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Internship Unreal Engine Technical Artist Jobs (NOW HIRING)

$79.93 - $125.60/hr

Drive the implementation of character and object animations in Unreal Engine * Own and optimize ... Act as the technical interface between artists, programmers, and other stakeholders * Mentor ...

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Expert knowledge of Unreal Engine 5. * Proficiency in creating in-editor tools and pipelines.

Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ... Build tools that integrate with existing pipelines and are intuitive for artists and technical ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and ...

Showing results 21-40

Internship Unreal Engine Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do internship unreal engine technical artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for internship unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Internship Unreal Engine Technical Artist vs Internship 3D Artist?

AspectInternship Unreal Engine Technical ArtistInternship 3D Artist
Required SkillsUnreal Engine proficiency, technical problem-solving, shader creation, scripting basicsModeling, texturing, rendering, artistic skills
Work EnvironmentGame/interactive media development, technical teamsCreative studios, animation, visual effects
Industry UsageVideo games, virtual production, real-time visualizationAnimation, film, advertising

Internship Unreal Engine Technical Artists focus on integrating art with technical tools within Unreal Engine, emphasizing scripting and shader work. In contrast, Internship 3D Artists concentrate on creating visual assets like models and textures. Both roles require artistic skills, but the Technical Artist role combines technical knowledge with artistic talent to optimize workflows and enhance real-time visuals.

More about Internship Unreal Engine Technical Artist jobs
What cities are hiring for Internship Unreal Engine Technical Artist jobs? Cities with the most Internship Unreal Engine Technical Artist job openings:
What are the most commonly searched types of Unreal Engine Technical Artist jobs? The most popular types of Unreal Engine Technical Artist jobs are:
What states have the most Internship Unreal Engine Technical Artist jobs? States with the most job openings for Internship Unreal Engine Technical Artist jobs include:
What job categories do people searching Internship Unreal Engine Technical Artist jobs look for? The top searched job categories for Internship Unreal Engine Technical Artist jobs are:
Infographic showing various Internship Unreal Engine Technical Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 4% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist (Virtual Art Department)

Magnopus

Los Angeles, CA • On-site

$136K - $163K/yr

Full-time

Re-posted 26 days ago


Job description

Job Summary:
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers. They are seeking a Technical Artist to support the Virtual Art Department team in delivering high-fidelity Virtual Production projects, ensuring optimized workflows and smooth performance in Unreal Engine.
Responsibilities:
• Provide technical expertise, advice, and solutions to artists, animators, and riggers as required
• Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
• Research and suggest appropriate tools and processes for projects
• Independently extract well-defined requirements from creative and artistic briefs
• Set performance and memory objectives and establish testing methods
• Understand quality / performance trade-offs and develop solutions that maximize both
• Manage multiple concurrent tasks from planning to development and delivery
• Adhere to and contribute to technical art best practices, processes, pipelines and tools
• Conduct code and content performance reviews as needed
• Thoroughly test all work in builds before submission.
• Identify potential risks associated with changes prior to submission to source control
• Understand roles in a scrum environment and assist in the definition of technical art tasks
• Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
• Proactively identify potential project challenges and propose feasible solutions
• Create and maintain comprehensive technical documentation as needed
Qualifications:
Required:
• Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments
• Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines
• Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices
• Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering
• Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives
• Proactive in preempting and addressing performance limitations on target devices
• Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
• Proficient working with version control for all work (Perforce, git or other), including work in progress
• Experience writing and editing clear technical documentation
• Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
• Capable of planning, designing and implementing solutions to a broad range of technical art problems
• Able to communicate technical issues to non-technical team members
• A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
Company:
Experiential Content and Technology Founded in 2013, the company is headquartered in Los Angeles, USA, with a team of 51-200 employees. The company is currently Growth Stage.