Candidates must have artistic, creative, design, and technical backgrounds, with experience in game ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game ... motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative ...
Junior 3D Visualization Artist
Tampa, FL · On-site
... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...
Junior 3D Visualization Artist
Tampa, FL · On-site
... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...
... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...
... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...
... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...
... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...
Capture behind-the-scenes studio moments, developer stories, gameplay showcases, events, and ... Collaborate with developers, artists, writers, and studio leadership to spotlight the people and ...
Capture behind-the-scenes studio moments, developer stories, gameplay showcases, events, and ... Collaborate with developers, artists, writers, and studio leadership to spotlight the people and ...
Mocap Assistant - 7 Month Temp Position
Los Angeles, CA · On-site
$71K - $112K/yr
The EA Create Capture team provides high-quality body motion performances for in-game, cinematic ... Electronic Arts is an equal opportunity employer. All employment decisions are made without regard ...
Mocap Assistant - 7 Month Temp Position
Los Angeles, CA · On-site
$71K - $112K/yr
The EA Create Capture team provides high-quality body motion performances for in-game, cinematic ... Electronic Arts is an equal opportunity employer. All employment decisions are made without regard ...
Production Artist- Creative
Burbank, CA · On-site
$33 - $40/hr
COMPANY OVERVIEW At Imagine we go beyond print to help our clients deliver game-changing visual ... clients capture the heart, minds, and loyalty of their customers. For more than 30 years, The ...
Production Artist- Creative
Burbank, CA · On-site
$33 - $40/hr
COMPANY OVERVIEW At Imagine we go beyond print to help our clients deliver game-changing visual ... clients capture the heart, minds, and loyalty of their customers. For more than 30 years, The ...
Internship: Digital Media (Part-Time/Seasonal)
Washington, DC · On-site
$18.40/hr
This is a paid internship. Are you looking to gain valuable experience in digital media with a ... Capture real-time photo/video content at practices, games, and community events * Assist in ...
Internship: Digital Media (Part-Time/Seasonal)
Washington, DC · On-site
$18.40/hr
This is a paid internship. Are you looking to gain valuable experience in digital media with a ... Capture real-time photo/video content at practices, games, and community events * Assist in ...
2026 Internship Robotics Teleoperator
Mountain View, CA · On-site
$19.75 - $25.75/hr
Capture and document robot behaviors, edge cases, failures, and unusual interactions to improve ... Gaming/Tech Comfort: Strong proficiency with VR systems, game controllers (e.g., PS5, Xbox)
2026 Internship Robotics Teleoperator
Mountain View, CA · On-site
$19.75 - $25.75/hr
Capture and document robot behaviors, edge cases, failures, and unusual interactions to improve ... Gaming/Tech Comfort: Strong proficiency with VR systems, game controllers (e.g., PS5, Xbox)
2026 Internship Robotics Teleoperator
$19.75 - $25.75/hr
Capture and document robot behaviors, edge cases, failures, and unusual interactions to improve ... Gaming/Tech Comfort: Strong proficiency with VR systems, game controllers (e.g., PS5, Xbox)
2026 Internship Robotics Teleoperator
$19.75 - $25.75/hr
Capture and document robot behaviors, edge cases, failures, and unusual interactions to improve ... Gaming/Tech Comfort: Strong proficiency with VR systems, game controllers (e.g., PS5, Xbox)
... or games. * Experience building environments from initial blackout to final polish/ship. * A ... Experience with live shoots on a motion capture stage or experience with LED Wall projects.
... or games. * Experience building environments from initial blackout to final polish/ship. * A ... Experience with live shoots on a motion capture stage or experience with LED Wall projects.
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
... or games. * Experience building environments from initial blackout to final polish/ship. * A ... Experience with live shoots on a motion capture stage or experience with LED Wall projects.
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
... or games. * Experience building environments from initial blackout to final polish/ship. * A ... Experience with live shoots on a motion capture stage or experience with LED Wall projects.
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... Professional experience working in 3d animation for films, games, TV or creative industries.
Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... Professional experience working in 3d animation for films, games, TV or creative industries.
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for after-school afternoons, nights, and travel to games ( in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for after-school afternoons, nights, and travel to games ( in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Our goal is to capture the moments that matter most on and off the field, in ways that resonate ... This position requires flexibility for afterschool afternoons, nights, and travel to games (in ...
Internship Game Capture Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do internship game capture artist jobs pay per year?
What are the key skills and qualifications needed to thrive as an internship game capture artist, and why are they important?
What is an internship game capture artist?
What is the difference between Internship Game Capture Artist vs Game Environment Artist?
| Aspect | Internship Game Capture Artist | Game Environment Artist |
|---|---|---|
| Credentials | Basic knowledge of game capture software, some art or design background | Degree in art, design, or related field; proficiency in 3D modeling and environment design |
| Work Environment | Internship setting, often in a game studio or tech company | Full-time role in game development teams, focusing on environment creation |
| Industry Usage | Used mainly during early career stages for learning and skill development | Used in professional game development for creating immersive worlds |
The Internship Game Capture Artist typically focuses on capturing gameplay footage and creating visual content for marketing or testing, often during an internship. In contrast, a Game Environment Artist is responsible for designing and building the visual environments within a game. While both roles require artistic skills, the internship role emphasizes capturing and editing gameplay, whereas the environment artist role involves creating detailed 3D worlds for the game.
What types of projects might an internship game capture artist work on, and how do they typically collaborate with other teams?

Visiting Assistant Professor, Game Design & Technical Art
Old Westbury, NY
Full-time
Retirement, PTO
Re-posted 16 days ago
Job description
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech’s School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
USD $70,000.00/Yr.
USD $70,000.00/Yr.
About New York Institute of Technology
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
1,001 - 5,000 Employees
Headquarters location
Old Westbury, NY, US
Year founded
1955