1

Internship 3D Character Artist Jobs (NOW HIRING)

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Lead Character Artist

Novato, CA · On-site

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

$69.79 - $95.38/hr

... Unreal Animation Artist at Serviceplan Group, you are the bridge between static 3D models and ... Work closely with character/prop rigging tools, utilize Control Rig within Unreal Engine, and ...

New

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... Create accurate rotomation of CG character rigs to match puppet and performer movement when ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Showing results 21-40

Internship 3D Character Artist information

See salary details

$5

$13

$19

How much do internship 3d character artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for internship 3d character artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship 3D character artist do?

An Internship 3D Character Artist assists in creating digital models of characters for video games, films, or animations under the supervision of experienced artists. Interns typically learn to use industry-standard software like Maya, Blender, or ZBrush to design, sculpt, and texture characters. Their responsibilities often include collaborating with team members, receiving feedback, and refining character assets to meet project standards. This role provides valuable hands-on experience and helps interns build a strong portfolio for future employment.

What types of projects and responsibilities can an internship 3D character artist expect to work on during their placement?

As an Internship 3D Character Artist, you will typically assist with creating and refining 3D character models under the guidance of senior artists. Your daily tasks may include sculpting, texturing, and rigging character assets for use in games or animations, as well as incorporating feedback from art leads and collaborating closely with other team members like animators and concept artists. Internship projects often focus on learning industry-standard tools and workflows while contributing to real production pipelines, giving you hands-on experience with professional expectations and deadlines. This collaborative environment not only enhances your technical skills but also helps you build a strong portfolio and industry network.

What are the key skills and qualifications needed to thrive as an internship 3D character artist, and why are they important?

To thrive as an Internship 3D Character Artist, you need foundational skills in 3D modeling, anatomy, and digital sculpting, typically supported by coursework or a portfolio demonstrating your abilities. Familiarity with industry-standard software like Blender, Maya, ZBrush, and texturing tools such as Substance Painter is highly valuable. Creativity, attention to detail, and the ability to accept feedback help you stand out and grow in collaborative environments. These skills and qualities are crucial for producing high-quality character assets that meet artistic direction and technical requirements in game or animation studios.

What is the difference between Internship 3D Character Artist vs 3D Character Artist?

AspectInternship 3D Character Artist3D Character Artist
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional degree or equivalent experience in 3D art
Work EnvironmentInternship setting, mentorship, entry-level tasksFull-time, independent project work in studios or companies
Industry UsageUsed for training and entry-level positionsUsed for professional, production-level roles

The Internship 3D Character Artist is an entry-level position designed for students or recent graduates gaining industry experience, often under mentorship. In contrast, the 3D Character Artist is a full-time professional role requiring proven skills and experience to create high-quality character models for games, films, or other media.

More about Internship 3D Character Artist jobs

What cities are hiring for Internship 3D Character Artist jobs?

Cities with the most Internship 3D Character Artist job openings:

What are the most commonly searched types of 3D Character Artist jobs?

The most popular types of 3D Character Artist jobs are:

What states have the most Internship 3D Character Artist jobs?

States with the most job openings for Internship 3D Character Artist jobs include:

Infographic showing various Internship 3D Character Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Lead Character Artist

2K

Novato, CA • Remote

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 days ago


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.