... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...
... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...
Clinical Data Analyst
Montreal, QC ยท Remote
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... mid-sized organizations in Canada/US and Europe. We currently have a role as a Network Engineer ... Perform 2nd, 3rd level support for the corporate Wifi,LAN, MAN and WAN Infrastructure Work with ...
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Montreal, QC ยท On-site
... mid-sized organizations in Canada/US and Europe. We currently have a role as a Network Engineer ... Perform 2nd, 3rd level support for the corporate Wifi,LAN, MAN and WAN Infrastructure Work with ...
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Montreal, QC ยท Hybrid
CA$100 - CA$105/hr
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Montreal, QC ยท Hybrid
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CA$100 - CA$105/hr
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... mid-sized organizations in Canada/US and Europe. We currently have a role as a Senior Site ... and Level 2 technical and project support. This is a production-focused role requiring a broad ...
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Supplier Quality and Development Engineer Montreal, Quebec | Full-Time Contract Quality Management / Industrial | Mid to Senior Level | Day Shift Position Type Full-Time Contract (potential to ...
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Montreal, QC ยท Hybrid
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Montreal, QC ยท Hybrid
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Montreal, QC ยท Hybrid
CA$100 - CA$105/hr
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Montreal, QC ยท Hybrid
CA$100 - CA$105/hr
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Montreal, QC ยท Hybrid
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Montreal, QC ยท Hybrid
CA$100 - CA$105/hr
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Montreal, QC ยท Hybrid
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Mid Level Developer information
See Quebec salary details
$53K - $58.5K
2% of jobs
$58.5K - $64K
5% of jobs
$64K - $69.5K
9% of jobs
$72.4K is the 25th percentile. Wages below this are outliers.
$69.5K - $75K
16% of jobs
The median wage is $80.5K / yr.
$75K - $80.5K
18% of jobs
$80.5K - $86K
13% of jobs
$86K - $91.5K
9% of jobs
$93K is the 75th percentile. Wages above this are outliers.
$91.5K - $97K
11% of jobs
$97K - $102.5K
7% of jobs
$102.5K - $108K
5% of jobs
$108K - $113.5K
4% of jobs
$53K
$83.6K
$113.5K
How much do mid level developer jobs pay per year?
What are the key skills and qualifications needed to thrive as a Mid Level Developer, and why are they important?
What opportunities for professional growth can a Mid Level Developer typically expect within a software development team?
What are Mid Level Developers?
What is the difference between Mid Level Developer vs Junior Developer?
| Aspect | Mid Level Developer | Junior Developer |
|---|---|---|
| Experience | 2-4 years | 0-2 years |
| Skills | Proficient in multiple programming languages, problem-solving, and project contribution | Basic coding skills, learning foundational concepts |
| Responsibilities | Developing features, debugging, collaborating on projects | Assisting in tasks, learning codebases, under supervision |
| Work Environment | Independent work, team collaboration, project ownership |
The main difference between a Mid Level Developer and a Junior Developer lies in experience, skill proficiency, and responsibilities. Mid Level Developers have more experience, can handle complex tasks independently, and contribute significantly to projects, whereas Junior Developers are still learning foundational skills and typically work under supervision.
Contractor
Posted 19 days ago
Job description
About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
- Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
- Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
- Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
- Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
- Troubleshoot and resolve technical challenges related to character development.
- Actively participate in team critiques, offering and receiving feedback to refine assets.
Requirements
Experience:
- 3+ years of experience as a Character Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills:
- Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
- Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
- Experience with high- and low-poly modeling, texturing, and shading techniques.
- Knowledge of proper topology, rigging, and skinning practices.
Artistic Skills:
- Strong eye for detail, form, and style consistency.
- Ability to adapt to and create a range of visual styles, from realistic to stylized.
Collaboration Skills:
- Effective communication and teamwork abilities.
- Ability to incorporate feedback and iterate effectively.
Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
- Familiarity with Marvelous Designer for clothing design and simulation.
- Experience with photogrammetry and procedural workflows.
- Knowledge of Unreal Engine or Unity for integrating character assets into the game.
Note: Specific requirements may vary depending on project needs.