... Meta Quest 3 device for QA Nice to Have Experience with medical device or procedural training ... month Fully remote, with overlap expected during US Eastern or Central business hours Initial ...
... Meta Quest 3 device for QA Nice to Have Experience with medical device or procedural training ... month Fully remote, with overlap expected during US Eastern or Central business hours Initial ...
... Access to a Meta Quest 3 device for QA Nice to Have ● Experience with medical device or ... Fully remote, with overlap expected during US Eastern or Central business hours ● Initial ...
Quick apply
... Access to a Meta Quest 3 device for QA Nice to Have ● Experience with medical device or ... Fully remote, with overlap expected during US Eastern or Central business hours ● Initial ...
... Access to a Meta Quest 3 device for QA Nice to Have • Experience with medical device or ... Fully remote, with overlap expected during US Eastern or Central business hours • Initial ...
... Access to a Meta Quest 3 device for QA Nice to Have • Experience with medical device or ... Fully remote, with overlap expected during US Eastern or Central business hours • Initial ...
Senior Manager, Growth Marketing
Chicago, IL · On-site +1
US- Remote - Chicago, IL. The ideal preference is to have a candidate near Chicago, IL, where our ... Deep working knowledge of Google Ads, Meta Ads, GA4. You've configured conversions, debugged ...
Senior Manager, Growth Marketing
Chicago, IL · On-site +1
US- Remote - Chicago, IL. The ideal preference is to have a candidate near Chicago, IL, where our ... Deep working knowledge of Google Ads, Meta Ads, GA4. You've configured conversions, debugged ...
Manager, Growth Marketing
Chicago, IL · On-site +1
US- Remote - Chicago, IL. The ideal preference is to have a candidate near Chicago, IL, where our ... Deep working knowledge of Google Ads, Meta Ads, GA4. You've configured conversions, debugged ...
Manager, Growth Marketing
Chicago, IL · On-site +1
US- Remote - Chicago, IL. The ideal preference is to have a candidate near Chicago, IL, where our ... Deep working knowledge of Google Ads, Meta Ads, GA4. You've configured conversions, debugged ...
Remote Meta Quest information
What is the difference between Remote Meta Quest vs Remote Virtual Reality Developer?
| Aspect | Remote Meta Quest | Remote Virtual Reality Developer |
|---|---|---|
| Required Credentials | VR development certifications, Unity/Unreal skills | VR development certifications, Unity/Unreal skills |
| Work Environment | Remote, primarily focused on Meta Quest platform | Remote, broader VR platforms including Meta Quest, HTC Vive, Oculus Rift |
| Employer & Industry Usage | Meta, gaming, entertainment, social apps | Tech companies, gaming, training, simulation industries |
| Search & Comparison Intent | Yes | Yes |
The Remote Meta Quest role focuses specifically on developing applications for the Meta Quest platform, requiring expertise in Meta's SDKs and VR design. In contrast, a Remote Virtual Reality Developer works across multiple VR platforms, offering broader project scope. Both roles require similar credentials but differ in platform specialization and industry applications.
What are Remote Meta Quest jobs?
What challenges might I face working remotely as a Meta Quest developer, and how can I stay connected with my team?
What are the key skills and qualifications needed to thrive as a Remote Meta Quest Developer, and why are they important?

Full-time
Posted 3 days ago
Job description
About BioDigital, a division of Anatomage
BioDigital, a division of Anatomage, operates the largest cloud platform for interactive 3D visualization of human anatomy, conditions, and procedures. Our immersive technology is used globally by patients, educators, and healthcare professionals as an engaging way to understand health and medicine.
About the Role
We are seeking a Medical Illustrator / Science Lead contractor with a strong background in medical illustration and hands-on experience in immersive media production to lead the scientific direction of a portfolio of active healthcare education projects. In this role, you will own projects from early scoping through final delivery, guiding cross-functional teams while ensuring scientific accuracy, clinical relevance, and production feasibility. You'll work across a range of experiences-including procedural training, mixed reality simulations, multi-user environments, and web-based anatomy education-supporting clients such as medical device companies, surgical training programs, and pharmaceutical brands. This is a part-time contract role with an expected commitment of approximately 80 hours per month, depending on project load. You'll inherit a well-documented portfolio of active work with a structured knowledge transfer, allowing you to step right in and produce.
Qualifications
Required
Background in medical illustration, biomedical visualization, or a related field with strong anatomy or clinical expertise
Experience leading science or content direction for immersive media (XR/VR/AR) and QA'ing deliverables
Strong understanding of 3D production pipelines and technical constraints
Proven ability to translate client feedback into clear, actionable production guidance
Experience creating storyboards, production guides, or similar pre-production documentation
Excellent written and verbal communication skills
High attention to detail and organizational skills
Proficiency in Adobe Photoshop and visual communication skills
Access to a Meta Quest 3 device for QA
Nice to Have
Experience with medical device or procedural training content
Familiarity with project management tools such as Asana or Notion
Engagement Details
Contract freelance position, invoiced monthly
Approximately 10-20 hours per week, with up to 80 hrs per month
Fully remote, with overlap expected during US Eastern or Central business hours
Initial engagement tied to current project portfolio, with potential for ongoing work
Requirements
Key Responsibilities
Project Management & Science Direction
Lead scientific planning and direction across multiple concurrent projects
Define anatomy scope, interaction logic, and asset requirements
Own and develop production guides (PGs) as the scientific foundation for each project
Balance scientific accuracy, clinical relevance, and technical feasibility
Scientific Review & Quality Assurance
Conduct ongoing scientific QA throughout production
Validate anatomy accuracy, interaction logic, clinical relevance, and edge cases
Provide structured, actionable feedback to 3D and production teams
Ensure feedback is specific enough for execution without additional clarification
Escalate discrepancies between client expectations and scientific realities early
Immersive Direction
Translate complex clinical concepts into clear, production-ready direction for a team of
3D artists and engineers to execute
Develop storyboards, science briefs, and supporting documentation
Guide teams with clear pre-production materials
Ensure consistency and clarity across scientific and visual outputs
Cross-Functional Collaboration
Act as the bridge between clients, account teams, and production
Translate client and SME feedback into clear internal direction
Collaborate across disciplines to drive efficient workflows
Support high-quality outcomes across all deliverables
Manage multiple projects simultaneously with strong attention to detail
About Anatomage
Sourced by ZipRecruiter
Industry
Medical equipment and supplies manufacturing
Company size
51 - 200 Employees
Headquarters location
Santa Clara, CA, US
Year founded
2004