1

Maya Cinema Jobs (NOW HIRING)

Experience with 3D graphics applications (Cinema 4D, Maya). * Familiarity with HTML, CSS, JavaScript and other web languages. * Photo retouching/manipulation. * Experience with Audio and Video ...

Senior Graphic Designer

Manhattan, NY · On-site

$85K - $95K/yr

Familiar in 3D design tools such as Cinema 4D, Blender, or Maya * A portfolio demonstrating work across design, typography, illustration, visual composition, and motion design * Strong understanding ...

Senior Artist

Cleveland, OH · On-site

$123K - $147K/yr

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics tools. * Demonstrated experience shipping multiple game titles from concept through release.

Senior Artist

$130K - $155K/yr

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics tools. * Demonstrated experience shipping multiple game titles from concept through release.

Autodesk Maya * Blender * Cinema 4D * 3ds Max * Adobe Creative Cloud * Substance 3D Suite Rendering & Visualization * Arnold * V-Ray * Redshift * Unreal Engine * Physically Based Rendering (PBR)

New

Autodesk Maya * Blender * Cinema 4D * 3ds Max * Adobe Creative Cloud * Substance 3D Suite Rendering & Visualization * Arnold * V-Ray * Redshift * Unreal Engine * Physically Based Rendering (PBR)

New

Showing results 21-40

Maya Cinema information

See salary details

$14

$30

$51

How much do maya cinema jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for maya cinema in the United States is $30.55, according to ZipRecruiter salary data. Most workers in this role earn between $21.15 and $34.38 per hour, depending on experience, location, and employer.

What are the typical responsibilities of a team member working at Maya Cinema?

Team members at Maya Cinema are generally responsible for delivering excellent customer service, which includes assisting guests with ticket purchases, concessions, and seating. They also help maintain a clean and welcoming environment by performing regular cleaning duties and ensuring all areas meet safety and hygiene standards. Additionally, team members often collaborate with colleagues to manage crowds during busy showtimes and may be trained to operate projection or sound equipment. Flexibility and teamwork are key as shifts can vary and responsibilities may rotate depending on business needs.

What is the difference between Maya Cinema vs Maya Artist?

AspectMaya CinemaMaya Artist
Primary RoleOperating and managing cinema screenings, customer service, ticket salesCreating 3D models, animations, visual effects using Autodesk Maya
Required SkillsCustomer service, knowledge of cinema equipment, sales3D modeling, texturing, rigging, animation skills
Work EnvironmentMovie theaters, entertainment venuesAnimation studios, VFX companies
Common CertificationsCustomer service certifications, cinema operation trainingAutodesk Maya certification, 3D modeling courses

While Maya Cinema involves managing movie screenings and customer interactions in theaters, Maya Artist focuses on creating digital 3D content using Autodesk Maya software. Both roles require specialized skills but serve different industries—entertainment management versus digital art and animation.

What is Maya Cinema?

Maya Cinema is a movie theater chain that operates in several locations across the United States, primarily in California and Texas. The theaters are known for offering the latest Hollywood releases, comfortable seating, and modern amenities such as digital projection and surround sound. Maya Cinemas often serve diverse communities and may feature Spanish-language films, special events, and community-oriented programming. The company aims to provide an enjoyable and inclusive cinematic experience for all audiences.

What are the key skills and qualifications needed to thrive as a cinema manager, and why are they important?

To thrive as a Cinema Manager, you need strong leadership, customer service, and organizational skills, often supported by experience in retail or hospitality management. Familiarity with ticketing systems, point-of-sale (POS) software, and basic financial management tools is typically required. Excellent communication, problem-solving abilities, and the capacity to handle high-pressure situations are standout soft skills in this role. These competencies are crucial for ensuring smooth operations, exceptional guest experiences, and effective team management in a busy cinema environment.
More about Maya Cinema jobs
What cities are hiring for Maya Cinema jobs? Cities with the most Maya Cinema job openings:
What are the most commonly searched types of Maya Cinema jobs? The most popular types of Maya Cinema jobs are:
What states have the most Maya Cinema jobs? States with the most job openings for Maya Cinema jobs include:
What job categories do people searching Maya Cinema jobs look for? The top searched job categories for Maya Cinema jobs are:
Infographic showing various Maya Cinema job openings in the United States as of August 2026, with employment types broken down into 60% Full Time, and 40% Contract. Highlights an 100% In-person job distribution, with an average salary of $63,549 per year, or $30.6 per hour.

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY • On-site

Full-time, Part-time

Re-posted 11 days ago


Job description

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.


The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities:


•    UX Researcher (NYC Campus Only)
Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
•    Animation & Virtual Production (NYC & LI Campuses)
Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
•    Design Historian (Online Asynchronous)
Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
•    Motion Graphics (LI Campus Only)
Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
•    Maya: Hard Surface Modeling (NYC Campus Only)
Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
•    Product Growth Design (NYC Campus Only)
Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks.
•    Visual Identity & Brand Systems (NYC & LI Campuses)
Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.

General Duties
•    Collaborate with department chairs and coordinators on course progress.
•    Support a positive, inclusive, and engaging learning environment.
•    Adhere to university policies and academic integrity guidelines.
 


Qualifications (By Role):

UX Researcher- Master’s or Bachelor’s + 5 years’ experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. 

Animation & Virtual Production - Master’s or Bachelor’s + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. 

Design Historian - Master’s+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. 

Motion Graphics - Bachelor’s (Master’s preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. 

Maya – Hard Surface Modeling - Bachelor’s (Master’s preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. 

Product Growth Design - Bachelor’s (Master’s preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. 

Visual Identity - Bachelor’s (Master’s preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

To Apply Submit a cover letter and CV for consideration.


New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Adjunct Faculty offered hourly rate is contingent on applicable rank.


USD $99.00/Hr.
USD $108.00/Hr.