3

Full Time Remote Game Studio Jobs (NOW HIRING)

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities: * Creative direction: You will play a key role in setting the creative direction for the game ...

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

Lead Game Engineer

Los Angeles, CA · Remote

$205K - $238K/yr

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to ... As our Lead Game Engineer, you will... Team Leadership * Manage, mentor, and grow a team of game ...

$100K - $125K/yr

Senior Game Producer Level Ex Games (Powered by Relevate Health) is a fast-growing game studio that ... Exempt Job Type: Full Time Starting Salary Band: $110,000-135,000

As part of the project and studio leadership team, you will create and evolve a technology strategy ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we also support fully remote work for candidates living across New York State or one of ...

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we also support fully remote work for candidates living across New York State or one of ...

Devoted Studios is a globally remote game development company specializing in Co-development ... This is a remote, full-time contracted position. We are an equal opportunity company and all ...

Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to ... Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with ...

next page

Showing results 1-20

Full Time Remote Game Studio information

See salary details

$77.5K

$154.1K

$228.5K

How much do full time remote game studio jobs pay per year?

As of Aug 10, 2026, the average yearly pay for full time remote game studio in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.
More about Full Time Remote Game Studio jobs
What cities are hiring for Full Time Remote Game Studio jobs? Cities with the most Full Time Remote Game Studio job openings:
What are the most commonly searched types of Remote Game Studio jobs? The most popular types of Remote Game Studio jobs are:
What states have the most Full Time Remote Game Studio jobs? States with the most job openings for Full Time Remote Game Studio jobs include:
Infographic showing various Full Time Remote Game Studio job openings in the United States as of August 2026, with employment types broken down into 65% Full Time, 23% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Senior Game Designer

Proxima

San Francisco, CA • Remote

Full-time

Re-posted yesterday


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

Powered by JazzHR

fi22i3OBUB