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Remote Unity Vr Developer Jobs in California (NOW HIRING)

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

Product Marketing Engineer

Santa Clara, CA · Remote

$139.24K - $145K/yr

... AR/VR, mobile, automotive, and surveillance segments in global markets. • Define product ... remote access, and video management software (VMS) operation. • Working with cross-functional ...

... AR/VR, mobile, automotive, and surveillance segments in global markets. • Define product ... remote access, and video management software (VMS) operation. • Working with cross-functional ...

Senior Game Developer At A5 Labs, we are pioneers in creating exceptional AI-driven solutions that ... Exposure to other game engines like Unity or Unreal Engine is beneficial. * Knowledge of CI/CD ...

... VR streaming infrastructure and exclusive pioneering technologies. We're looking for a strong ... We are an engineering- and product-heavy company. What we're missing is someone who can represent ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering ...

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Remote Unity Vr Developer information

What is the difference between Remote Unity Vr Developer vs Remote AR Developer?

AspectRemote Unity Vr DeveloperRemote AR Developer
Required SkillsUnity, VR SDKs, 3D modeling, C#Unity, AR SDKs, 3D modeling, C#
Work EnvironmentRemote, VR development teams, gaming/entertainmentRemote, AR development teams, marketing/industrial sectors
Industry UsageGaming, VR experiences, simulationsRetail, healthcare, industrial applications

Remote Unity VR Developers focus on creating immersive virtual reality experiences using Unity and VR SDKs, often within gaming or simulation industries. In contrast, Remote AR Developers specialize in augmented reality applications, integrating digital content into real-world environments. Both roles require similar technical skills but differ in their application and industry focus.

What are the most commonly searched types of Unity Vr Developer jobs in California? The most popular types of Unity Vr Developer jobs in California are:
What are popular job titles related to Remote Unity Vr Developer jobs in California? For Remote Unity Vr Developer jobs in California, the most frequently searched job titles are:
What cities in California are hiring for Remote Unity Vr Developer jobs? Cities in California with the most Remote Unity Vr Developer job openings:
Infographic showing various Remote Unity Vr Developer job openings in California as of May 2026, with employment types broken down into 100% Full Time. Highlights an 25% In-person, and 75% Remote job distribution.

VR Software Engineer

Dreamscape Learn

Culver City, CA • On-site, Remote

$120K - $130K/yr

Full-time

Medical, Dental, Vision, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Unity programmer to help build and maintain our educational content that is built on our next-generation learning platforms. You'll work on interactive applications across VR environments, backend systems, and integrations that connect our immersive experiences with real-world learning outcomes.
This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical challenges, writing clean, efficient code, and collaborating closely with a multidisciplinary team of artists, designers, educators, and engineers.
Roles & Responsibilities:
Software Development

  • Design, develop, and maintain VR/AR applications, backend services, and supporting tools.
  • Write clean, efficient, and reusable code following established best practices.
  • Debug, optimize, and refactor existing code to improve performance and scalability.
Collaboration & Problem-Solving
  • Work with Product, Design, and Educational Content teams to translate requirements into technical solutions.
  • Collaborate with other engineers on system design, architecture discussions, and code reviews.
  • Participate in team standups, sprint planning, and cross-functional project reviews.
Quality & Reliability
  • Develop and maintain unit and integration tests to ensure code stability and reliability.
  • Ensure that content products run to specifications on all desired platforms.
  • Help monitor system performance across deployments and assist in troubleshooting production issues.
  • Contribute to documentation, internal tools, and shared coding standards.
Requirements
  • 3-5 years of professional software development experience, with at least one shipped or production-level project.
  • Proficiency in C# and/or C++, with strong understanding of object-oriented programming and design principles.
  • Experience in using version control for software development
  • Knowledgeable in integrating assets from other departments (Arts, Sound, Animation, etc.) into scene hierarchy
  • Knowledgeable in software design patterns that work well in the Unity applications.
  • Experience using the Unity game engine for interactive or immersive applications.
  • Experience in Unity workflows and package management
  • A strong understanding in the following Unity packages: Render Pipelines, Timelines, Jobs, Burst, uGUI, UI Toolkit, and Addressable
  • Experience developing for VR/AR/XR or other 3D interactive systems.
  • Strong problem-solving skills and an ability to work effectively in a collaborative, cross-functional environment.
Preferred Skills:
  • Familiarity with networking, multiplayer systems, and/or real-time data pipelines.
  • Familiar with AI development tools
  • Experience with using and writing task tickets for scrum workflow
  • Experience in open world environments
  • Experience and/or understanding of Tech Art techniques (shaders, VFXs, etc.)
  • Bachelor's degree in computer science, Software Engineering, or a related field (or equivalent experience).
Benefits
    • Compensation $120,000- $130,000 per annum
    • Employee Stock Option Plan (ESOP)
    • Comprehensive Medical, Dental, & Vision Plans
    • Employee Assistance Program, Talkspace and One Medical membership to support the health & well-being of our team
    • Generous Paid Parental Leave
    • Open Paid Time Off
    • Dog-Friendly Office
    • Stocked Kitchen & Snacks