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Home Based Creature Concept Artist Jobs (NOW HIRING)

Collaborate with project leads, concept artists, and designers * Brainstorm ideas and create rapid ... This salary range is an estimate, and the actual salary may vary based on the Company ...

Collaborate with project leads, concept artists, designers, and engineers * Brainstorm ideas and ... This salary range is an estimate, and the actual salary may vary based on the Company ...

Griswold | Home-based Companion

Jewett City, CT · On-site

$13.25 - $16.75/hr

Brain Injury Home Support Services Home Health Aide Companion | Recovery Assistant | Personal Care ... Assistance, Arts Program, Music Production Program, Media Production Program, Assisted Living ...

Griswold | Home-based Companion

CT · On-site +1

$14.50 - $17.25/hr

Brain Injury Home Support Services Home Health Aide Caregiver Companion Drug screen and background ... Assistance, Arts Program, Music Production Program, Media Production Program, Assisted Living ...

Account Director, Digital

Boston, MA · On-site

$120 - $170/hr

Evaluate and help refine creative based on your clients' brand and strategy. * Proactively ... Position Concept Arts as a long-term social partner who helps brands build relevance, consistency ...

$141 - $294/hr

... concept artists who strive to innovate and inspire. What You'll Do Epic Games is seeking a ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

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Home Based Creature Concept Artist information

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$120K

$132.8K

$146.5K

How much do home based creature concept artist jobs pay per year?

As of Aug 22, 2026, the average yearly pay for home based creature concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.
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Cities with the most Home Based Creature Concept Artist job openings:

What are the most commonly searched types of Creature Concept Artist jobs?

The most popular types of Creature Concept Artist jobs are:

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States with the most job openings for Home Based Creature Concept Artist jobs include:

Infographic showing various Home Based Creature Concept Artist job openings in the United States as of August 2026, with employment types broken down into 40% Full Time, and 60% Part Time. Highlights an 100% In-person job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

$69.09 - $86.35/hr

Full-time

Medical, Dental, Vision

Posted 19 days ago


Job description

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inform, inspire, collaborate and develop artistic solutions to technical obstacles, you'll help ensure our character pipeline is at the forefront of AAA development.

What you will do:

  • Work with artists, technical artists, and engineers to design, implement and maintain new workflows that will help streamline and enhance our tools, shaders, and processes
  • Use provided concept art and references to create highly detailed character and creature models
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints, while also looking for areas to develop and push past our current boundaries
  • Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists to create characters that meet artistic and technical requirements
  • Provide direction to character artists for aesthetic and technical considerations
  • Work closely with the Tool and Engine Team to develop new or improve upon old techniques to improve character model quality
  • Work closely with Leads, Principals and Directors to keep quality and style consistent across all characters
  • Help document new and existing pipelines to streamline processes for internal and external artists
  • Act as a power user to evaluate and demo new software and tools from 3rd party developers for the character pipeline

What skills will you use:

  • Highly skilled at working with and defining standards for PBR materials, topology, and in game character pipelines
  • Experience developing shaders with technical artists and programmers
  • Intermediate knowledge of python scripting, not required, but a plus
  • Highly skilled at sculpting, modeling, texturing, shading characters and assets for games
  • High level knowledge of hair curve and card creation for next gen games
  • Keen eye to form, lighting, colors and composition
  • Very strong portfolio showing high quality characters
  • At least 5 years of experience as a character artist, working on at least one AAA title

#LI-AB1

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$69.09-$86.35 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.