1

Junior Audio Engineer Jobs (NOW HIRING)

Find out more at: www. solotech .com The Junior Design Engineer is responsible for testing project ... Create, test, configure and deploy audio and video control systems. * Provide programming expertise ...

Analogue circuit simulation and design of amplifiers and audio filters. * Prototyping and bench ... Mentor for junior engineers. Personality profile: * Organised and structured approach. * Rigorous ...

JR. NETWORK APPLICATIONS ENGINEER Company: Extron is a leading developer and manufacturer of ... Video and audio encoding/decoding, compression technology * Streaming media protocols (RTP/RTSP ...

New

next page

Showing results 1-20

Junior Audio Engineer information

See salary details

$33.5K

$71.8K

$109.5K

How much do junior audio engineer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for junior audio engineer in the United States is $71,799.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $80,000.00 per year, depending on experience, location, and employer.

What is a Junior Audio Engineer job?

A Junior Audio Engineer assists in recording, editing, and mixing audio for various media, such as music, film, or live events. They work under the guidance of senior engineers, setting up equipment, troubleshooting technical issues, and ensuring high-quality sound production. This entry-level role provides hands-on experience with audio tools and software, helping to develop technical skills in sound design and acoustics. Junior Audio Engineers typically work in studios, concert venues, or broadcasting environments, gaining valuable industry experience.

What does a typical day look like for a Junior Audio Engineer and how do they collaborate with other team members?

A typical day for a Junior Audio Engineer involves setting up and testing audio equipment, assisting with recording sessions, editing tracks, and ensuring all technical aspects run smoothly under the supervision of senior engineers. You'll often collaborate closely with producers, musicians, and other engineers to execute project goals and maintain sound quality standards. In addition to hands-on technical tasks, you may organize session files, troubleshoot equipment issues, and contribute creative suggestions during the mixing process. This team-oriented environment offers great learning opportunities and the chance to develop your skills for more advanced roles.

What are the key skills and qualifications needed to thrive in the Junior Audio Engineer position, and why are they important?

To thrive as a Junior Audio Engineer, you need a solid understanding of audio recording, mixing, editing, and basic acoustics, often supported by a relevant degree or technical training. Familiarity with digital audio workstations (DAWs) like Pro Tools, Logic Pro, or Ableton Live, as well as industry-standard audio hardware, is typically expected. Attention to detail, willingness to learn, and strong teamwork and communication skills are key soft skills in this position. These qualities ensure high-quality audio production, effective collaboration with senior engineers and artists, and continuous professional growth within fast-paced studio environments.

More about Junior Audio Engineer jobs
What cities are hiring for Junior Audio Engineer jobs? Cities with the most Junior Audio Engineer job openings:
What are the most commonly searched types of Audio Engineer jobs? The most popular types of Audio Engineer jobs are:
What states have the most Junior Audio Engineer jobs? States with the most job openings for Junior Audio Engineer jobs include:
Infographic showing various Junior Audio Engineer job openings in the United States as of July 2026, with employment types broken down into 77% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $71,799 per year, or $34.5 per hour.
CONTRACT - Associate Software Engineer, Audio (NTD)

CONTRACT - Associate Software Engineer, Audio (NTD)

Nintendo

Redmond, WA

Other

Re-posted 26 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems.  We are looking for a junior engineer with attention to detail and a passion for audio technologies.  You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware.  The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.

DESCRIPTION OF DUTIES

  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.

SUMMARY OF REQUIREMENTS

  • BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.
  • 3 or more years of professional experience with C/C++ programming.
  • Strong analytical and problem-solving skills.

PREFERRED REQUIREMENTS:

  • Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
  • Experience with acoustic and audio signal processing algorithms.
  • Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.  


What Nintendo employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom