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Internship Remote Game Studio Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... It's also how you learn the studio, how we operate, who does what, how it all fits together. From ...

If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Remote Please note that 2K Games and its studios never uses instant ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Overview Step into a lead role within IGT's Vibe Game Studio in Reno, Nevada, as an Animator IV , ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

$120K - $150K/yr

Level Ex Games (Powered by Relevate Health) is a fast-growing game studio that creates video games ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

Senior Environment Artist

$130K - $155K/yr

Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

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Internship Remote Game Studio information

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How much do internship remote game studio jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for internship remote game studio in the United States is $15.54, according to ZipRecruiter salary data. Most workers in this role earn between $12.50 and $17.55 per hour, depending on experience, location, and employer.

What is an internship at a remote game studio?

An internship at a remote game studio is a temporary, learning-focused position where interns work from home or another remote location, collaborating with a game development team online. These internships provide hands-on experience in areas such as programming, art, design, or production, depending on the studio's needs. Interns typically participate in real projects, attend virtual meetings, and receive mentorship from experienced professionals, helping them build skills and a portfolio for a future career in the gaming industry.

What types of projects and responsibilities can I expect as a remote intern at a game studio?

As a remote intern at a game studio, you’ll likely be involved in a mix of collaborative and independent tasks, such as assisting with game design, testing gameplay features, creating or refining assets, or supporting marketing efforts. Many studios encourage interns to participate in team meetings and brainstorming sessions, which helps you understand the full game development pipeline. You may collaborate with artists, programmers, and producers, gaining exposure to various aspects of game production. Interns are often assigned tasks that contribute directly to live projects, providing a valuable hands-on learning experience while working alongside experienced professionals.

What are the key skills and qualifications needed to thrive as a remote intern at a game studio?

To thrive in a remote game studio internship, you need foundational knowledge in game development principles, programming (often in C# or C++), and familiarity with game engines such as Unity or Unreal Engine, typically supported by coursework or personal projects. Exposure to version control systems like Git and project management tools such as Jira is common, and a portfolio showcasing relevant work can be advantageous. Strong communication, self-motivation, and time management skills are essential for collaborating with team members across locations and meeting deadlines independently. These skills ensure you can contribute effectively, adapt to remote workflows, and maximize learning in a distributed team environment.

What is the difference between Internship Remote Game Studio vs Intern Remote Game Designer?

AspectInternship Remote Game StudioIntern Remote Game Designer
Required CredentialsBasic knowledge of game development, relevant courseworkDesign skills, portfolio, understanding of game mechanics
Work EnvironmentRemote, collaborative with developers and artistsRemote, focused on creative design tasks
Industry UsageUsed by game studios for diverse rolesCommonly used for creative and design-focused internships

Internship Remote Game Studio positions typically involve a broad range of game development tasks, including programming, art, and project management, suitable for those seeking comprehensive industry experience. In contrast, Intern Remote Game Designer roles focus specifically on game mechanics, level design, and user experience, ideal for candidates with a passion for game creativity. Both roles are remote and industry-relevant, but they target different skill sets and career paths within the gaming industry.

More about Internship Remote Game Studio jobs

What cities are hiring for Internship Remote Game Studio jobs?

Cities with the most Internship Remote Game Studio job openings:

What are the most commonly searched types of Remote Game Studio jobs?

The most popular types of Remote Game Studio jobs are:

What states have the most Internship Remote Game Studio jobs?

States with the most job openings for Internship Remote Game Studio jobs include:

Infographic showing various Internship Remote Game Studio job openings in the United States as of August 2026, with employment types broken down into 8% Internship, 57% Full Time, 24% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $32,333 per year, or $15.5 per hour.

Business Development Director/Senior BD Manager

Devoted Studios

Remote

Full-time

Re-posted 14 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.
We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:
  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We're hiring a Business Development Director or Senior BD Manager who can do both halves of the job: source and close new business, and grow the accounts we already have. Reporting directly to the Head of BD, you'll be the operator who makes pipeline, retention, and account growth predictable. We are open to the seniority of the role depending on candidate experience.
This is not a hunter-handoff role. You'll stay close to your accounts after signing, partner with production when issues come up, and be the operator clients trust to tell them the truth.
It's also not a relationship-manager role. You'll have a personal lead-generation pipeline and you'll be measured on new logos sourced as well as existing accounts grown. We need both motions in one operator.
Key Responsibilities:
New business and pipeline
• Identify and pursue new business opportunities, partnerships, and strategic alliances to expand Devoted's client base.
• Build your own lead-generation pipeline - outbound, network, events - alongside developing existing relationships.
• Run the full deal cycle: discovery, scoping with production, proposal, negotiation, and close.
• Collaborate with the production team to identify and shape opportunities that play to Devoted's capabilities and expertise.
Account growth and retention
• Maintain client satisfaction at 8/10 or higher across your portfolio of clients
• Build and nurture strong relationships with clients at every level - operational, senior, and strategic.
• Support the Head of BD with account retention and management strategies for the largest accounts.
• Continuously assess and evaluate the effectiveness of business development strategies and initiatives, recommending improvements and adjustments as needed.
Client liaison and contract
• Be the client's primary point of contact when production issues come up - ensuring both parties focus on finding the best solution rather than placing blame.
• Negotiate and finalize contracts and agreements with clients, partners, and vendors to ensure favorable terms and mutually beneficial relationships.
• Support legal and finance with any questions on contracts and invoicing for current accounts.
Operating discipline
• Be an evangelist of CRM excellence: prepare weekly plans and report on current and prospective client communication.
• Prepare regular status reports including activity, closings, follow-up, and adherence to goals.
• Participate in networking events, conferences, and industry shows - represent Devoted, bring back leads and intelligence.
Requirements
• 7+ years in business development, sales, or partnerships in the games industry, with a track record of revenue ownership at the Director level.
• Platform-agnostic experience - you've sold or grown accounts across PC, console, and mobile. Not a single-platform specialist.
• Demonstrable personal lead generation: you've built outbound discipline and converted at the top of the funnel, not just managed inbound.
• Account growth track record: existing accounts that grew quarter-over-quarter under your ownership, with measurable numbers behind it.
• Real contract negotiation experience on commercial terms - pricing, scope, IP, payment terms, indemnity.
• Strong commercial fluency: you understand margin, you know what a scope change costs, and you can read a project P&L.
• CRM discipline: HubSpot, Salesforce, or comparable - used as an operating tool, not a reporting chore.
• Outstanding relationship management and interpersonal skills - caring team player who engages effectively across all levels of management, staff, and clients.
• Excellent presentation, written, and spoken English - comfortable in front of senior client stakeholders and on stage at industry events.
• Strong analytical and project management skills - able to juggle multiple deals and accounts, prioritize ruthlessly, and meet tight deadlines without losing the detail.
• Genuine knowledge of and passion for video games and the broader games ecosystem - engines, platforms, business models, who's hot and who's fading.
• Calm under pressure, organized, accountable. World-class quality is the only acceptable standard.
Nice to Have
• Experience selling co-development, porting, art services, or other game services (vs. only IP licensing or publishing).
• Existing personal network across publishers, platform holders, and mid-to-large independent studios in North America and Europe.
• Experience hiring and mentoring junior BD or lead-gen staff.
• Conference circuit familiarity: GDC, Gamescom, Devcom, regional summits.
• Familiarity with advanced research tools and resources for prospecting and intelligence.
Benefits
  • 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
  • Interesting and challenging tasks - solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions - remote work, the opportunity to build your own working day with flexible working hours
  • А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.
We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.