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Internship Unity Vr Developer Jobs in California

Quality Engineer, Game Engine

San Mateo, CA

$82K - $105K/yr

... VR). * Collaboration: Partner with engineering teams (Avatar, Audio, Video, etc.) to provide ... Experience with game engines such as Unity, Unreal or Roblox Studio is required. * Team ...

... internships and graduate opportunities. For more information, please see the Atos corporate web ... Unity and Unity Connections, Expert enterprise Contact Center Design and implementation ...

Software Engineer - DevOps

Milpitas, CA · On-site

$136K - $231K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... Interns are eligible for some of the benefits listed. Our pay ranges are determined by role, level ...

Software Engineer - DevOps

Milpitas, CA · On-site

$136K - $231K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... Interns are eligible for some of the benefits listed. Our pay ranges are determined by role, level ...

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Internship Unity Vr Developer information

What is the difference between Internship Unity Vr Developer vs Junior Unity Developer?

AspectInternship Unity Vr DeveloperJunior Unity Developer
CredentialsBasic knowledge of Unity and VR development, often pursuing or recent graduatesProven experience with Unity, some VR projects preferred
Work EnvironmentInternship programs, entry-level projects, mentorship includedFull-time or part-time employment, more independent responsibilities
Industry UsageCommon in gaming, training, and simulation sectorsWidespread across gaming, AR/VR, and enterprise applications

The main difference is that an Internship Unity Vr Developer is typically a student or recent graduate gaining initial experience, often in a mentorship setting, while a Junior Unity Developer has more hands-on responsibilities and proven skills, working independently within the industry.

What does an Internship Unity VR Developer do?

An Internship Unity VR Developer assists in creating and developing virtual reality applications using the Unity game engine. Interns typically work under the guidance of experienced developers to design, code, and test immersive VR experiences for platforms like Oculus Rift or HTC Vive. Their responsibilities can include writing scripts in C#, optimizing VR performance, and troubleshooting bugs. This role helps interns gain practical experience in VR development and teamwork, while building a portfolio of projects.

What kinds of projects can I expect to work on as an Internship Unity VR Developer, and how collaborative is the development process?

As an Internship Unity VR Developer, you will typically work on a variety of projects such as interactive VR simulations, game prototypes, or immersive training modules. The development process is highly collaborative, often involving close coordination with designers, artists, and senior developers to bring concepts to life in Unity. You may be responsible for tasks like scripting gameplay mechanics, optimizing performance for VR devices, or integrating assets into the environment. Regular team meetings and code reviews are common, providing valuable learning opportunities and feedback. This collaborative atmosphere helps interns quickly develop technical and soft skills relevant to the VR industry.

What are the key skills and qualifications needed to thrive as an Internship Unity VR Developer, and why are they important?

To thrive as an Internship Unity VR Developer, you generally need a foundational understanding of Unity, C# programming, and basic 3D math concepts, often supported by coursework or personal projects. Familiarity with VR SDKs (such as Oculus or SteamVR), version control systems (like Git), and Unity development tools is typically expected. Creativity, problem-solving ability, and effective communication help you collaborate with teams and bring immersive experiences to life. These skills and qualities are crucial for efficiently developing, testing, and refining interactive VR applications in a fast-evolving field.
What are the most commonly searched types of Unity Vr Developer jobs in California? The most popular types of Unity Vr Developer jobs in California are:
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Engineering Manager - Basemap Rendering and Graphics Team

Engineering Manager - Basemap Rendering and Graphics Team

Apple

Cupertino, CA • On-site

$172K - $213K/yr

Full-time

Posted 15 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. We're building a Map rendering system that enables rich visuals, high performance, and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics, performance, and system architecture challenges, and who thrives in a collaborative, fast-moving environment.
In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering engine. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app.
5 + years of engineering team management experience, leading teams of ~6-8 engineers in a software/graphics environment.Strong background in real-time rendering, graphics pipeline development, or engine development.Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and real-time engines (e.g., Unreal, Unity, or custom).Track record of shipping interactive applications or graphics features, with attention to visual quality, performance, and cross-platform support.Excellent people-management skills: coaching, mentoring, setting technical direction, building teams.Strong collaboration and communication skills, working effectively across product, design, and engineering teams.BS in Computer Science or related field.
Experience with advanced rendering techniques (PBR, global illumination, ray tracing, real-time effects).Prior experience on Web/AR/VR/XR platforms or multi-device interactive applications.Expertise in performance profiling, GPU/CPU optimization, memory usage, and bottleneck analysis.Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic/interactive systems.Experience with global teams or distributed engineering organizations.MS in Computer Science or related field.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976