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Junior Audio Engineer Jobs (NOW HIRING)

Senior Audio/Video Engineer

Sunnyvale, CA ยท On-site

$155K - $210K/yr

Mentor junior engineers and contribute to architectural decisions across the A/V stack. Required Qualifications * 7-10 years of software engineering experience specializing in real-time audio and ...

Mentor junior engineers and contribute to architectural decisions across the A/V stack. Required Qualifications * 7-10 years of software engineering experience specializing in real-time audio and ...

DSP Engineer - Audio Tech

Framingham, MA

$147K - $171K/yr

The Audio Tech organization focuses on developing scalable, portable, and high-performance audio ... This role is well suited for a junior-to-mid level engineer who enjoys applying strong DSP ...

DSP Engineer - Audio Tech

Framingham, MA ยท On-site

$147K - $171K/yr

The Audio Tech organization focuses on developing scalable, portable, and high-performance audio ... This role is well suited for a junior-to-mid level engineer who enjoys applying strong DSP ...

Audio Software Engineer

San Jose, CA ยท On-site

$221K - $255K/yr

Participate in code reviews, contribute to team knowledge sharing, and mentor junior engineers ... on audio applications, preferably in a web environment; * 4 years of experience with web ...

Audio Test Engineering Intern

Skokie, IL ยท On-site +1

$23 - $43/hr

We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ... Junior, Masters 2nd year, PHD, etc). WE GOT YOU - Our Benefits At Shure, we prioritize the well ...

Audio Test Engineering Intern

Skokie, IL ยท On-site

$23 - $43/hr

We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ... Junior, Masters 2nd year, PHD, etc). WE GOT YOU - Our Benefits At Shure, we prioritize the well ...

Audio Test Engineering Intern

Skokie, IL ยท On-site +1

$23 - $43/hr

We engineer microphones, headphones, wireless audio systems, conferencing systems, and more. And ... Junior, Masters 2nd year, PHD, etc). WE GOT YOU - Our Benefits At Shure, we prioritize the well ...

Showing results 21-40

Junior Audio Engineer information

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$33.5K

$71.8K

$109.5K

How much do junior audio engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for junior audio engineer in the United States is $71,799.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $80,000.00 per year, depending on experience, location, and employer.

What is a junior audio engineer?

A Junior Audio Engineer assists in recording, editing, and mixing audio for various media, such as music, film, or live events. They work under the guidance of senior engineers, setting up equipment, troubleshooting technical issues, and ensuring high-quality sound production. This entry-level role provides hands-on experience with audio tools and software, helping to develop technical skills in sound design and acoustics. Junior Audio Engineers typically work in studios, concert venues, or broadcasting environments, gaining valuable industry experience.

What does a junior audio engineer do?

A typical day for a Junior Audio Engineer involves setting up and testing audio equipment, assisting with recording sessions, editing tracks, and ensuring all technical aspects run smoothly under the supervision of senior engineers. You'll often collaborate closely with producers, musicians, and other engineers to execute project goals and maintain sound quality standards. In addition to hands-on technical tasks, you may organize session files, troubleshoot equipment issues, and contribute creative suggestions during the mixing process. This team-oriented environment offers great learning opportunities and the chance to develop your skills for more advanced roles.

What are the key skills and qualifications needed to thrive as a junior audio engineer?

To thrive as a Junior Audio Engineer, you need a solid understanding of audio recording, mixing, editing, and basic acoustics, often supported by a relevant degree or technical training. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, or Ableton Live, as well as industry-standard audio hardware, is typically expected. Attention to detail, willingness to learn, and strong teamwork and communication skills are key soft skills in this position. These qualities ensure high-quality audio production, effective collaboration with senior engineers and artists, and continuous professional growth within fast-paced studio environments.

Is there a demand for junior audio engineers?

Junior audio engineers are in steady demand in the entertainment, broadcasting, and live event industries, especially as audio technology advances and new media platforms emerge. Entry-level positions often require familiarity with digital audio workstations (DAWs) and basic mixing skills, making technical proficiency important for employment opportunities.
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Infographic showing various Junior Audio Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 89% Full Time, 7% Part Time, and 3% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $71,799 per year, or $34.5 per hour.

Senior Audio/Video Engineer

Sunnyvale, CA โ€ข On-site

Knightscope
Public Safety Statistics Centers and Officesย โ€ขย 51 - 200 employees

$155K - $210K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 4 days ago


Job description

About Knightscope

Knightscope (NASDAQ: KSCP) is a security technology company building the nation's first Autonomous Security Force — autonomous machines, AI-driven software, and elite security professionals operating as one integrated managed service. The Company is on a mission to make the United States of America the safest country in the world. One Team. One Force.

About the Role

Knightscope is seeking two Senior Audio/Video Engineers to own the real-time audio and video infrastructure across the ICM and Signals platforms. These engineers will be responsible for the full A/V stack — from WebRTC ingest and GStreamer pipeline architecture to low-latency audio processing and multi-stream rendering. Given the thin talent pool for combined WebRTC and low-latency audio expertise, both positions will be recruited simultaneously.


 Location Requirement: Full-time, on-site at Sunnyvale HQ (No relocation provided)


Key Responsibilities

  • Design, build, and maintain the end-to-end real-time video pipeline: WebRTC/RTSP/RTMP ingest, hardware-accelerated transcoding, and simultaneous multi-stream rendering for up to 10 concurrent robot video feeds.
  • Architect and optimize GStreamer-based multi-branch pipelines for video capture, processing, recording, and cloud upload (S3) — including codec selection, pad/cap negotiation, and plugin development.
  • Own the full audio subsystem: real-time two-way audio, SIP/VoIP integration (pjsip/Asterisk), text-to-speech (AWS Polly), and talk-down functionality with a sub-200ms end-to-end round-trip latency target.
  • Implement and optimize WebRTC signaling, ICE, DTLS-SRTP, and media server components for reliable low-latency communication across distributed robot deployments.
  • Profile, debug, and tune A/V pipeline performance for low latency, high throughput, and resilience under concurrent multi-robot load and variable network conditions.
  • Build Make-a-Clip functionality enabling operators to extract, annotate, and store video segments from live and recorded feeds.
  • Define and maintain A/V API contracts in collaboration with ICM and Signals platform engineers; contribute to code reviews, technical documentation, and on-call runbooks.
  • Mentor junior engineers and contribute to architectural decisions across the A/V stack.

Required Qualifications

  • 7–10 years of software engineering experience specializing in real-time audio and video systems in production environments.
  • Deep expertise in WebRTC — including signaling protocols, ICE/STUN/TURN, DTLS-SRTP, RTP/RTCP, and media server architecture (Janus, mediasoup, or equivalent).
  • Strong hands-on proficiency with GStreamer at the developer level: building and debugging complex multi-branch media pipelines, working with elements, pads, caps, and custom plugins.
  • Proficiency in C/C++ (C++11/14/17) for performance-critical media and networking code; Python for tooling and automation.
  • Solid experience with SIP/VoIP protocols and stacks (pjsip, Asterisk, or equivalent) and low-latency audio processing.
  • Strong understanding of audio/video codecs (H.264/H.265, VP9, AAC, Opus) and streaming protocols (RTSP, RTMP, HLS, RTP).
  • Experience with AWS media services (S3, Kinesis Video Streams, Polly, or equivalent) and cloud-based media pipeline architectures.
  • Familiarity with hardware-accelerated video processing (NVIDIA NVENC/NVDEC, V4L2, or equivalent) is a strong plus.
  • BS in Computer Science, Electrical Engineering, or equivalent professional experience.

Compensation & Benefits

  • Base Salary: $155,000 – $210,000 each (DOE)
  • Equity: Stock options
  • Benefits: Medical, dental, vision, 401(k), paid time off
  • Location Requirement: Full-time, on-site at Sunnyvale HQ