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Maya Cinema Jobs (NOW HIRING)

Daily Artist

New York, NY · On-site

$28.75 - $33.65/hr

Knowledge of Maya, Cinema 4D, and other industry technology is a plus #LI-AA1 We are an equal opportunity employer and all qualified applicants will receive consideration for employment without ...

Daily Artist

New York, NY · On-site

$28.75 - $33.65/hr

Knowledge of Maya, Cinema 4D, and other industry technology is a plus #LI-AA1 We are an equal opportunity employer and all qualified applicants will receive consideration for employment without ...

Knowledge of Maya, Cinema 4D, and other industry technology is a plus #LI-AA1 We are an equal opportunity employer and all qualified applicants will receive consideration for employment without ...

AI Artist (freelance to hire)

Manhattan, NY · On-site

$500 - $800/day

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or similar * Ability to take projects from concept through final delivery Who Should Apply We're ...

AI Artist (freelance to hire)

Manhattan, NY · On-site

$500 - $800/day

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or similar * Ability to take projects from concept through final delivery Who Should Apply We're ...

AI Artist (freelance to hire)

New York, NY · On-site

$500 - $800/day

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or similar * Ability to take projects from concept through final delivery Who Should Apply We're ...

Maya / Cinema 4D * Redshift Render Engine / VRed * Adobe After Effects * Adobe Photoshop Preferred Experience * Additional experience with writing CG/VFX pipeline tools and Python scripting is a plus

Creative / Art Director

Justin, TX · On-site

$142K - $150K/yr

Maya / Cinema 4D * Understanding: Redshift Render Engine / VRed Preferred Experience * Experience with creating photoreal CG environments is a bonus * Experience with Unreal Engine (AR, VR, XR) is a ...

VFX Artist

Houston, TX

$150K - $165K/yr

Maya, Houdini, Nuke, After Effects, Cinema 4D * Experience with Unreal Engine preferred * Strong understanding of rendering, lighting, and compositing * Excellent communication and collaboration ...

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Maya Cinema information

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How much do maya cinema jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for maya cinema in the United States is $30.55, according to ZipRecruiter salary data. Most workers in this role earn between $21.15 and $34.38 per hour, depending on experience, location, and employer.

What is Maya Cinema?

Maya Cinema is a movie theater chain that operates in several locations across the United States, primarily in California and Texas. The theaters are known for offering the latest Hollywood releases, comfortable seating, and modern amenities such as digital projection and surround sound. Maya Cinemas often serve diverse communities and may feature Spanish-language films, special events, and community-oriented programming. The company aims to provide an enjoyable and inclusive cinematic experience for all audiences.

What are the typical responsibilities of a team member working at Maya Cinema?

Team members at Maya Cinema are generally responsible for delivering excellent customer service, which includes assisting guests with ticket purchases, concessions, and seating. They also help maintain a clean and welcoming environment by performing regular cleaning duties and ensuring all areas meet safety and hygiene standards. Additionally, team members often collaborate with colleagues to manage crowds during busy showtimes and may be trained to operate projection or sound equipment. Flexibility and teamwork are key as shifts can vary and responsibilities may rotate depending on business needs.

What are the key skills and qualifications needed to thrive as a cinema manager, and why are they important?

To thrive as a Cinema Manager, you need strong leadership, customer service, and organizational skills, often supported by experience in retail or hospitality management. Familiarity with ticketing systems, point-of-sale (POS) software, and basic financial management tools is typically required. Excellent communication, problem-solving abilities, and the capacity to handle high-pressure situations are standout soft skills in this role. These competencies are crucial for ensuring smooth operations, exceptional guest experiences, and effective team management in a busy cinema environment.

What is the difference between Maya Cinema vs Maya Artist?

AspectMaya CinemaMaya Artist
Primary RoleOperating and managing cinema screenings, customer service, ticket salesCreating 3D models, animations, visual effects using Autodesk Maya
Required SkillsCustomer service, knowledge of cinema equipment, sales3D modeling, texturing, rigging, animation skills
Work EnvironmentMovie theaters, entertainment venuesAnimation studios, VFX companies
Common CertificationsCustomer service certifications, cinema operation trainingAutodesk Maya certification, 3D modeling courses

While Maya Cinema involves managing movie screenings and customer interactions in theaters, Maya Artist focuses on creating digital 3D content using Autodesk Maya software. Both roles require specialized skills but serve different industries—entertainment management versus digital art and animation.

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Infographic showing various Maya Cinema job openings in the United States as of August 2026, with employment types broken down into 56% Full Time, 22% Part Time, and 22% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $63,549 per year, or $30.6 per hour.

Senior Systems Engineer (Media & Entertainment) - NY

Remote

Qumulo
Software Development • 51 - 200 employees

$107K - $146K/yr

Full-time

This job post has expired 3 days ago. Applications are no longer accepted.


Job description

Job Summary:
Qumulo is a leading provider of cloud data solutions that manage exabytes of data across various industries. They are seeking a Senior Systems Engineer to act as a technical lead for their media and entertainment accounts, focusing on designing storage and workflow architectures for demanding content production environments.
Responsibilities:
• Own the technical relationship on MEGS opportunities, from discovery and demos through POCs and architecture sign-off
• Partner with account teams to qualify deals and shape technical strategies for performance-intensive workloads like VFX rendering, editorial finishing, and live broadcast
• Design architectures for the demands of modern production: throughput, low-latency access, scale, and multi-site collaboration across post and distribution
• Build credibility with technical directors, post supervisors, pipeline engineers, and IT operations
• Build and maintain the MEGS technical toolkit: reference architectures, workflow demos, solution briefs, and competitive positioning
Qualifications:
Required:
• 8+ years in a customer-facing technical role (Systems Engineer, Solutions Architect, or Media Solutions Engineer) at a software, storage, or tech company, including 4+ years focused on media and entertainment
• Track record leading complex pre-sales engagements end to end, with results you can point to
• Working knowledge of the tools customers use day to day: editorial (Avid, Premiere), VFX (Nuke, After Effects, Flame), 3D and rendering (Maya, Cinema 4D), color (DaVinci Resolve), or sports broadcast platforms
• Strong grounding in unstructured data storage for media: file system performance, metadata, collaborative access, and high-throughput I/O, including NFS, SMB, and object
• Comfort engaging creative, technical, and executive audiences in the same room
Preferred:
• Background in episodic TV, film, advertising, sports broadcast, gaming, or streaming production
• Familiarity with cloud and hybrid media workflows, remote collaboration, and AI-assisted content creation
• Working knowledge of MAM, PAM, or workflow orchestration platforms
• Benchmarking, capacity planning, or workflow optimization for I/O-intensive creative applications
Company:
Qumulo provides a file data platform for multi-cloud environments with large scale file data. Founded in 2012, the company is headquartered in Seattle, USA, with a team of 201-500 employees. The company is currently Growth Stage.