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Internship Unreal Engine Technical Artist Jobs (NOW HIRING)

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring ...

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ... Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ... Deep knowledge and experience working in Unreal Engine 5 Skeletal Mesh, Control Rig, Groom ...

Technical Artist, Character

Raleigh, NC

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ... Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom ...

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ... Deep knowledge and experience working in Unreal Engine 5 Skeletal Mesh, Control Rig, Groom ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ... Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom ...

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Expert knowledge of Unreal Engine 5. * Proficiency in creating in-editor tools and pipelines.

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Expert knowledge of Unreal Engine 5. * Proficiency in creating in-editor tools and pipelines.

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ... Deep knowledge and experience working in Unreal Engine 5 World Partition, Nanite, Lumen, PCG

Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ... Build tools that integrate with existing pipelines and are intuitive for artists and technical ...

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ... Deep knowledge and experience working in Unreal Engine 5 - World Partition, Nanite, Lumen, PCG

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ... Deep knowledge and experience working in Unreal Engine 5 World Partition, Nanite, Lumen, PCG

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

AGBO is looking for a Technical Artist, Environment to bridge the gap between our World-building ... Deep knowledge and experience working in Unreal Engine 5 - World Partition, Nanite, Lumen, PCG

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Internship Unreal Engine Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do internship unreal engine technical artist jobs pay per year?

As of Jul 18, 2026, the average yearly pay for internship unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Internship Unreal Engine Technical Artist vs Internship 3D Artist?

AspectInternship Unreal Engine Technical ArtistInternship 3D Artist
Required SkillsUnreal Engine proficiency, technical problem-solving, shader creation, scripting basicsModeling, texturing, rendering, artistic skills
Work EnvironmentGame/interactive media development, technical teamsCreative studios, animation, visual effects
Industry UsageVideo games, virtual production, real-time visualizationAnimation, film, advertising

Internship Unreal Engine Technical Artists focus on integrating art with technical tools within Unreal Engine, emphasizing scripting and shader work. In contrast, Internship 3D Artists concentrate on creating visual assets like models and textures. Both roles require artistic skills, but the Technical Artist role combines technical knowledge with artistic talent to optimize workflows and enhance real-time visuals.

More about Internship Unreal Engine Technical Artist jobs
What cities are hiring for Internship Unreal Engine Technical Artist jobs? Cities with the most Internship Unreal Engine Technical Artist job openings:
What are the most commonly searched types of Unreal Engine Technical Artist jobs? The most popular types of Unreal Engine Technical Artist jobs are:
What states have the most Internship Unreal Engine Technical Artist jobs? States with the most job openings for Internship Unreal Engine Technical Artist jobs include:
What job categories do people searching Internship Unreal Engine Technical Artist jobs look for? The top searched job categories for Internship Unreal Engine Technical Artist jobs are:
Infographic showing various Internship Unreal Engine Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Expression of Interest - Technical Artist

AGBO Films LLC

Los Angeles, CA • On-site

$136K - $163K/yr

Full-time

Re-posted 11 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertise-including environments, characters, lighting, materials, and asset production. You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale.
This is an Expression of Interest listing-we are collecting applications from exceptional technical artists now, so we can move quickly when opportunities arise. If your background is a strong match, we will reach out to you directly when we are ready to begin our search.
These roles will be based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.
Key Responsibilities:
  • Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines.
  • Build and improve artist-friendly tools, automation, and workflows that enhance productivity while maintaining visual quality and technical performance.
  • Serve as a technical liaison between Art and Engineering, helping translate creative goals into scalable technical solutions.
  • Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring adherence to performance and memory budgets.
  • Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction.
  • Partner with artists to troubleshoot technical challenges related to assets, lighting, rendering, materials, and in-engine content implementation.
  • Identify opportunities to improve pipeline efficiency, automation, and content scalability across multiple disciplines.
  • Help establish technical standards and best practices for asset creation, optimization, and implementation.
  • Contribute to documentation and knowledge sharing to ensure workflows are accessible and sustainable across teams.
  • Participate in R&D initiatives, evaluating new tools, workflows, and emerging technologies that support real-time content creation.
  • Assist in diagnosing and resolving performance, compatibility, and rendering issues throughout development.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 3-8 years of professional experience as a Technical Artist in games or interactive media.
  • Strong experience working in Unreal Engine (UE4/UE5).
  • Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
  • Experience supporting a variety of art disciplines, including environments, characters, materials, lighting, VFX, or world-building.
  • Strong understanding of real-time rendering principles, optimization techniques, and asset performance considerations.
  • Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
  • Experience with scripting or tool development using Python, MEL, Blueprint, or similar languages.
  • Knowledge of asset pipeline concepts such as LOD generation, texture streaming, rigging, import/export workflows, and memory optimization.
  • Familiarity with procedural content creation tools and workflows (PCG, Houdini, etc.) is a plus.
  • Strong problem-solving skills and the ability to balance artistic goals with technical constraints.
  • Excellent communication skills and the ability to collaborate effectively across technical and creative disciplines.
  • Comfortable working in fast-paced, evolving production environments where adaptability and initiative are valued.

Additional Information:
  • This role is based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.
  • This is an Expression of Interest listing-we are collecting applications from exceptional technical artists now, so we can move quickly when the right opportunity opens. If selected, we will reach out to you directly when we are ready to begin our search.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.