careful optimization and thorough testing. Developers also need to stay updated with frequent OS updates and new device releases, which can affect game compatibility and user experience. Collaboration with designers and QA testers is crucial to address these challenges effectively.

What is the difference between Mobile Game Developer vs Game Programmer?

AspectMobile Game DeveloperGame Programmer
Required SkillsMobile app development, Unity/Unreal, C# or C++Game engine programming, C++, scripting, graphics programming
Work EnvironmentMobile game studios, independent developers, tech companiesGame studios, software development firms, entertainment industry
CertificationsProgramming certifications, game development coursesComputer science degrees, programming certifications
Industry UsageDesigning and developing mobile games for iOS/AndroidDeveloping core game systems and engine features

Mobile Game Developers focus on creating games specifically for mobile platforms, emphasizing mobile UI/UX and platform-specific features. Game Programmers work on the underlying game engine and core systems, often across multiple platforms. While both roles require programming skills and industry experience, Mobile Game Developers specialize in mobile app development, whereas Game Programmers have a broader scope in game engine development and performance optimization.

What are the most commonly searched types of Game Developer jobs in Quebec?

The most popular types of Game Developer jobs in Quebec are:

What job categories do people searching Mobile Game Developer jobs in Quebec look for?

The top searched job categories for Mobile Game Developer jobs in Quebec are:

What cities in Quebec are hiring for Mobile Game Developer jobs?

Cities in Quebec with the most Mobile Game Developer job openings:

Infographic showing various Mobile Game Developer job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 75% Full Time, 16% Part Time, 7% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution.

Full-time

Re-posted 13 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

This is not a server-side feature developer who hands services to an ops team once they ship. It is an engineer who architects the service, deploys it, monitors it in production, responds when it breaks, and improves it after every incident.

Key Responsibilities:Service Design & Architecture

Design and build scalable, resilient web services in Java and/or Scala that support game client needs across PC, console, and mobile

Own the data model - choose the right store (MongoDB for flexible document storage, DynamoDB for key-value at scale, Redis for caching and session state) and justify it

Design REST APIs that game clients actually integrate well against - clear contracts, versioned, documented, forgiving of client-side variation

Architect for the load profile of a live game: average load, launch spikes, event peaks, and graceful degradation when upstream dependencies fail

Define and enforce service boundaries - knows where one service ends and another begins, and why

AWS Infrastructure & Deployment

Build and maintain AWS infrastructure using IaC tooling (CDK, Terraform, or CloudFormation - confirm what's in use on the engagement)

Own the deployment pipeline for services they build: CI/CD configuration, environment promotion, rollback capability

Right-size AWS resources for cost and performance - does not default to over-provisioning and does not leave obvious cost inefficiencies

Familiar with the AWS services relevant to game backends: EC2, ECS/EKS, Lambda (where appropriate), API Gateway, ElastiCache, SQS/SNS, CloudWatch, S3

Understands the network and security posture of services exposed to game clients - VPC design, security groups, IAM least privilege, secrets management

Live Operation & Observability

Instruments every service for production readiness: structured logging, metrics, distributed tracing, health checks, and alerting before it goes live - not after the first incident

Monitors services in production: reads dashboards, interprets anomalies, distinguishes noise from signal

Responds to production incidents in services they own - has on-call responsibilities commensurate with service criticality

Writes post-mortems and follows through on structural improvements so the same failure mode does not recur

Understands the difference between a symptom and a root cause - does not fix symptoms

Cross-Platform Client Integration

Works directly with game client engineers (PC, console, mobile) to define integration contracts, review client-side usage patterns, and debug integration issues

Understands the constraints of each platform environment: console certification requirements around network usage, mobile data sensitivity, PC permissiveness - and designs service interfaces accordingly

Owns the integration surface: API documentation that is correct, versioned, and kept up to date as the service evolves

Participates in client-facing technical reviews where backend service design is on the table

Quality & Engineering Standards

Writes unit and integration tests as a first-class output - not an afterthought

Code reviews: gives specific, actionable feedback and receives it without defensiveness

Maintains service documentation: architecture decisions, operational runbooks, known limitations, dependency map

Raises technical debt explicitly - names it, quantifies its cost, and proposes a remediation path

Requirements

5+ years of professional backend/server-side engineering experience with at least 3 years working on services at live production scale

Java at a professional shipping level - not just familiarity. Has designed, built, and operated Java services in production.

AWS hands-on ownership - has provisioned, deployed, monitored, and debugged AWS infrastructure, not just used managed services provisioned by someone else

Polyglot data store fluency: has made deliberate choices between MongoDB, DynamoDB, and Redis for different use cases - not defaulted to one store for everything

REST API design with real client integration experience - PC, console, or mobile clients consuming services they built

End-to-end ownership mindset: has been on-call for services they wrote. Has written a post-mortem. Has shipped the fix.

Preferred

Experience designing services that handle launch-day spikes: horizontal scaling patterns, queue-based load levelling, circuit breakers

Familiarity with platform-specific SDK constraints: PlayStation Network, Xbox Live, Nintendo NSO, or Apple/Google mobile - understanding what the platform restricts and what it requires from the backend

Kafka or SQS/SNS for event-driven service communication

Kubernetes (EKS) cluster operations experience

Security-conscious engineering: OAuth/OIDC, rate limiting, input validation, OWASP awareness at service design level

Benefits

This is a full-time employment role with standard benefits in Quebec Province