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Meta Quest Jobs (NOW HIRING)

Job SummaryWe are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers ...

Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience Experience and Education * Bachelor's degree in computer science ...

Together, we are committed to building innovative technologies -- Facebook, Instagram, Messenger, WhatsApp, Workplace, Meta Quest and more -- to serve billions of people around the globe.Meta Product ...

Together, we are committed to building innovative technologies -- Facebook, Instagram, Messenger, WhatsApp, Meta Quest and more -- to serve billions of people around the globe.As a product designer ...

Together, we are committed to building innovative technologies -- Facebook, Instagram, Messenger, WhatsApp, Workplace, Meta Quest and more -- to serve billions of people around the globe.Meta Product ...

Together, we are committed to building innovative technologies -- Facebook, Instagram, Messenger, WhatsApp, Workplace, Meta Quest and more -- to serve billions of people around the globe.Meta Product ...

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Meta Quest information

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How much do meta quest jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for meta quest in the United States is $22.56, according to ZipRecruiter salary data. Most workers in this role earn between $13.22 and $24.04 per hour, depending on experience, location, and employer.

What is a Meta Quest?

A Meta Quest job typically refers to roles at Meta (formerly Facebook) related to the development, marketing, or support of Meta Quest, the company’s virtual reality (VR) headset. These jobs can include positions in hardware engineering, software development, content creation, user experience, and customer support. Employees in these roles work on advancing VR technology, improving user experiences, and expanding the capabilities of the Meta Quest ecosystem.

What types of projects do Meta Quest team members typically work on?

Professionals on the Meta Quest team work on a range of projects, from developing new virtual reality features and applications to optimizing VR hardware and software performance. Daily tasks may involve collaborating with designers, engineers, and user researchers to build user-friendly experiences and solve technical challenges unique to VR environments. Team members often participate in regular brainstorming sessions, agile sprints, and product testing to ensure each project aligns with Meta's vision for immersive technology. This collaborative and fast-paced environment provides ongoing opportunities to learn and contribute to pioneering advancements in virtual reality.

What are the key skills and qualifications needed to thrive in the Meta Quest position, and why are they important?

To excel in a Meta Quest-related role—such as a Product Manager, Software Engineer, or Developer Advocate at Meta’s virtual reality division—you typically need expertise in VR/AR technology, software development, and/or product management, along with a relevant degree in computer science or a similar field. Familiarity with Unity, Unreal Engine, C#, and APIs, as well as VR hardware and SDKs, is highly valued and may require certification or demonstrable project experience. Strong collaboration, creativity, and problem-solving skills help professionals thrive when working on innovative teams. These abilities are crucial for driving the development of immersive experiences and ensuring Meta Quest’s products remain at the forefront of the VR industry.

What cities are hiring for Meta Quest jobs?

Cities with the most Meta Quest job openings:

What are the most commonly searched types of Meta Quest jobs?

The most popular types of Meta Quest jobs are:

What states have the most Meta Quest jobs?

States with the most job openings for Meta Quest jobs include:

Infographic showing various Meta Quest job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $46,928 per year, or $22.6 per hour.

AR Developer/Engineer

BOXABL INC

North Las Vegas, NV • On-site

$90 - $130/hr

Other

Posted 14 days ago


Job description

Join us at BOXABL, the most exciting tech start-up on the planet, located in fabulous LAS VEGAS, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At BOXABL, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis.Job SummaryWe are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built. You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.Job Duties and ResponsibilitiesImport, clean, and optimize 3D CAD models (SolidWorks, STEP, IGES, etc.) for real-time rendering in UnityApply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assetsBuild and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placementOptimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurationsImplement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiencesCollaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specificationsTest and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issuesStay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experienceExperience and EducationBachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)3+ years of professional experience developing in UnityHands-on experience developing for Meta Quest using the Meta XR SDK / OpenXRExperience importing and working with 3D CAD data (SolidWorks, STEP, IGES, or similar) and converting it into game-engine-ready assetsStrong skills in 3D texturing, material/shader creation (PBR workflows), and lighting to achieve photorealistic results in real-time enginesProficiency with C# scripting in UnityExperience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardwareFamiliarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrappingUnderstanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchorsStrong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualizationPreferred QualificationsDemonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exerciseExperience specifically with architectural, modular building, or floor plan visualization in AR/VRExperience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsetsExperience building configurator-style tools (letting customers swap finishes, colors, layouts in real time)Familiarity with multiplayer/shared AR experiences (for guided customer walkthroughs or sales demos)Experience with performance profiling tools (Unity Profiler, RenderDoc, Meta's OVR Metrics Tool)Work Environment/Physical DemandsThe physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.Work is performed in an open office environment that allows for collaboration inside and outside of your department.You must be able to operate standard office equipment (desktop, laptop, printer, scanner, etc.).Must be able to walk short distances and within the factory occasionally to perform job duties when necessary.You may be stationary at a laptop or desktop computer for most of your day creating and compiling, preparing, and analyzing data that may include extensive reading and/or research.May have to express or exchange ideas verbally to clients or the public and to convey detailed spoken instructions to other employees accurately, loudly, or quickly.Work is performed in a manufacturing environment where the noise level is usually moderate to high.Work may require some weekend and evening work. No travel is expected. No remote work available currently.Equal Opportunity Statement for Employment: Boxabl provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, or genetics. Boxabl expressly prohibits any form of workplace harassment based on race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status. #J-18808-Ljbffr