1

Internship Unity Vr Developer Jobs in Westminster, CA

Lead Engineer

Los Angeles, CA · On-site +1

$110K - $145K/yr

... or VR/AR with Unreal Engine. • Experience in one or more areas such as gameplay, AI, tools ... DevOps • Proficiency in C++, C#, Python, or equivalent languages • Hands-on Unreal Engine ...

Lead Engineer

Los Angeles, CA · On-site

$110K - $145K/yr

Shipped at least two titles on PC, console, mobile, or VR/AR with Unreal Engine. Experience in one ... Unity and proprietary engines Familiarity with source control, debugging tools, performance ...

Lead Engineer

Los Angeles, CA · Remote

$104K - $138K/yr

Shipped at least two titles on PC, console, mobile, or VR/AR with Unreal Engine. * Experience in ... Hands-on Unreal Engine expert, with solid experience in Unity and proprietary engines * Familiarity ...

Visual Simulations Technician

Irvine, CA · On-site

$95K - $121K/yr

Create innovative outreach materials, including VR 360-degree simulations and interactive 3D ... Collaborate with multidisciplinary teams to communicate complex engineering and environmental ...

Visual Simulations Technician

Irvine, CA · On-site

$95K - $121K/yr

Create innovative outreach materials, including VR 360-degree simulations and interactive 3D ... Collaborate with multidisciplinary teams to communicate complex engineering and environmental ...

This role collaborates closely with Engineering and Product Design to define sound functionality ... Audio Implementation and/or design for shipping AR and VR experiences (Unity, Unreal and/or Spark ...

Our expert teams of physicists, engineers, data scientists and problem-solvers work together with ... Interns are eligible for some of the benefits listed. Our pay ranges are determined by role, level ...

Trade Classification Lead

West Covina, CA · On-site

$120K - $204K/yr

Our expert teams of physicists, engineers, data scientists and problem-solvers work together with ... Interns are eligible for some of the benefits listed. Our pay ranges are determined by role, level ...

next page

Showing results 1-20

Internship Unity Vr Developer information

See Westminster, CA salary details

$11

$23

$40

How much do internship unity vr developer jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for internship unity vr developer in Westminster, CA is $23.60, according to ZipRecruiter salary data. Most workers in this role earn between $19.09 and $25.05 per hour, depending on experience, location, and employer.

What does an Internship Unity VR Developer do?

An Internship Unity VR Developer assists in creating and developing virtual reality applications using the Unity game engine. Interns typically work under the guidance of experienced developers to design, code, and test immersive VR experiences for platforms like Oculus Rift or HTC Vive. Their responsibilities can include writing scripts in C#, optimizing VR performance, and troubleshooting bugs. This role helps interns gain practical experience in VR development and teamwork, while building a portfolio of projects.

What kinds of projects can I expect to work on as an Internship Unity VR Developer, and how collaborative is the development process?

As an Internship Unity VR Developer, you will typically work on a variety of projects such as interactive VR simulations, game prototypes, or immersive training modules. The development process is highly collaborative, often involving close coordination with designers, artists, and senior developers to bring concepts to life in Unity. You may be responsible for tasks like scripting gameplay mechanics, optimizing performance for VR devices, or integrating assets into the environment. Regular team meetings and code reviews are common, providing valuable learning opportunities and feedback. This collaborative atmosphere helps interns quickly develop technical and soft skills relevant to the VR industry.

What are the key skills and qualifications needed to thrive as an Internship Unity VR Developer, and why are they important?

To thrive as an Internship Unity VR Developer, you generally need a foundational understanding of Unity, C# programming, and basic 3D math concepts, often supported by coursework or personal projects. Familiarity with VR SDKs (such as Oculus or SteamVR), version control systems (like Git), and Unity development tools is typically expected. Creativity, problem-solving ability, and effective communication help you collaborate with teams and bring immersive experiences to life. These skills and qualities are crucial for efficiently developing, testing, and refining interactive VR applications in a fast-evolving field.

What is the difference between Internship Unity Vr Developer vs Junior Unity Developer?

AspectInternship Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge of Unity and VR development, often pursuing or recent graduatesProven experience with Unity, some VR projects preferred
Work EnvironmentInternship programs, entry-level projects, mentorship includedFull-time or part-time employment, more independent responsibilities
Industry UsageCommon in gaming, training, and simulation sectorsWidespread across gaming, AR/VR, and enterprise applications

The main difference is that an Internship Unity Vr Developer is typically a student or recent graduate gaining initial experience, often in a mentorship setting, while a Junior Unity Developer has more hands-on responsibilities and proven skills, working independently within the industry.

What job categories do people searching Internship Unity Vr Developer jobs in Westminster, CA look for?

The top searched job categories for Internship Unity Vr Developer jobs in Westminster, CA are:

What cities near Westminster, CA are hiring for Internship Unity Vr Developer jobs?

Cities near Westminster, CA with the most Internship Unity Vr Developer job openings:

Infographic showing various Internship Unity Vr Developer job openings in Westminster, CA as of August 2026, with employment types broken down into 10% Internship, 71% Full Time, 16% Part Time, 2% Temporary, and 1% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $49,090 per year, or $23.6 per hour.

Undergraduate Research Student Assistant - CREST Grant - #738592322

Cal Poly Pomona Foundation, Inc.

Pomona, CA

Part-time

Posted 13 days ago


Job description

Cal Poly Pomona Enterprises Employment Services

ANNOUNCEMENT OF POSITION VACANCY

SUMMARY: Currently seeking Part-Time Undergraduate Research Student Assistants to work on the NSF CREST Grant, under the supervision of Dr. Fatemeh Jamshidi. This interdisciplinary team, composed of both graduate and undergraduate researchers, is dedicated to advancing the Intelligent Human-System Integration Using Augmented and Virtual Reality (ARNR) objectives of the grant.

We are looking for highly motivated and technically proficient individuals who are passionate about immersive technologies, eager to learn, and excited to contribute to real-world ARNR research and development.

ABOUT US: As the largest employer of students on the Cal Poly Pomona campus, the Enterprises offers valuable work experience and hands-on training to approximately 1,500 Cal Poly Pomona students each year. The Enterprises offers positions in various fields; whether it is in the area of technology, science, retail, culinary arts, hospitality 1500 management, leadership or research grants, these student employees participate in Cal Poly Pomona's learn-by-doing philosophy and acquire practical skills in their designated field of study.

The Enterprises also contributes operating support to nearly 1,100 Enterprises and scholarship programs every year, including Bronco Athletics and the Pepsi Scholarship. In addition, the Enterprises administers grants and contracts, contributes to campus security, and supports several university publications. The Enterprises contributes over $1 million annually to Cal Poly Pomona.

SOME OF THE THINGS THAT YOU WILL GET TO DO (this is just a small sampling of work variety):

The position will assist with one or more of the following activities:

  • Conduct applied research and assist in literature reviews, data collection, and documentation.
  • Design and develop ARNR training scenarios for the IME Smart Manufacturing Lab.
  • Implement and test interactive simulations using Unity and C# programming.
  • Support the integration of AR/XR systems with Digital Twin environments.
  • Evaluate the effectiveness of VR/XR-enhanced training systems through user studies and analysis.
  • Collaborate with researchers across multiple subprojects within the CREST Center.
  • Dedicate up to 10-20 hours per week during academic semesters and summer for research-related activities.
  • Work both independently and collaboratively as part of an interdisciplinary team.

MINIMUM EDUCATION AND EXPERIENCE:

  • Must be currently enrolled at Cal Poly Pomona as an undergraduate student in Computer Science, Computer Engineering, Electrical Engineering, Industrial and Manufacturing Engineering, or a related discipline.
  • Proficiency in Unity and C# programming (required).
  • Strong understanding of object-oriented programming and familiarity with 3D environments.
  • Excellent organizational, problem-solving, and time management skills, with attention to detail and ability to manage multiple tasks simultaneously.
  • Effective written and verbal communication skills, including documentation and presentation of technical work.
  • Demonstrated ability to work independently and collaboratively within a research team.
  • Commitment to learning new tools, frameworks, and methodologies related to ARNR and human-system integration.

Preferred

  • Prior experience developing interactive ARNR applications using Unity or Unreal Engine.
  • Familiarity with 3D modeling tools (e.g., Blender, Maya) or game asset pipelines.
  • Knowledge of digital twin systems, simulation modeling, or Al-driven training environments.
  • Experience using technology to enhance training, learning, or industrial processes.
  • Interest in pursuing graduate studies or research in immersive technologies, Al, or human-computer interaction

CSU along with Cal Poly Pomona Enterprises strongly recommend faculty, staff, and students who are accessing campus facilities to be immunized against COVID-19 or declare an exemption from doing so. The systemwide policy can be found at COVID-19 Vaccination Interim Policy and any questions may be sent to fdnhr@cpp.edu.

Cal Poly Pomona Enterprises, Inc. is an Equal Opportunity Employer. In compliance with the Americans with Disabilities Act, Cal Poly Pomona Enterprises, Inc. may provide reasonable accommodations to qualified individuals with disabilities and encourages both prospective and current employees to discuss potential accommodation with the employer.