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Junior Audio Software Engineer Jobs in California

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both ...

Debug complex audio issues spanning hardware, drivers, and software layers. Conduct thorough code reviews and contribute to a culture of engineering excellence. Preferred Qualifications BS or MS in ...

Sr Software Engineer (Audio)

San Mateo, CA · On-site

$139K - $183K/yr

Our software production organization seeks a software engineer for our Platform Audio team. This team is a trailblazer in audio technology. Efforts here will contribute to the development of system ...

Job Summary: Crooked is hiring for an Audio Engineer on the Audio department reporting to the ... Expertise in ProTools and a working knowledge of other audio software and hardware like iZotope RX ...

Software Engineer II

San Mateo, CA · On-site

$163K - $245K/yr

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both ...

Junior Software Engineer

Temecula, CA · On-site

$115K - $120K/yr

Junior Software Engineer Cryptography, Systems & Secure Infrastructure Role Type: Junior Software Engineer (Hands-On Growth Role) Core Technologies: C/C++, Python, Linux, Containers, Security ...

Job Summary: Crooked is hiring for an Audio Engineer on the Audio department reporting to the ... Expertise in ProTools and a working knowledge of other audio software and hardware like iZotope RX ...

Junior Software Engineer

San Mateo, CA · On-site

$85K - $100K/yr

Junior Software Engineer Hybrid-San Mateo, CA. About Arena Arena, a PTC business, helps high-tech manufacturers and medical device companies build products that change the world. Our cloud-based PLM ...

Showing results 21-40

Junior Audio Software Engineer information

What are some typical projects a junior audio software engineer might work on in their first year?

As a Junior Audio Software Engineer, you can expect to participate in tasks such as developing and refining audio processing algorithms, implementing features in digital audio workstations (DAWs), and debugging audio plugins or drivers. Early on, you'll often assist senior engineers with code reviews, unit testing, and integrating third-party audio libraries. Collaboration with sound designers, QA testers, and product managers is common, helping you understand both technical requirements and user experience. These projects provide valuable hands-on experience and a foundation for more complex responsibilities as you grow in the role.

What are the key skills and qualifications needed to thrive as a junior audio software engineer?

To thrive as a Junior Audio Software Engineer, you typically need a solid understanding of digital signal processing, programming languages such as C++ or Python, and a relevant degree in computer science, audio engineering, or a related field. Familiarity with audio development frameworks (like JUCE or VST SDK), version control systems (e.g., Git), and DAWs is highly valued. Strong problem-solving abilities, attention to detail, and effective communication skills help you collaborate and adapt in multidisciplinary teams. These skills ensure the creation of high-quality, efficient audio software that meets both technical requirements and user needs.

What is the difference between Junior Audio Software Engineer vs Audio Software Developer?

AspectJunior Audio Software EngineerAudio Software Developer
Required CredentialsBachelor's in Computer Science, Audio Engineering, or related field; some experience with audio programmingBachelor's or higher in Computer Science, Software Engineering, or related; strong programming skills in audio development
Work EnvironmentEntry-level position in audio tech companies, game studios, or multimedia firmsMid-level to senior roles in similar environments, often with more project responsibility
Employer & Industry UsageUsed by companies developing audio plugins, game audio, or multimedia applicationsCommonly used in professional audio software development, DAW companies, or audio tech firms

The main difference is that a Junior Audio Software Engineer is an entry-level role focusing on learning and supporting audio software projects, while an Audio Software Developer typically has more experience and responsibility in designing and implementing audio applications. Both roles require similar educational backgrounds and are found in similar industries, but the developer role involves more advanced development tasks.

What does a junior audio software engineer do?

A Junior Audio Software Engineer assists in designing, developing, and maintaining software related to audio processing and production. This role typically involves writing code for audio applications, debugging software, and collaborating with senior engineers to implement new features. They may also work with digital signal processing (DSP), test audio plugins, and ensure audio quality and performance. Junior engineers often learn on the job, gaining experience with various programming languages and audio frameworks.
What are the most commonly searched types of Audio Software Engineer jobs in California? The most popular types of Audio Software Engineer jobs in California are:
What are popular job titles related to Junior Audio Software Engineer jobs in California? For Junior Audio Software Engineer jobs in California, the most frequently searched job titles are:
What job categories do people searching Junior Audio Software Engineer jobs in California look for? The top searched job categories for Junior Audio Software Engineer jobs in California are:
What cities in California are hiring for Junior Audio Software Engineer jobs? Cities in California with the most Junior Audio Software Engineer job openings:
Infographic showing various Junior Audio Software Engineer job openings in California as of August 2026, with employment types broken down into 90% Full Time, and 10% Contract. Highlights an 100% In-person job distribution.

Software Engineer II

PlayStation Global

San Mateo, CA • On-site

Full-time

Re-posted 20 days ago


Job description

Position Overview: 

How would you like to work on a global team developing industry leading audio software for the PlayStation platforms? Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to join Sony PlayStation on our Platform Audio team! 

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both our console users and game developers. If this is you, please apply! 

Responsibilities: 

  • Systems level multi-threaded programming and debugging using C/C++ 
  • Implement DSP algorithms on embedded audio hardware accelerators 
  • Design and implement new features of the audio API for our platform SDK 
  • Collaborate with international counterparts to contribute to the design, development, and evaluation of audio algorithms and APIs 

Qualifications: 

  • Four years or more of embedded systems programming using C/C++ 
  • Experience as a primary contributor in a similar field(audio, acoustics, DSP) 
  • Experience with low-level system architecture concepts such as memory mapping, DMA, multi-threading, assembly code 
  • Proficient with standard software development tools, source control, and issue tracking 
  • Experience with SIMD vectorization and optimizations for real-time performance 
  • Experience profiling and debugging performance bottlenecks in audio systems 
  • Bachelor's degree or equivalent

Nice to have: 

  • Competency in digital signal processing (sampling, filtering, FFT, convolution) 
  • Prior exposure to game audio / audio middleware 
  • Experience with GPU development 
  • Knowledge in psychoacoustics and 3D audio (HRTFs, object-based audio) 

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