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Live In Character Fx Artist Jobs (NOW HIRING)

3D Character Art Lead

$153K - $230K/yr

Are you driven to create games that engage players in a vibrant community? Would you like to ... As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ...

Leveraging your expertise in character art production, communication, and real-time game ... In this role, you will * Work closely with Epic Art Leads, Outsource Managers, and internal artists ...

... on blending artistic vision with gameplay functionality in modern game development ... Continuously refine designs based on testing, balancing, and live or playtest feedback.

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In this role, you will be responsible for reviewing and approving real-time visual effects created ... Review real-time VFX assets (environmental effects, combat FX, character abilities, particle ...

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... live-service, free-to-play, or multiplayer action games. The pay range for this position in ...

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... live-service, free-to-play, or multiplayer action games. The pay range for this position in ...

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Live In Character Fx Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do live in character fx artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for live in character fx artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is the difference between Live In Character Fx Artist vs Character FX Artist?

AspectLive In Character Fx ArtistCharacter FX Artist
CredentialsPortfolio, experience in FX and character effectsPortfolio, experience in FX and character effects
Work EnvironmentFilm, TV, live performances, theme parksFilm, animation, video games
Industry UsageUsed in live-action and immersive experiencesPrimarily in animation and gaming
Search IntentLive action effects, immersive character effectsDigital character effects, animation effects

The Live In Character Fx Artist specializes in creating effects that interact with live actors or environments, often in live-action or immersive settings. In contrast, the Character FX Artist focuses on digital effects for animated characters or CGI in films and games. Both roles require similar skills and experience but differ mainly in their work environment and application.

What cities are hiring for Live In Character Fx Artist jobs? Cities with the most Live In Character Fx Artist job openings:
What are the most commonly searched types of Character Fx Artist jobs? The most popular types of Character Fx Artist jobs are:
What states have the most Live In Character Fx Artist jobs? States with the most job openings for Live In Character Fx Artist jobs include:
What job categories do people searching Live In Character Fx Artist jobs look for? The top searched job categories for Live In Character Fx Artist jobs are:
Infographic showing various Live In Character Fx Artist job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 98% Full Time, and 1% Temporary. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

$153K - $230K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 6 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!
As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!
Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.
As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.
We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.
Responsibilities:
• Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design
• Mentor and inspire a talented team of artists through all phases of production
• Foster a safe culture for growth, feedback and coaching to encourage strong creative debate
• Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios
• Inspire and motivate the team with craft and process advisement
• Embrace "we" culture in addition to being an outstanding collaborator and communicator
• Develop internal and external style guides and workflows, and manage teams through creation of game assets
• Be accountable to the art director visual goals and directions
Required Skills:
• Deep understanding of the character art decisions that matter to competitive players in action or fighting games
• Proven experience in early AAA game development leadership role(s)
• Experience in leading art teams that include but not limited to 3D character art, character customization, NPC
• Demonstrated skills and deep understanding of stylized art and style adaptability
• Expert knowledge in Maya, Blender or Max, Substance
• Expert knowledge in Unreal Engine
• Strong organizational, analytical and problem-solving capability with high attention to detail
• Strategic and critical thinking skills with a proactive, investigative mindset
• Help created or established character customization in Unreal and scaled content with outsourcing companies
Nice-to-have Skills:
• Platformer genre development experience
• Experience working on a game with a high angle isometric camera perspective
• Experience leading multiple teams on a live game ("game as a service")
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$153,000-$230,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.