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Maya Cinema Jobs (NOW HIRING)

Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL · E, and MidJourney * Ability to obtain the required ...

Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL • E, and MidJourney * Ability to obtain the required ...

Senior Packaging Designer

Austin, TX · On-site

$101K - $108K/yr

Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...

Senior Packaging Designer

Austin, TX

$101K - $108K/yr

Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...

Senior Packaging Designer

Austin, TX

$101K - $108K/yr

Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...

Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...

Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...

Familiarity with CGI tools, render engines and workflows (e.g., Maya, Blender, Cinema 4D, V-Ray, Redshift, Houdini, Adobe Suite). * Understanding of render workflows, file structures, and asset ...

Terminal degree in Animation, Digital Arts, New Media, Cinematic Arts, Film/Cinema Production, or a ... Considerable experience working with Autodesk Maya and Motion Builder * Experience with related ...

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical Requirements * Must be able to walk up to 5 miles while performing duties, including standing, climbing, lifting, pulling, pushing ...

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Maya Cinema information

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How much do maya cinema jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for maya cinema in the United States is $30.55, according to ZipRecruiter salary data. Most workers in this role earn between $21.15 and $34.38 per hour, depending on experience, location, and employer.

What are the typical responsibilities of a team member working at Maya Cinema?

Team members at Maya Cinema are generally responsible for delivering excellent customer service, which includes assisting guests with ticket purchases, concessions, and seating. They also help maintain a clean and welcoming environment by performing regular cleaning duties and ensuring all areas meet safety and hygiene standards. Additionally, team members often collaborate with colleagues to manage crowds during busy showtimes and may be trained to operate projection or sound equipment. Flexibility and teamwork are key as shifts can vary and responsibilities may rotate depending on business needs.

What is the difference between Maya Cinema vs Maya Artist?

AspectMaya CinemaMaya Artist
Primary RoleOperating and managing cinema screenings, customer service, ticket salesCreating 3D models, animations, visual effects using Autodesk Maya
Required SkillsCustomer service, knowledge of cinema equipment, sales3D modeling, texturing, rigging, animation skills
Work EnvironmentMovie theaters, entertainment venuesAnimation studios, VFX companies
Common CertificationsCustomer service certifications, cinema operation trainingAutodesk Maya certification, 3D modeling courses

While Maya Cinema involves managing movie screenings and customer interactions in theaters, Maya Artist focuses on creating digital 3D content using Autodesk Maya software. Both roles require specialized skills but serve different industries—entertainment management versus digital art and animation.

What is Maya Cinema?

Maya Cinema is a movie theater chain that operates in several locations across the United States, primarily in California and Texas. The theaters are known for offering the latest Hollywood releases, comfortable seating, and modern amenities such as digital projection and surround sound. Maya Cinemas often serve diverse communities and may feature Spanish-language films, special events, and community-oriented programming. The company aims to provide an enjoyable and inclusive cinematic experience for all audiences.

What are the key skills and qualifications needed to thrive as a Cinema Manager, and why are they important?

To thrive as a Cinema Manager, you need strong leadership, customer service, and organizational skills, often supported by experience in retail or hospitality management. Familiarity with ticketing systems, point-of-sale (POS) software, and basic financial management tools is typically required. Excellent communication, problem-solving abilities, and the capacity to handle high-pressure situations are standout soft skills in this role. These competencies are crucial for ensuring smooth operations, exceptional guest experiences, and effective team management in a busy cinema environment.
More about Maya Cinema jobs
What cities are hiring for Maya Cinema jobs? Cities with the most Maya Cinema job openings:
What are the most commonly searched types of Maya Cinema jobs? The most popular types of Maya Cinema jobs are:
What states have the most Maya Cinema jobs? States with the most job openings for Maya Cinema jobs include:
Infographic showing various Maya Cinema job openings in the United States as of June 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 66% In-person, 17% Hybrid, and 17% Remote job distribution, with an average salary of $63,549 per year, or $30.6 per hour.

Field Applications Engineer, Entertainment Production Camera Tech.

Hexagon Geosystems

Los Angeles, CA • Hybrid

Other

Posted 20 days ago


Job description


*This position is based in Los Angeles and requires regular travel throughout the LA area as well as occasional travel within the greater US & Canada.
We are Leica Geosystems, part of Hexagon, and we're building a new professional 3D laser scanning hardware and software solution for the film and cinema industry. Our team is headquartered in Zurich, Switzerland, with a growing presence in Los Angeles.
Leica Geosystems creates complete solutions for professionals across the planet providing a comprehensive portfolio of digital solutions that capture, measure, and visualize the physical world and enable data-driven transformation across industry ecosystems. Known for premium products and innovative solution development, professionals in a diverse mix of industries trust Leica Geosystems for all their 3D reality capture and geospatial needs. With precise and accurate instruments, sophisticated software, and trusted services, Leica Geosystems delivers value every day to those shaping the future of our world.
Job summary
We are seeking a Field Application Engineer based in Los Angeles to become our first dedicated "technical" hire in North America - supporting customers, running demos, onboarding new users, and representing the product in the LA cinema tech community.
This is a founding role. You'll start as the sole NA support person but the goal is to grow this into a team as the install base expands. This is not a call-center job - it's a hybrid of field application engineering, customer enablement, pre-sales demos, and structured technical support.
Duties and Responsibilities
Technical Support & Troubleshooting - Own the North American support queue. What matters most is that you understand the industry context in which issues arise - not just the technical symptom, but the production pressure behind it.
Beyond handling individual cases, you'll also track support trends and use them to drive product improvements - making the whole customer experience better, not just solving one ticket at a time.
Customer Onboarding & Training - Guide new customers through the full product workflow - from unboxing to first successful data delivery. You'll work with camera crew (1st ACs, DITs), VFX artists (matchmove, compositing), virtual production stage operators, and IT technicians.
On-Set Support -  Be available for critical productions, especially during the early adoption phase - pre-production prep calls, on-set standby for first-time deployments, real-time troubleshooting during shoots, and end-of-day data verification. Expect 2-4 on-set days per month initially, potentially more around major productions.
Pre-Sales Demos & Evangelism - Especially before and around launch, you'll also run hands-on product demos for prospective customers (studios, rental houses, VP vendors), support evaluation sessions, and represent the product at industry events and trade shows (NAB, Cine Gear, SIGGRAPH, ASC events).
Feedback Loop to Product & R&D - Structured reporting of field issues, feature requests, and workflow observations back to the Zurich engineering team. You'll participate in weekly syncs and contribute to the knowledge base and documentation portal.
Documentation & Knowledge Base - Contribute to the documentation portal and internal knowledge base where possible - for example by flagging gaps, reviewing articles for technical accuracy, or suggesting topics for tutorials based on recurring field observations. Dedicated content creation is a plus but not a core expectation.
Domain areas you'll support:
  • On-set workflows         Understands camera department hierarchy, prep/wrap rhythms, and the stakes of a blocked shoot day. Knows what a 1st AC needs vs. what a DIT needs.
  • Timecode & sync           Can speak fluently about LTC, PTP, genlock, jam sync - and how these integrate with ARRI, RED, Sony Venice, and Blackmagic workflows.
  • Data management & offload  Knows how on-set data flows from camera cards to shuttle drives to post. Aware of common DIT tools (YoYotta, Silverstack, Pomfort, OffShoot) and concepts like checksum verification and ASC MHL - should understand their purpose in the chain of custody.
  • Post-production pipelines       Knows how matchmove, compositing, and 3D reconstruction fit together. Aware of the role of key VFX pipeline tools (3DEqualizer, Maya, Nuke, Unreal Engine) - should understand what they do and what data they consume.
  • Virtual production / ICFX          Understands LED volume workflows, camera tracking concepts (optical, inertial, hybrid), real-time rendering pipelines, and the role of depth/segmentation in live compositing.
  • Networking on set        Familiar with the realities of production networking - air-gapped stages, corporate IT restrictions, mobile/remote locations - and how to navigate them.