... cinema industry. Our team is headquartered in Zurich, Switzerland, with a growing presence in Los ... Aware of the role of key VFX pipeline tools (3DEqualizer, Maya, Nuke, Unreal Engine) - should ...
... cinema industry. Our team is headquartered in Zurich, Switzerland, with a growing presence in Los ... Aware of the role of key VFX pipeline tools (3DEqualizer, Maya, Nuke, Unreal Engine) - should ...
Proficiency in 3D tools such as Cinema 4D (Octane/Redshift), Blender, or Maya. * Experience with Figma and knowledge of Lottie or web-based animation. * Prior background or a strong interest in the ...
Proficiency in 3D tools such as Cinema 4D (Octane/Redshift), Blender, or Maya. * Experience with Figma and knowledge of Lottie or web-based animation. * Prior background or a strong interest in the ...
Proficiency in 3D tools such as Cinema 4D (Octane/Redshift), Blender, or Maya. * Experience with Figma and knowledge of Lottie or web-based animation. * Prior background or a strong interest in the ...
Proficiency in 3D tools such as Cinema 4D (Octane/Redshift), Blender, or Maya. * Experience with Figma and knowledge of Lottie or web-based animation. * Prior background or a strong interest in the ...
Familiarity with cinema history, contemporary discourse and production practices are also valuable ... For Animation & VFX courses, experience with ToonBoom, Maya, Blender, and DragonFrame is valuable.
Familiarity with cinema history, contemporary discourse and production practices are also valuable ... For Animation & VFX courses, experience with ToonBoom, Maya, Blender, and DragonFrame is valuable.
Art Director, ABC News
$121K - $162K/yr
Hands on proficiency with Adobe Creative Suite and either Cinema 4D or Maya. * Superior typography skills and strong overall design sensibility. Preferred Qualifications * Knowledge of graphics ...
Art Director, ABC News
$121K - $162K/yr
Hands on proficiency with Adobe Creative Suite and either Cinema 4D or Maya. * Superior typography skills and strong overall design sensibility. Preferred Qualifications * Knowledge of graphics ...
Senior Packaging Designer-Austin,Texas
$100K - $107K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer-Austin,Texas
$100K - $107K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Graphic Designer II
Arlington, VA · On-site
Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL · E, and MidJourney * Ability to obtain the required ...
Quick apply
Graphic Designer II
Arlington, VA · On-site
Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL · E, and MidJourney * Ability to obtain the required ...
Graphic Designer II
Arlington, VA · On-site
Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL • E, and MidJourney * Ability to obtain the required ...
Graphic Designer II
Arlington, VA · On-site
Experience with 3D modeling software such as Blender, Cinema 4D, or Maya * Experience with AI-powered design tools such as Runway ML, DALL • E, and MidJourney * Ability to obtain the required ...
3D / Generative AI + VR Visual Artist (VFX & Real‑Time)
Beverly Hills, CA · On-site
$50 - $125/hr
Blender / Cinema 4D / Houdini / Maya (or equivalent) - Motion/Compositing: After Effects / Nuke / DaVinci Resolve / Premiere - Real‑time / live‑show: Unreal Engine / TouchDesigner / Notch ...
Quick apply
3D / Generative AI + VR Visual Artist (VFX & Real‑Time)
Beverly Hills, CA · On-site
$50 - $125/hr
Blender / Cinema 4D / Houdini / Maya (or equivalent) - Motion/Compositing: After Effects / Nuke / DaVinci Resolve / Premiere - Real‑time / live‑show: Unreal Engine / TouchDesigner / Notch ...
Senior Packaging Designer-Austin,Texas
$102K - $109K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer-Austin,Texas
$102K - $109K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer
Austin, TX · On-site
$101K - $108K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer
Austin, TX · On-site
$101K - $108K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer
$101K - $108K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer
$101K - $108K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer
$101K - $108K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Senior Packaging Designer
$101K - $108K/yr
Strong 3D visualization and rendering skills with tools such as KeyShot, Blender, Cinema 4D, Maya, or equivalent and solid understanding of materials, print and prepress processes, color management ...
Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...
Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...
Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...
Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...
Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...
Proficiency in 3D and 2D animation, illustration, and graphic design software, including tools such as Cinema 4D, Maya, Blender, and Adobe Creative Suite. * Experience gathering and interpreting ...
Experience with creative and post-production tools including Avid Media Composer, Adobe Premiere, After Effects, Photoshop, Cinema 4D, Maya, 3ds Max, Interplay Access, and MediaCentral Cloud UX * ...
Experience with creative and post-production tools including Avid Media Composer, Adobe Premiere, After Effects, Photoshop, Cinema 4D, Maya, 3ds Max, Interplay Access, and MediaCentral Cloud UX * ...
Resource Manager
San Francisco, CA · Hybrid
Familiarity with CGI tools, render engines and workflows (e.g., Maya, Blender, Cinema 4D, V-Ray, Redshift, Houdini, Adobe Suite). * Understanding of render workflows, file structures, and asset ...
Resource Manager
San Francisco, CA · Hybrid
Familiarity with CGI tools, render engines and workflows (e.g., Maya, Blender, Cinema 4D, V-Ray, Redshift, Houdini, Adobe Suite). * Understanding of render workflows, file structures, and asset ...
Terminal degree in Animation, Digital Arts, New Media, Cinematic Arts, Film/Cinema Production, or a ... Considerable experience working with Autodesk Maya and Motion Builder * Experience with related ...
Terminal degree in Animation, Digital Arts, New Media, Cinematic Arts, Film/Cinema Production, or a ... Considerable experience working with Autodesk Maya and Motion Builder * Experience with related ...
Technical Artist
$121K - $145K/yr
Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical Requirements * Must be able to walk up to 5 miles while performing duties, including standing, climbing, lifting, pulling, pushing ...
Technical Artist
$121K - $145K/yr
Cinema 4D * Maya * Vectorworks * Adobe Creative Suite Physical Requirements * Must be able to walk up to 5 miles while performing duties, including standing, climbing, lifting, pulling, pushing ...
Maya Cinema information
See salary details
$14.66 - $17.99
13% of jobs
$20.80 is the 25th percentile. Wages below this are outliers.
$17.99 - $21.31
14% of jobs
$21.31 - $24.63
21% of jobs
The median wage is $25.29 / hr.
$24.63 - $27.95
11% of jobs
$27.95 - $31.27
11% of jobs
$32.78 is the 75th percentile. Wages above this are outliers.
$31.27 - $34.59
12% of jobs
$34.59 - $37.92
8% of jobs
$37.92 - $41.24
4% of jobs
$41.24 - $44.56
2% of jobs
$44.56 - $47.88
3% of jobs
$47.88 - $51.20
1% of jobs
$14
$30
$51
How much do maya cinema jobs pay per hour?
What are the typical responsibilities of a team member working at Maya Cinema?
What is the difference between Maya Cinema vs Maya Artist?
| Aspect | Maya Cinema | Maya Artist |
|---|---|---|
| Primary Role | Operating and managing cinema screenings, customer service, ticket sales | Creating 3D models, animations, visual effects using Autodesk Maya |
| Required Skills | Customer service, knowledge of cinema equipment, sales | 3D modeling, texturing, rigging, animation skills |
| Work Environment | Movie theaters, entertainment venues | Animation studios, VFX companies |
| Common Certifications | Customer service certifications, cinema operation training | Autodesk Maya certification, 3D modeling courses |
While Maya Cinema involves managing movie screenings and customer interactions in theaters, Maya Artist focuses on creating digital 3D content using Autodesk Maya software. Both roles require specialized skills but serve different industries—entertainment management versus digital art and animation.
What is Maya Cinema?
What are the key skills and qualifications needed to thrive as a Cinema Manager, and why are they important?

Field Applications Engineer, Entertainment Production Camera Tech.
Hexagon GeosystemsLos Angeles, CA • Hybrid
Other
Posted 20 days ago
Job description
*This position is based in Los Angeles and requires regular travel throughout the LA area as well as occasional travel within the greater US & Canada.
We are Leica Geosystems, part of Hexagon, and we're building a new professional 3D laser scanning hardware and software solution for the film and cinema industry. Our team is headquartered in Zurich, Switzerland, with a growing presence in Los Angeles.
Leica Geosystems creates complete solutions for professionals across the planet providing a comprehensive portfolio of digital solutions that capture, measure, and visualize the physical world and enable data-driven transformation across industry ecosystems. Known for premium products and innovative solution development, professionals in a diverse mix of industries trust Leica Geosystems for all their 3D reality capture and geospatial needs. With precise and accurate instruments, sophisticated software, and trusted services, Leica Geosystems delivers value every day to those shaping the future of our world.
Job summary
We are seeking a Field Application Engineer based in Los Angeles to become our first dedicated "technical" hire in North America - supporting customers, running demos, onboarding new users, and representing the product in the LA cinema tech community.
This is a founding role. You'll start as the sole NA support person but the goal is to grow this into a team as the install base expands. This is not a call-center job - it's a hybrid of field application engineering, customer enablement, pre-sales demos, and structured technical support.
Duties and Responsibilities
Technical Support & Troubleshooting - Own the North American support queue. What matters most is that you understand the industry context in which issues arise - not just the technical symptom, but the production pressure behind it.
Beyond handling individual cases, you'll also track support trends and use them to drive product improvements - making the whole customer experience better, not just solving one ticket at a time.
Customer Onboarding & Training - Guide new customers through the full product workflow - from unboxing to first successful data delivery. You'll work with camera crew (1st ACs, DITs), VFX artists (matchmove, compositing), virtual production stage operators, and IT technicians.
On-Set Support - Be available for critical productions, especially during the early adoption phase - pre-production prep calls, on-set standby for first-time deployments, real-time troubleshooting during shoots, and end-of-day data verification. Expect 2-4 on-set days per month initially, potentially more around major productions.
Pre-Sales Demos & Evangelism - Especially before and around launch, you'll also run hands-on product demos for prospective customers (studios, rental houses, VP vendors), support evaluation sessions, and represent the product at industry events and trade shows (NAB, Cine Gear, SIGGRAPH, ASC events).
Feedback Loop to Product & R&D - Structured reporting of field issues, feature requests, and workflow observations back to the Zurich engineering team. You'll participate in weekly syncs and contribute to the knowledge base and documentation portal.
Documentation & Knowledge Base - Contribute to the documentation portal and internal knowledge base where possible - for example by flagging gaps, reviewing articles for technical accuracy, or suggesting topics for tutorials based on recurring field observations. Dedicated content creation is a plus but not a core expectation.
Domain areas you'll support:
- On-set workflows Understands camera department hierarchy, prep/wrap rhythms, and the stakes of a blocked shoot day. Knows what a 1st AC needs vs. what a DIT needs.
- Timecode & sync Can speak fluently about LTC, PTP, genlock, jam sync - and how these integrate with ARRI, RED, Sony Venice, and Blackmagic workflows.
- Data management & offload Knows how on-set data flows from camera cards to shuttle drives to post. Aware of common DIT tools (YoYotta, Silverstack, Pomfort, OffShoot) and concepts like checksum verification and ASC MHL - should understand their purpose in the chain of custody.
- Post-production pipelines Knows how matchmove, compositing, and 3D reconstruction fit together. Aware of the role of key VFX pipeline tools (3DEqualizer, Maya, Nuke, Unreal Engine) - should understand what they do and what data they consume.
- Virtual production / ICFX Understands LED volume workflows, camera tracking concepts (optical, inertial, hybrid), real-time rendering pipelines, and the role of depth/segmentation in live compositing.
- Networking on set Familiar with the realities of production networking - air-gapped stages, corporate IT restrictions, mobile/remote locations - and how to navigate them.