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Internship Game Capture Artist Jobs (NOW HIRING)

Working closely with Game Designers, Artists, Sound Designers, and fellow Engineers, you will help ... Internship or prior experience in the gaming industry. * Experience using AI-assisted development ...

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

We're constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES ... The ability to react and respond effectively to constructive feedback This internship has a ...

Gameplay Programmer Intern

Cary, NC · On-site

$119K - $132K/yr

We're constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES ... The ability to react and respond effectively to constructive feedback This internship has a ...

WHO WE ARE Kids in the Game sport and enrichment-based programs can be found in schools and ... Our Photography Interns must be expert storytellers! They will be able to capture moments that ...

Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

The internship will provide hands-on experience in professional hockey by working closely with the ... Serve as second shooter and editor for Crunch home games to capture and edit game day content

Social Media Gameday Internship

Fargo, ND · On-site

$14.75 - $19/hr

This internship offers a unique opportunity to gain valuable experience in the fast-paced world of ... Capture in-game promotions, mascot interactions, and community engagement moments as necessary

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Internship Game Capture Artist information

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$37K

$123.1K

$196K

How much do internship game capture artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for internship game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is an internship game capture artist?

Internship Game Capture Artists are entry-level creative professionals who work with game development or marketing teams to record in-game footage, capture screenshots, and create visual assets for promotional content. Their work is essential in producing trailers, gameplay videos, and screenshots used in advertising and social media. Interns in this role gain hands-on experience with game engines, video editing software, and the storytelling techniques needed to showcase a game's best features. This position is ideal for those passionate about video games and visual storytelling, looking to build a portfolio in the game industry.

What types of projects might an internship game capture artist work on, and how do they typically collaborate with other teams?

As an Internship Game Capture Artist, you’ll often work on projects involving the creation of in-game footage, trailers, and promotional materials. You’ll collaborate closely with the marketing, design, and video production teams to ensure the captured content aligns with the game's vision and marketing goals. Communication and a strong understanding of the game's mechanics are essential, as you may need to coordinate with developers or QA testers to access specific features or in-progress builds. This collaborative environment provides valuable exposure to multiple aspects of game development and can open avenues for future roles in game art, video production, or marketing.

What are the key skills and qualifications needed to thrive as an internship game capture artist, and why are they important?

To thrive as an Internship Game Capture Artist, you need a solid understanding of in-game camera work, composition, and visual storytelling, often supported by coursework or experience in film, media, or digital art. Familiarity with game engines, screen capture software, video editing tools like Adobe Premiere or After Effects, and sometimes console dev kits is typically required. Creativity, attention to detail, and strong communication skills help you collaborate effectively and produce standout visual content. These skills ensure that captured media accurately represents the game's vision and engages audiences across marketing and promotional channels.

What is the difference between Internship Game Capture Artist vs Game Environment Artist?

AspectInternship Game Capture ArtistGame Environment Artist
CredentialsBasic knowledge of game capture software, some art or design backgroundDegree in art, design, or related field; proficiency in 3D modeling and environment design
Work EnvironmentInternship setting, often in a game studio or tech companyFull-time role in game development teams, focusing on environment creation
Industry UsageUsed mainly during early career stages for learning and skill developmentUsed in professional game development for creating immersive worlds

The Internship Game Capture Artist typically focuses on capturing gameplay footage and creating visual content for marketing or testing, often during an internship. In contrast, a Game Environment Artist is responsible for designing and building the visual environments within a game. While both roles require artistic skills, the internship role emphasizes capturing and editing gameplay, whereas the environment artist role involves creating detailed 3D worlds for the game.

More about Internship Game Capture Artist jobs

What cities are hiring for Internship Game Capture Artist jobs?

Cities with the most Internship Game Capture Artist job openings:

What are the most commonly searched types of Game Capture Artist jobs?

The most popular types of Game Capture Artist jobs are:

What states have the most Internship Game Capture Artist jobs?

States with the most job openings for Internship Game Capture Artist jobs include:

Infographic showing various Internship Game Capture Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 19% Part Time, and 3% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Material Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR • On-site, Remote

$24 - $28/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 28 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We're building our 2026 talent pool for exceptional Material Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
  • Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
  • Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
  • Contribute to the development and documentation of material workflows, standards, and libraries
  • Track and address material-related bugs during production and post production

Requirements
What you'll bring to the table:
  • A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
  • 3+ years of experience in video game production with at least one shipped title
  • Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
  • Proficiency in Substance Designer and Substance Painter
  • Solid understanding of PBR workflows and material creation pipelines
  • Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
  • Strong proactive collaboration and communication skills

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote