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Internship Unity Vr Developer Jobs in California

Lead Engineer

Los Angeles, CA · On-site

$110K - $145K/yr

Shipped at least two titles on PC, console, mobile, or VR/AR with Unreal Engine. Experience in one ... Unity and proprietary engines Familiarity with source control, debugging tools, performance ...

Over 10-12 weeks, this internship offers hands-on experience supporting active project work in a ... from VR and AI to carbon-reduction technology * Real impact from day one: at IMEG, an intern once ...

Over 10-12 weeks, this internship offers hands-on experience supporting active project work in a ... from VR and AI to carbon-reduction technology * Real impact from day one: at IMEG, an intern once ...

We're a fast-paced, execution-driven team of engineers, roboticists, and dreamers. Our mission is ... Explore VR/XR and spatial computing interfaces for immersive control and situational presence.

Senior Product Designer

Mountain View, CA · On-site

$145K - $219K/yr

You will work closely with engineers, product managers, and operators to turn complex technical ... You have hands-on experience designing spatial, simulation, mapping, robotics, gaming, AR/VR ...

You will work closely with engineers, product managers, and operators to turn complex technical ... You have hands-on experience designing spatial, simulation, mapping, robotics, gaming, AR/VR ...

You will work closely with engineers, product managers, and operators to turn complex technical ... You have hands-on experience designing spatial, simulation, mapping, robotics, gaming, AR/VR ...

Product Engineer

San Jose, CA · On-site

$27 - $35/hr

... internship, co-op, or research experience. Preferred Qualifications * Hands-on experience with MEMS ... AR/VR, and other consumer and IoT applications. We are innovators with a 20+ year history of ...

Our custom chips will power AR and VR experiences that seamlessly blend the physical and digital ... engineering experience via an internship, work experience, coding competitions, or widely used ...

Showing results 41-60

Internship Unity Vr Developer information

What does an Internship Unity VR Developer do?

An Internship Unity VR Developer assists in creating and developing virtual reality applications using the Unity game engine. Interns typically work under the guidance of experienced developers to design, code, and test immersive VR experiences for platforms like Oculus Rift or HTC Vive. Their responsibilities can include writing scripts in C#, optimizing VR performance, and troubleshooting bugs. This role helps interns gain practical experience in VR development and teamwork, while building a portfolio of projects.

What kinds of projects can I expect to work on as an Internship Unity VR Developer, and how collaborative is the development process?

As an Internship Unity VR Developer, you will typically work on a variety of projects such as interactive VR simulations, game prototypes, or immersive training modules. The development process is highly collaborative, often involving close coordination with designers, artists, and senior developers to bring concepts to life in Unity. You may be responsible for tasks like scripting gameplay mechanics, optimizing performance for VR devices, or integrating assets into the environment. Regular team meetings and code reviews are common, providing valuable learning opportunities and feedback. This collaborative atmosphere helps interns quickly develop technical and soft skills relevant to the VR industry.

What are the key skills and qualifications needed to thrive as an Internship Unity VR Developer, and why are they important?

To thrive as an Internship Unity VR Developer, you generally need a foundational understanding of Unity, C# programming, and basic 3D math concepts, often supported by coursework or personal projects. Familiarity with VR SDKs (such as Oculus or SteamVR), version control systems (like Git), and Unity development tools is typically expected. Creativity, problem-solving ability, and effective communication help you collaborate with teams and bring immersive experiences to life. These skills and qualities are crucial for efficiently developing, testing, and refining interactive VR applications in a fast-evolving field.

What is the difference between Internship Unity Vr Developer vs Junior Unity Developer?

AspectInternship Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge of Unity and VR development, often pursuing or recent graduatesProven experience with Unity, some VR projects preferred
Work EnvironmentInternship programs, entry-level projects, mentorship includedFull-time or part-time employment, more independent responsibilities
Industry UsageCommon in gaming, training, and simulation sectorsWidespread across gaming, AR/VR, and enterprise applications

The main difference is that an Internship Unity Vr Developer is typically a student or recent graduate gaining initial experience, often in a mentorship setting, while a Junior Unity Developer has more hands-on responsibilities and proven skills, working independently within the industry.

What are the most commonly searched types of Unity Vr Developer jobs in California?

The most popular types of Unity Vr Developer jobs in California are:

What are popular job titles related to Internship Unity Vr Developer jobs in California?

For Internship Unity Vr Developer jobs in California, the most frequently searched job titles are:

What job categories do people searching Internship Unity Vr Developer jobs in California look for?

The top searched job categories for Internship Unity Vr Developer jobs in California are:

What cities in California are hiring for Internship Unity Vr Developer jobs?

Cities in California with the most Internship Unity Vr Developer job openings:

Infographic showing various Internship Unity Vr Developer job openings in California as of September 2026, with employment types broken down into 10% Internship, 66% Full Time, 14% Part Time, and 10% Contract. Highlights an 100% In-person job distribution.

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA • On-site

$103K - $132K/yr

Full-time

Re-posted 14 days ago


Key responsibilities

  • Design lighting setups for environments, characters, and interactive game assets based on input from Art Directors, Lighting Leads, and Concept Artwork.

  • Work with environment, character, and VFX artists to achieve desired aesthetic and performance targets through material shader and geometry work.

  • Participate in improving workflows, optimizations, and best practices related to lighting and project polish.


Walt Disney Company rating

7.6

Company rating: 7.6 out of 10

Based on 130 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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