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Internship Game Capture Artist Jobs (NOW HIRING)

... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...

... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...

... Game Art, or a related field * Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ...

Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... Professional experience working in 3d animation for films, games, TV or creative industries.

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Internship Game Capture Artist information

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$37K

$123.1K

$196K

How much do internship game capture artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for internship game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an internship game capture artist, and why are they important?

To thrive as an Internship Game Capture Artist, you need a solid understanding of in-game camera work, composition, and visual storytelling, often supported by coursework or experience in film, media, or digital art. Familiarity with game engines, screen capture software, video editing tools like Adobe Premiere or After Effects, and sometimes console dev kits is typically required. Creativity, attention to detail, and strong communication skills help you collaborate effectively and produce standout visual content. These skills ensure that captured media accurately represents the game's vision and engages audiences across marketing and promotional channels.

What is an internship game capture artist?

Internship Game Capture Artists are entry-level creative professionals who work with game development or marketing teams to record in-game footage, capture screenshots, and create visual assets for promotional content. Their work is essential in producing trailers, gameplay videos, and screenshots used in advertising and social media. Interns in this role gain hands-on experience with game engines, video editing software, and the storytelling techniques needed to showcase a game's best features. This position is ideal for those passionate about video games and visual storytelling, looking to build a portfolio in the game industry.

What is the difference between Internship Game Capture Artist vs Game Environment Artist?

AspectInternship Game Capture ArtistGame Environment Artist
CredentialsBasic knowledge of game capture software, some art or design backgroundDegree in art, design, or related field; proficiency in 3D modeling and environment design
Work EnvironmentInternship setting, often in a game studio or tech companyFull-time role in game development teams, focusing on environment creation
Industry UsageUsed mainly during early career stages for learning and skill developmentUsed in professional game development for creating immersive worlds

The Internship Game Capture Artist typically focuses on capturing gameplay footage and creating visual content for marketing or testing, often during an internship. In contrast, a Game Environment Artist is responsible for designing and building the visual environments within a game. While both roles require artistic skills, the internship role emphasizes capturing and editing gameplay, whereas the environment artist role involves creating detailed 3D worlds for the game.

What types of projects might an internship game capture artist work on, and how do they typically collaborate with other teams?

As an Internship Game Capture Artist, you’ll often work on projects involving the creation of in-game footage, trailers, and promotional materials. You’ll collaborate closely with the marketing, design, and video production teams to ensure the captured content aligns with the game's vision and marketing goals. Communication and a strong understanding of the game's mechanics are essential, as you may need to coordinate with developers or QA testers to access specific features or in-progress builds. This collaborative environment provides valuable exposure to multiple aspects of game development and can open avenues for future roles in game art, video production, or marketing.
More about Internship Game Capture Artist jobs
What cities are hiring for Internship Game Capture Artist jobs? Cities with the most Internship Game Capture Artist job openings:
What are the most commonly searched types of Game Capture Artist jobs? The most popular types of Game Capture Artist jobs are:
What states have the most Internship Game Capture Artist jobs? States with the most job openings for Internship Game Capture Artist jobs include:
Infographic showing various Internship Game Capture Artist job openings in the United States as of August 2026, with employment types broken down into 8% Internship, 1% As Needed, 65% Full Time, 24% Part Time, 1% Temporary, and 1% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY

Full-time

Retirement, PTO

Re-posted 16 days ago


Job description

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech’s School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.


The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.


The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.


The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.


New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.


USD $70,000.00/Yr.
USD $70,000.00/Yr.